Friday, 30 April 2021

Warhammer: Lizardmen 9th Ed 1.3 out now!

This update changes the following:

  • Drain Magic has a range of 24". Boosted version has a range of 12".
  • Boosted version of Soul Quench inflicts 3D6 hits, is cast on 12+.
  • Deliverance of Itza is cast on 12+.
  • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total 25 points.
  • Skink Chiefs can choose both a close combat and a missile weapon.
  • Fixed bug with Skink Horned One Riders missing their BS and having Natural Armour (5+).
  • A Razordon can Shoot Barbs if it moves, but not if it marches or charges.
  • If your army includes Tehenhauin, you may upgrade any units of Skink Cohorts, Skink Skirmishers, Horned One Riders, Terradon Riders or Ripperdactyl Riders in your army so that the Skinks have +1 Weapon Skill, as well as the Devastating Charge, Hatred (Skaven) and Immunity (Poisoned Attacks) special rule for 2 points per model. They may not take any Sacred Spawning.
  • Dread Saurian has S8, T7, W10. Costs 365 pts. Tepok's Crystalline Eye costs 60 pts. Quetzl's Flawless Heartstone gives it T8.
  • Fixed bug with Razordon/Salamander Hunting packs being Special Units in Summary.
  • Clarified that Nakai always appears using the Ambushers special rule.
  • Kroq-Gar has a 1+ Natural Armour save.
  • Coatl costs 200 pts.

Thursday, 29 April 2021

Warhammer: High Elves 9th Ed 1.3 out now!

This update changes the following:

  • Elven Grace cannot be used against enemies that attack before the model with Elven Grace.
  • Sisters of Avelorn costs 18 pts, are Unit Size 10+. Bow of Avelorn fire non-physical attacks.
  • Naval Discipline only works on units of Sea Guard. It cannot be used if the unit is already engaged in close combat.
  • Tiranoc Chariots have a unit size of 1-3.
  • Drain Magic has a range of 24". Boosted version has a range of 12".
  • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total 25 points.
  • Swordmaster: Models with this special rule ignore Initiative penalties from great weapons and gain the Dodge (6+) special rule against missile attacks (except templates).
  • Khaine's Ring of Fury costs 35 pts.
  • Blizzard Aura: Any enemy unit in base contact with one or more Frostheart Phoenixes suffers -1 to its Strength (to a minimum of 1). Frostheart Phoenix upgrade costs 35 pts.

Wednesday, 28 April 2021

Warhammer: Empire 9th Ed 1.3 out now!

This update changes the following:

  • Fixed bug with Ludwig Schwarzhelm being Infantry instead of Cavalry.
  • Generals and Captains may take pistols in addition to another melee weapon.
  • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total 25 points.
  • Fixed bug with Bloodroar mentioning Fear tests.
  • Barding for Battle Wizard costs 4 pts.
  • Shortbows for halflings cost 3 pts.
  • Halflings are Toughness 2. Champion renamed to Constable.
  • Pistoliers costs 20 pts.
  • Free Company Fighters have the Miltia rule, which allows them to use the Counter Charge and Support Fire actions from the State Troops rule. Cost 5 pts.
  • Sisters of Sigmar has the Faith in Sigmar rule. A unit of 5 or more Sisters of Sigmar follows the rules for Divine Power and Battle Prayers. For every additional 5 models in the unit, they may add +1 to their casting result. Cost 6 pts.
  • The Marienburg Landship may not fire while in combat. It may fire grapeshot at S4. Added rule for letting it explode when destroyed. Abandoned Ship inflicts Hits at S6 rather than S8 (see Steam Tanks expansion).
  • Bertha Bestraugrung or the unit she is with casts any Battle Prayers, they may add +1 to their casting result (see Empire Special Characters expansion)..

Tuesday, 27 April 2021

Warhammer: Dwarfs 9th Ed 1.3 out now!

