This is another controversial update, because it's an overall nerf and regression of the army in some ways - but seeing as Bretonnia is widely considered to be one of the strongest armies in the game, it's probably not unwarranted.
The first big point is the Lore of the Lady, which has seen 4 spells removed. Summoning the Fay is iffy due to the Fay canonically being the Wood Elves, the Curse of the Lady is really supposed to be the name for Spiteful Glance, Sacred Lightning is a non-canon spell better suited to Lore of Heavens, and Burning Gaze is literally a Lore of Light spell. As such, the spell lore now instead only have spells fitting the theme of the Lady and Knights, tightening up the design overall.
Truffle Hounds are also gone, being a unit upgrade that has gone through many iterations without really ever working well. They were also never really a fitting combat unit, and were only included because they had an entry in WFRP and because the Men-at-Arms sprue including models for them. However, I've instead included Hunting Hounds as an upgrade to the Squires in special. Hunting Hounds are not something that would be commonly seen in Bretonnia's armies, hence making them a special choice upgrade felt like the best way to balance it out. This also means that Squires stand out a bit more to the Herrimaults, which otherwise had a very similar role.
In rare the section, I've deleted two units: The Spirits of the Fay and the Sacrosanctum. The former is really only based on a short lore-snippet from the 8th ed rulebook talking about "legends of fey spirits appearing from forests, lakes and other natural places to aid the Bretonnians - otherworldly guardians, ghostly bowmen from ages past, the souls of long-lost knights, and even the translucent spirits of the land itself", which means it's not really a normally occurring phenomenon. If anything, it makes the Green Knight feel less special if Bretonnia have a bunch of ghost knights appearing each battle, and Battle Pilgrims already fill the anvil role.
As for the Sacrosanctum, it's completely non-canon, and does not really fit with Bretonnia very well in my opinion - they already have the Grail Reliquae filling the shrine role, and from a gameplay perspective, it was not great either: the +1 Ward save stacking with the Lore of the Lady was not good for balance, Radiant Light is just a generic Light spell, and Renewed Valour giving the Blessing back took away the consequences of playing "cowardly".
For the few players who have models for these units; I'd recommend just keep using the old rules for them, use the Sacrosanctum as a baggage train, or the Spirits as Spirit Hosts or similar. I'm aware the majority of people on Discord who were vocal about the removals might be disappointed, but there's just no way of pleasing everyone, and I'm choosing to tighten up the rules from both a lore and gameplay perspective here.
I hope most of the other changes are appreciated though, and thanks as always for your continued support!
Patch notes:
- Lance Formation: When casting a direct damage or magical vortex spell that originates from the Wizard's base, draw this spell from the base of the model in front of the Wizard instead.
- The Army General no longer has to have a Vow.
- Models with the Grail Vow gain +1 Weapon Skill and Attacks (if taken as an upgrade), as well as the Immunity (Psychology) and Magical Attacks special rules. Increased cost accordingly.
- Removed Summoning the Fay, the Curse of the Lady (the name is now used for the Spiteful Glance spell), Sacred Lightning and Burning Gaze.
- The Lady's Gift is the Signature spell. Steed of the Lady is a Lvl 2 spell. The Lady's Virtue of Valour renamed to Chivalric Onslaught.
- Gromril Great Helm is infantry or cavalry only.
- Sirenne's Locket costs 65 pts.
- Banner of Defence: The unit carrying this standard may re-roll failed Ward saves from the Blessing of the Lady against missile attacks.
- New Magic Item: The Grail Banner
- Renamed Lords to Barons.
- Men-at-Arms are Unit Size 15+.
- Bidowers are Unit Size 10+. Slings are free.
- Peasant mob may take shields with spears. May take polearms. Removed Truffle Hounds.
- Fixed bug with Pegasus Knights and Hippogryph Knights missing heavy lances and Fly (8/9).
- Hunting Hounds: Hunting Hounds are War Beasts (Canine). A unit of Squires with Hunting Hounds follows the rules for Mixed Units, with the Squires being the handlers. You may include up to two Hunting Hounds per Squire in the unit.
- Battle Pilgrim light armour costs 0.5 pts.
- Brigands cost 6 pts. Ambushers cost 1 pt.
- Removed Spirits of the Fay.
- Removed Sacrosanctum.
- Bombard costs 90 pts.
- The Beastslayers of Bastonne: If Bohemond the Beastslayer is included in your army, you may upgrade one unit of Foot Knights to the Beastslayers of Bastonne for a cost of +1 point per model. This unit gains the Multiple Wounds (2) special rule. The unit must be equipped with polearms.
- The Companions of Quenelles: If Tancred II is included in your army, you may upgrade one unit of Knights of the Realm to the Companions of Quenelles for a cost of +1 point per model. This unit gains the Immunity (Psychology) special rule and a 5+ Ward save against Flaming Attacks.
- The Girdle gives Morgiana the Fay a 5+ Ward save.
- Suliman may never be the Army General.
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