- Butchers cannot take ironfists.
- A Hunter (including Jhared) with a mount loses his Scouts special rule.
- Leadbelchers suffer move and fire penalties as normal, cost 40 pts.
- Maneaters are BS4, same as the DoW book.
- Maneaters cannot take shields (since this would cause issues with armour saves against missiles for a mixed unit).
- Rhinox War Chariot has light armour and Natural Armour (5+) for a 3+ save total. Only inflicts D6 hits.
- Ironblaster has light armour and Natural Armour (5+) for a 3+ save total, cost 180 pts.
- Scraplauncher has Natural Armour (5+) for a 4+ save total, cost 135 pts.
- Skewerslinger has Natural Armour (5+) for a 4+ save total, cost 95 pts.
- Snowstorm is an augment spell.
- Gnoblars have the Expendable special rule. In addition, even other Gnoblars treat them as being Expendable.
- Each enemy unit that successfully charges the Gnoblar Trappers front must take D3 Dangerous Terrain tests for each Trapper as soon as the charge is completed, to represent the various traps set in front of the unit.
- Updated Giant and Ice Mammoth rules.
- Big Names and Magic Items share the same pool.
- Mawseeker costs 15 pts.
- Kineater: Any friendly unit within 12" of a Kineater roll 3D6 for their Panic tests and discards the highest dice rolled.
- Bullgorger and Bonecrusher have switched places in the lore of the Great Maw.
- The Maw spell: If a misfire is rolled, centre the template on the caster and roll a scatter dice and a D6. The template moves the number of inches equal to the result of the D6, in the direction shown on the scatter dice (if you roll a Hit!, use the little arrow shown on the Hit! symbol).
- Hellheart: All enemy Wizards within 12" of the bearer must roll 2D6 on the Miscast table.
Wednesday, 6 May 2020
Warhammer: Ogre Kingdoms 9th Ed 1.22 out now!
This update changes the following:
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