This update changes the following:

  • Added Dwarf-crafted to crossbows and pistols.
  • Quarellers cost 13 pts.
  • Crossbows for Characters and Rangers cost 6 pts.
  • You may not have more units of Longbeards than you have units of Warriors.
  • One war machine that is within 3" of a Master Engineer can use his Ballistic Skill and re-roll one artillery dice or scatter dice during each Shooting phase. This cannot be the artillery dice that determines the distance a cannonball bounces. 
  • Fixed bug with Daemon Slayer missing Relentless.
  • Drakeguns, Drakefire Pistols and Brimstone Guns fire non-physical attacks.
  • The cannon can be fired even if the Thunderbarge marches.
  • The Battle Standard Bearer can have a magic/runic banner with no points limit. However, a model carrying a magic/runic standard can only carry other magic/runic items up to a total 25 points.
  • Clarified that Runes may be inscribed onto any armour.
  • Lords and Thanes can take pistols in addition to another close combat weapon.
  • Second Stalwart Rune makes the crew Stubborn, not Unbreakable.
  • Deathrollers have a 3+ save against attacks to the front, and 5+ against attacks to the flank and rear.
  • Rune of Accuracy may not be taken by an Organ Gun. Costs 20 pts.
  • Rune Guardians and Grudgebreakers may not take Runes.
  • Slow-moving renamed to Lumbering, rule applies to Grudgebreakers now.

Hotfix for Araby out now!

Another quick hotfix for Araby to take care of some minor issues with the Lore of the Desert:

  • Sunstrike has range 18", boosted version 36". Cast on 9+, boosted version on 12+.
  • Mirage is a hex spell a range of 24". Place a marker within 24" and Line of Sight of the target. While the spell is in effect, the target must turn and move directly towards the marker as fast as possible, or target it with any missile weapons. If the marker is within charge range, the unit must declare a charge against it just as if it was an enemy unit. The spell is immediately dispelled if the target reaches the marker, has lost Line of Sight to it at the start of their Movement phase, hits it with any missile weapons or is engaged in close combat. Cast on 10+, boosted version on 13+.
  • Quicksand has range 18", cast on 11+, boosted version on 14+.
  • Sandstorm cast on 12+. Boosted version has 18" range, 18+ to cast.

Monday, 26 April 2021

Warhammer: Dogs of War 9th Ed 1.2 out now!

This update changes the following:

  • The Money Lender must be placed in base contact with the Paymaster, but may not otherwise be targeted separately from the unit.
  • Mercenary Dwarfs may take spears and/or heavy armour. Crossbows costs 5 pts.
  • Crossbowmen pay ½ for light armour, 1 pt for medium armour.
  • Halflings cost 4 pts, are Toughness 2. Champion renamed to Footpad.
  • Ballista, Cannons, Onagers and Ribaults may take extra crew.
  • Elven Grace cannot be used against enemies that attack before the model with Elven Grace.
  • The Paymaster can have a magic banner with no points limit attached to the Paychest if he wishes, but if he does, he may only carry other magic items up to a total 25 points.
  • Giants: If no suitable target is in base contact, roll again on the chart until you get another result.
  • Added Been There, Done That to Maneaters. Now has a table of 8 special rules that each apply to singular models in the unit. Each model may pick one special rule. Cost 44 pts per model.


Sunday, 25 April 2021

Warhammer: Dark Elves 9th Ed 1.4 out now!

This update changes the following:

  • Elven Grace cannot be used against enemies that attack before the model with Elven Grace.
  • Ravager Harpoon has 30" range. If a Monster is Hit by this weapon but survives, it must turn and move towards the Scourgerunner Chariot as fast as it can (charging if possible) using it's normal Movement value in its next Movement phase.
  • Scourgerunner Chariot costs 70 pts.
  • If a Black Ark Fleetmaster joins a unit of Black Ark Corsairs, they may both re-roll failed To Hit rolls of 1 in close combat.
  • War Hydra Spit Fire is Quick to Fire, costs 10 pts.
  • Spiteful Conjuration inflicts hits at S2 with Armour Piercing (1).
  • Word of Pain is 7+ to cast, boosted version is 14+ to cast.
  • Dance of Doom can only be taken by a model on foot.
  • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total 25 points.

Saturday, 24 April 2021

Warhammer: Daemons of Chaos 9th Ed 1.3 out now!

