Apologies for the long wait; family life and a nasty cold that I'm still recovering from got in the way, hence the delay. This is not a huge update, but it does change a few things around. The most immediate is that of the Inquisitors, which have been removed - they were just too similar to the Priests of Myrmidia in function and lore, and their Powers did not really have any logical in-game explanation either, being just a 40k import. However, their powers have for the most part been turned into magic items unique to the Priests, and the Priests do not come with equipment by default, allowing you to tailor them into your classical Inquisitor-type if you so wish (which is also more in line with the lore). There's also a new High Priest of Myrmidia option mirroring that of the Empire. Overall, the book has less emphasis on the Inquisition than before, and is more in line with how the Swords of the South book describes Estalia.
As for other larger changes, I've included a new core unit of Diestros - this is essentially the same as the Duellist unit from Dogs of War, and was part of an earlier version of the army list - it just did not feel quite right for Estalia to be missing a similar unit considering how dueling focused they are in the lore. The old Diestro has been upgraded to a "Maestro" as a result.
This has meant the removal of the Marines as a unit - they were too similar to Diestros in terms of equipment, and always felt a bit out of place in the army anyway. Their Ambushers special rule is now an upgrade for the Almogavars instead, meaning you are not really missing out of anything of value.
Other than that, you have your usual collection of reworked and new magic items as well as a bunch of minor balance changes to the existing units. Hope you enjoy the update, and a huge thanks to my Patreons for your support as always!
Patch notes:
- Countermarch Fire: Models with this rule in the front rank of a unit ignore the Ponderous special rule if they have another friendly model with the same special rule in base contact behind them.
- Units of Crossbowmen or Arquebusiers within 3" of a unit of Tercios may lend them support fire if the Tercio is charged by passing a Leadership test (which may be re-rolled with a Leader).
- Tactical Supremacy no longer affects Rally tests, but works when using Support Fire. If the unit is charged during the Movement phase and chooses Hold as a charge reaction, it can attempt to change formation immediately before your opponent has moved any of their charging units, as long as it is not already engaged in close combat. To do so, the unit must take pass Leadership test – if successful, the unit can immediately make a reform as described in the Warhammer Rulebook.
- Removed Inquisitorial Powers. Most of these have been remade into magic items.
- Added dozens of new magic items.
- Removed Inquisitors.
- Magus renamed to Mago/Grand Mago. Grand Magus may ride a Pegasus. Can use any Winds of Magic. Removed Restricted Practise.
- New Lord: High Priest of Myrmidia
- Priests of Myrmidia costs 90 pts. Does not have equipment by default. Have Magic Resistance (1), no Divine Power. Skill of Combat gives +1 To Hit. May take light lance and heavy armour. May not take Altar of Myrmidia.
- Diestro renamed to Maestro.
- Griffons have the same upgrades as the Empire and High Elves.
- Aurochs have Strength 4.
- Holy Fervour: All friendly Human units benefit from the rider's Blessing of Myrmidia special rule whilst within 6" of a War Altar of Myrmidia.
- Pikemen are Unit Size 15+. May take bucklers.
- Rodeleros are Unit Size 15+.
- Additional hand weapons and shields for Rodeleros cost 0.5 pts.
- Caballeros renamed to Knights, are a Special Unit. May take barding. Knights of the Blazing Sun and Righteous Spear are upgrades. They cannot be upgraded to Inner Circle by default.
- Spears and light armour for Almogavars cost 0.5 pts. May be upgraded to Ambushers.
- New Core Unit: Diestros
- Removed Marines.
- War Dogs are Unit Size 10+. Cost 6 pts.
- Caracole: Models with this special rule ignore the Ponderous special rule, and may fire their missile weapons to their flanks (in up to two files to either side) as well as their front.
- Grenades causes D6 Hits regardless of target.
- Sisters of Fury are Unit Size 15+.
- Mountain Bandits cost 9 pts.
- Mercenary Ogres have Natural Armour (6+). Cost 30 pts. Can take great weapons or polearms. Medium armour costs 6 pts.
- Falconets have a range of 12-48". Have 2 Crew by default. Costs 60 pts. May take extra crew.
- Removed Ricardo Lupe. His magic items have been moved to the regular pool of items.
- Alonso Diaz de Mirajo renamed to Diego Montoya. Does not have armour or Beloved Captain. Has WS6, I6. Costs 130 pts.
- Avenger: At the start of the game, choose one enemy character. Against this model, Diego Montoya has the Hatred special rule. In addition, the target must re-roll all successful To Wound rolls against him.
- Don Lomente costs 100 pts. Removed the Insane rule.
- Tilting at Windmills: Don Lomente may never be the Army General. If he has Line of Sight to a Monster or building, he must always move directly towards the nearest one whenever possible (charging if possible, even if the building is empty or garrisoned by a friendly unit). If he moves into contact with an empty or friendly building, he may move normally in his next turn.
- Maria de Salvo has T4, costs 150 pts.
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