Saturday, 22 April 2017

New Bretonnia 8th Ed update out now!

Updated 11/5

This larger update changes the following:

  • 15 additional pages.
  • New special unit: Brigands - Bretonnian mercenaries that can be armed with great weapons, crossbows, and handguns among other things.
  • New rare units: Ballista, Mangonel and Bombard*.
  • New special unit: Squires - simply bringing them back from 5th ed, which allows players to use their old models and bring back their fluff. This will cause some overlap with the Herrimaults, but I made their rules a little different to distinguish them from each other. Squires may not scout, but have the Peasant's duty instead.
  • Mounted Yeomen do not come with spears or bows as default, can choose crossbows (this means they can be used as classic squires/yeomen, hobilars or mounted crossbowmen).
  • Knight's Vow ignore Panic from models without the Knight's Vow, Questing Vow or Grail Vow (so they ignore Panic caused by Brigands and Herrimaults).
  • Foot Knights can take halberds (poleaxes).
  • War Machines may take a wall warden upgrade that allow re-rolling one artillery dice.
  • Pegasus Knights are now Ca, not MC. Royal Pegasus is a WB, not MB.
  • Expanded background for Louen and Fay Enchantress.
  • Reformatted layout and improved graphic design.
  • Lots of added fluff from Knights of the Grail (mainly about Bretonnian society and the Lady of the Lake).
  • Some new short stories.

*After some thought, I figured an "expansion" of only two pages would be rather pointless, and there is no real reason why Bretonnia would not have access to them in the background. Bombards were part of 3rd Ed, Man O' War, Warmaster and are mentioned as existing in L'Anguille castles in WFRP. However, to balance it out so Bretonnia won't become a gunline army, I've put some heavy restrictions on the number of war machines that can be included. This means that Bretonnian players who hate war machines in all forms can just skip those units, whereas people who want the option of more different kinds of firepower can now have that, without spamming those units. Hopefully a solution that almost all players can get behind.

So now you can finally choose to field every Bretonnian model ever made in some form (except the Ribault, though that one was never directly part of their army list). In effect, it's now also possible to make a more "historical" army, without (in my opinion) sacrificing any of the background that makes Bretonnia; Bretonnia.

9th Ed update will be out in a couple of days.

Sunday, 9 April 2017

New Beastmen update out now!

This update contains a total of 16 new pages, and changes the following:

  • New unit: Mutants (as requested).
  • Added Dragon Ogres and Dragon Ogre Shaggoths (as requested).
  • Added more fluff on Gorthor's rampage.
  • Removed Man-bane from Beastlords. 
  • Improved Khazrak's "Scourge"-weapon.
  • Plenty of new short stories added throughout.
  • Lots of new "fluff blurbs".
  • Some new art.
  • Some minor bug fixes. 

Saturday, 1 April 2017

Warhammer: Ogre Kingdoms 9th Ed out now!

9th ed version can now be found under the army books tab, including the bug fixes from the 8th ed version (which has also been updated today).

Download 


I've also added version numbers to each of them, to make it easier for players to know if they have the latest version or not. I will do the same to each upcoming book, and then do the same for my older books (who will start at 1.0 for simplicity from now on).

Wednesday, 22 March 2017

Warhammer: Ogre Kingdoms 8th Ed out now!

Finally got to finish a new book! Clocking in at 136 pages, this version of Ogre Kingdoms adds a ton of new content compared to the 8th ed book, with a bunch of new units. I'd also like to give a big shoutout to Stefan Wolf who once again helped me out a great deal with both rules ideas and background for these new units, thanks a lot!

Note that this is only the 8th ed version, I'd like to get feedback on all bugs before I make the 9th ed version, which should be out within a week.

 Download


This update changes the following (compared to the RH list):

  • New Hero unit: Yeti Rimespeaker.
  • New Special unit: Rhinox War Chariot. 
  • New Special unit: Gnoblar Skewerslinger. 
  • New Special unit: Cragbeasts.
  • New Special Character: Jhared the Red.
  • New Special Character: Braugh Slavelord.
  • New Special Character: Groth Onefinger.
  • New Special Character: Ghark Ironskin. 
  • New Special Character: Morg Magmaborn.  
  • Greasus 395 pts.
  • Skrag 455 pts.
  • Golgfag 235 pts.
  • Bragg 175 pts.
  • Added Gnoblars upgrades for characters (including the new scalp-gnoblars and name-gnoblars).
  • Added Bicker to Gnoblars.
  • Added "Down to the Ironguts" to Ironguts.
  • Leadbelchers moved back to special, which fits better with their fluff.
  • Gave Ogres back LA by default to represent the gut plate (although they otherwise are unarmoured). 
  • Slaughtermasters may take a "Butcher's Cauldron" to aid in spellcasting.
  • Removed Head Honcho (who will be included in the Gnoblar Hordes list instead).
  • Big Names moved to a separate pool, added Daemonkiller.
  • Thundertusks may be taken as mounts for Hunters. 

