This is a medium-sized update, adding a lot of magic items and a new graphic layout, but not so much else. The rest are mainly smaller tweaks to the unit in terms of equipment and points costs, but let's go on the largest changes.
Deva now follow the same rules as forest spirits and daemons regarding their ward save, so things are consistent there. Speaking of the Devas, the Lore of the Deva has been reworked into Prayers for the new Sadhu priest. The lore itself did not have a theme beyond Hindu gods, with spells already available in the Winds of Magic, and since god-magic has for the most part been moved to Priests, it just makes sense for Ind to follow suit. However, Ind's Mantriks instead have access to all Winds of Magic, making them a lot more versatile than before.
You will also notice that Ind's troops have bucklers rather than shields by default, representing the smaller dhal shield. They can still upgrade to regular shields, however. I have also renamed quite a few units to more fitting or flavourful names.
Lastly, War Elephants are now Monstrous Creatures like in Araby, but with one Wound less. The Royal Elephant has therefore been removed from the Rare section since it would be almost identical to the regular War Elephant. However, it still remains as a Character mount for Maharajahs, albeit as a Monstrous Creature rather than a Monster.
And with that, all army books are finally updated to the new and improved format and have a full selection of magic items! From now on, each upcoming update will mostly be focused on smaller balance changes and bug fixes with me going over the community reports, so you should be able to expect 1-2 updates every single week until the wave is done, after I will start on the next main rulebook update. Many thanks to my Patreons as always, and don't forget to update your votes! Next up, Lizardmen!
Patch notes:
- Deva: Models with this special rule have the Fear, Magical Attacks and Unstable special rules (including mounts). In addition, models that are not mounts have a 5+ Ward save which gets reduced to a 6+ Ward save against Magical Attacks.
- Removed Lore of the Devas
- Added dozens of new magic items.
- Removed Guardian Amulet (already present in Dogs of War).
- Maharajahs and Rajahs do not have light armour by default.
- Rajahs may ride War Elephants.
- Mantriks can use any Wind of Magic. May be mounted on warhorses.
- New Hero: Sadhu
- Beastmasters are Loners. Removed Panthers. Tigers have M9, WS4, S4, Mighty Blow (1). Cost 20 pts.
- Bengal Tigers have M9, S4, Mighty Blow (1) instead of Devastating Charge.
- Rajputs renamed to Warriors. Are Unit Size 15+. Have bucklers by default, cost 3.5 pts. Spears and light armour cost 0.5 pts.
- Archers may take bucklers.
- Urumi Swordsmen bucklers cost 0,5 pts.
- Skirmishers may take bucklers and bows. Increased cost of javelins and slings.
- Pindari have bucklers by default. Cannot take light armour.
- Camel Riders renamed to Sowars. Have bucklers by default. Scare Horses: Models with this special rule has the Fear special rule when fighting Equines.
- Mansabdars renamed to Rajputs. Have bucklers by default. Are Fast Cavalry. Cost 15 pts.
- Snake Charmers cost 5 pts.
- Maiden Guard are Unit Size 15+, have hand weapons and bucklers by default, cost 7 pts.
- Holy Warriors renamed to Eternals. Have Magical Attacks.
- Sepoys are a Core unit.
- Camel Gunners renamed to Zamburaks. Have Ponderous, not Move or Fire.
- Royal Chariot have 2 crew by default. Have bows instead of longbows, can take light armour.
- Bengal Riders cost 36 pts. Great weapons cost 3 pts. Have Loner.
- War Elephants are Monstrous Creatures, cost 100 pts. Unit Size 1-3. Have 3 crew, Impact Hits (D3). Can take giant bows and small cannons (jingals). Jingals are S6, Armour Piercing (1). Do not fire like cannons. Can take light armour and/or barding, not armour plates.
- Rakshashas, Vanaras, Garudas, Ganeshas, Nagas have the Loner special rule.
- Rakshasha great weapons cost 2 pts.
- Vanaras may take musicians. Blowpipes cost 3 pts.
- Ganesha great weapons cost 9 pts.
- Nagas may take warbows for 7 pts.
- Yakshas are a Rare unit.
- Great Cannons and War Rockets may take an additional crew.
- Removed Royal Elephant from Rare, is a Monstrous Creature Mount for Maharajahs.
- Yali has Natural Armour (5+), cost 185 pts.
- Shesha has BS3, Spit Poison by default, cost 210 pts. Spit Poison has Rapid Fire.
- Karishna is a Level 2 Wizard who uses spells from the Lore of Light.
- Mhogli is a Loner.
- Parashuruma has Pinaka: Longbow. Shots fired from this bow hit automatically and ignore Dodge saves. Costs 190 pps.
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