Decided to make a few more changes to the existing units based on feedback. The Caballeros have back in core in the form of Hidalgos, essentially low ranking noblemen and aspiring knights. They have lower WS and Ld, and cannot take heavy armour or heavy lances.
I've also removed the Black Watchmen from the rare section, as people did not find them worth taking - and they were a bit overtuned compared to other human armies anyway. Instead, their heavy armour has been given as an option to the Royal Guard, which are now Stubborn - thus acting more like a typical guard unit.
Lastly, the Royal Guard have lost access to their handguns, but instead you have a new unit of Musketeer - BS4 troops with extra long range. This way you are not forced into paying for extra WS, Ld and medium armour for a unit that is only meant to engage from a distance, which makes them much less of an investment.
Patch Notes:
- Tactical Supremacy allows units to make a swift reform, not a full reform.
- Renamed Spear of Myrmidia to Spear of Righteousness and Shield of Myrmidia to Shield of Honor (their canon names from Up in Arms).
- Mace of Sacrifice: At the end of each close combat phase of which the wielder takes part, roll a D6; on a 6 the wielder suffers a wound which cannot be saved by any means.
- Shield of Honor applies in all turns, cost 45 pts.
- Coronet of the Conqueror gives Inspiring Presence (6) instead of +1 Ld.
- Sword of Talabaro costs 20 pts.
- Scintillating Shield costs 30 pts.
- Amulet of Dawn costs 50 pts.
- Staff of Arcane Draining: for each natural 6 rolled when channelling Dispel Dice with the bearer, you may remove one Power Dice from the enemy’s Power Pool.
- Blessed Grenade of Aquilia works like a missile weapon. Place the small round template with its centre anywhere within range. If the attacks hits, resolve the damage as normal. If the attack misses, the template scatters D6".
- Banner of Santiago costs 20 pts.
- Maestro may take throwing weapons.
- New Core Unit: Hidalgos (medium cavalry)
- Royal Guard have polearms by default, cannot take handguns. Can take heavy armour and great weapon. Have Stubborn instead of Immunity (Panic).
- Sisters of Fury cannot take polearms.
- Fixed bug with incorrect WS and Ld for Knights. Knights have heavy armour by default, cannot take pistols. Cost 15 pts.
- Conquistadors cost 19 pts.
- New Special Unit: Musketeers (missile infantry)
- Grenadiers can take blunderbusses.
- Mountain Bandits have Ld6, cost 8 pts.
- Removed Black Watchmen.
- Knights of the Inner Circle: If Juan Federico is in your army, you may upgrade one unit of Knights of the Righteous Spear to be Inner Circle for +2 points per model. These models gain +1 Strength and +1 Initiative.