Enjoy! Next month I hope to have the Tomb Kings book out, or at least updates for Bretonnia and Beastmen (which I have also been working on side-by-side with the OK book).

Monday, 13 February 2017

Expansion plans

Update: Thanks for the feedback everyone! I don't have time to answer all individually, but I've updated this list with the suggestions I either forgot or that I think I can do justice. Some of the other suggestions will be likely be included in the various army books, and as such they are not featured here.

As this is something that often pops up, I'd like to get some opinions on what expansions you would like to see in the future. Expansions will be smaller releases that will contain some background on the subject, as well as some new units that can either be included in their main army or as a stand-alone force. Currently, I have plans for the following releases, sometime after I finish the main books:

  • Gnoblar Hordes - updated version of the White Dwarf list with more units.
  • Fimir - updated version of my old Fimir book, but with only the essential units and some basic fluff.
  • Champions of Chaos - a compilation of all Chaos special characters (too many to include in the WoC book)
  • Border Princes - smaller army list that allows you to make a combination of Bretonnia/Empire/Dogs of War with some new unique units.
  • Priests of the Old World - rules for priests of all the gods in the Empire.
  • Khorne - rules for including models from Battletome: Bloodbound in Age of Sigmar.
  • Tzeentch - rules for including models from Battletome: Disciples of Tzeentch in Age of Sigmar.
  • Steam Tanks - rules and background for alternative Steam Tank builds. 
  • Dark Shadows -  a re-release of the background (and maybe rules) from the 6th ed campaign.
  • The New World -  a re-release of the background (and maybe rules) from the 6th ed campaign.
  • Storm of Chaos -  a re-release of the background and variant army lists from the 6th ed campaign.
  • The Nemesis Crown -  a re-release of the background (and maybe rules) from the 7th ed campaign.
  • Skirmish Rules - updated rules and scenarios for Skirmish from 6th ed.
  • Warbands rules - updated rules from 6th ed.
  • Path to Glory - updated rules from 6th ed.
  • Scenario Pack - compilation of all Scenarios published in White Dwarfs and campaign books.
  • Campaign packs - a re-release of the background (and maybe rules) from the 5th ed campaign books Perilous Quest, Grudge of Drong etc.
  • Magic Items - a compilation of magic items from previous editions that did not make it into the 8th ed cut.
  • Army of the Cairns - updated rules of the 6th ed list.
  • Zombie Pirates - updated rules of the 6th ed list.
  • Civil War - rerelease from 8th ed.
  • Sigmar's Blood - rerelease from 8th ed.
  • Hinterlands of Khuresh - smaller list of the race of Blood Nagas (maybe).
  • Mordheim Characters -  Warhammer rules for the Dramatis Personae.
  • Warhammer Siege - updated rules from 5th/6th ed. 
  • Monstrous Arcanum - compilation of the monsters that does not fit into the various army books.
  • Special Characters - updated rules of the special characters that won't make the 8th ed cut.
  • Stormcast - Warhammer rules for the models from Age of Sigmar (maybe), for people who want to be able to use the models. I'm not going to try and shoehorn them into the Warhammer World, merely make rules to make them compatible with 8th and 9th ed.
  • Ancient Warhammer: Army lists for Nehekhara, Tylos, Remas, Sigmar's Tribes etc.

Anything I missed that you want to see included?

Sunday, 12 February 2017

New Albion update out now!

Albion gets another update with some new stuff, having found some interesting things among the Sons of Kronos from Chronopia. As such, this update adds the following:

  • "New" Hero: Wyrd Druid (Druids simply get their own page and background, as opposed to just being on the Truthsayer's page).
  • New Special unit: Viridian Lords (unbreakable, regen infantry).
  • War Fury Ld penalty applies in combat rounds after the first, also affects Stubborn units.
  • Hunters can take warhawks, 1 pt cheaper.
  • Sidhe no longer cause Fear, 1 pt cheaper.
  • Warriors of Danu are skirmishers.
  • Pixies have Hover instead of Fly.
  • Additional fluff for Tribal Warriors, Woad Raiders, youngbloods, hunters, hunting hounds, clansmen cavalry, chariots, oathsworn and swordmaidens.

New Chaos Dwarf update out now!

Very minor update, changes the following:
  • Additional background for Sneaky Gitz, Orcs, Goblins and Inferno Guns.
  • Devastators can replace their blunderbusses with crossbows.