This update changes the following:

  • Clarified that daemonic ward save does not apply to mounts.
  • Reign of Chaos: Whenever you roll for the Winds of Magic, total the two scores (in games where you roll 4D6, 6D6 etc, divide the result by 2, 3 etc) and immediately resolve the result shown below.
  • Dropped price of all Lords by 30 pts, Heroes by 20 pts.
  • Lvl 1 Wizard upgrade for Heralds costs 50 pts.
  • Fixed bug with Contorted Epitome having S4 instead of S3.
  • Fixed bug with Flesh Hounds having WS5 instead of WS4.
  • Fixed bug with Firewyrm having BS0 instead of BS4.
  • Removed champion option from Fiends of Slaanesh (since the other Beasts do not have one).
  • Bloodthirsters can take Hellfire and Relentless Hunter upgrades.
  • Be'lakor is a Monster, costs 520 pts.
  • Clarification: Coils of the Serpent is a direct damage spell with a range of 12" that targets a single model (even a character in a unit)
  • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items, Gifts and Artefacts up to a total 25 points.
  • Blue Fire of Tzeentch boosted version cast on 9+.
  • Fleshy Abundance boosted version has 36" range rather than aura effect.
  • Acquiescence boosted version is 10+ to cast.
  • Phantasmagoria boosted version has 12" range.
  • Cacophonic Choir inflicts 3D6 Hits instead of 2D6, cast on 15+. Boosted version cast on 18+.

 

Hotfix 25/4:

  • Gaunt Summoner is 245 pts (accidentally dropped them by 60 pts)
  • Clarified that reign of chaos result is rounded up.
  • Updated Daemons of Chaos Special Characters book with new points values.

Wednesday, 21 April 2021

Warhammer: Chaos Dwarfs 9th Ed 1.3 out now!

This update changes the following:

  • Fixed bug with Iron Daemon only having M5 in the bestiary.
  • Added Darkforged weapon option for prophet.
  • Prophets and Daemonsmiths may take any weapon option, rather than just one.
  • Infernal Engineer can be used on Hellcannons.
  • You may not have more units of Infernal Guard than you have units of Chaos Dwarf Warriors in your army.
  • You may not have more units of Sneaky Gits than you have units of Hobgoblin Warriors in your army.
  • Unit Size for Sneaky Gits is limited to 20 models.
  • Iron Daemon has Grind Attack: At the beginning of each round of combat in which it did not charge, the Iron Daemon inflicts D6 Impact Hits to reflect it grinding over its victims with its bulk and power. 
  • Siege Giants: If no suitable target is in base contact, roll again on the chart until you get another result. Removed mention of Large Target.
  • Altar of Hashut: A Daemonsmith with an Altar of Hashut gains the Ward Save (4+) and Unbreakable special  rules. In addition, his troop type changes to War Machine and he counts as being part of the crew. Randomise any missile hits between the Daemonsmith and the crew. The Daemonsmith can never choose to leave the Altar during the game. If the Daemonsmith is killed, the whole Altar is also removed as a casualty. Costs 120 pts.
  • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total 25 points.
  • Daemonsmiths may take Naptha Bombs in addition to another weapon.
  • Killing Fire: Once a spell from the Lore of Hashut has been cast on an enemy unit, that unit counts as being Flammable for the remainder of the Magic phase.
  • Hell Hammer has the Flaming Attacks special rule. Boosted version is cast on 16+.

Warhammer: Cathay 9th Ed 1.2 out now!

This update changes the following:

  • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total 25 points.
  • Ancestor’s Courage boosted version has 24" rather than aura effect, cast on 11+.
  • Absorbing Chill has a range of 24".
  • Blazing Phoenix has a range of 12", cast on 8+. Boosted version has 18" range, cast on 12+.
  • Earth Eruption cast on 14+, boosted version on 17+.
  • Warrior Incarnate boosted version has 24" rather than aura effect, cast on 11+.
  • Strength of the Heavens has a range of 24".
  • Flames of Azure has a range of 24".
  • Call of the Dragon works like a normal breath weapon so it can be used on combat. Cast on 8+. Boosted version cast on 13+.
  • Resurgence from Death boosted version has 24" rather than aura effect, cast on 12+.
  • Path of Light makes the unit immediately moves forward their Movement value plus 2D6" as if it were the Remaining Moves sub-phase, using the Strider special rule. Boosted version has 24" range rather than aura effect, cast on 13+.
  • Boosted version of Meteor Rain is cast on 18+.
  • Imperial Infantry with pikes may not have shields.
  • Generals and Captains may take shields.


Hotfixes for Araby, Beastmen and Bretonnia out now!

These updates takes care of a few issues that cropped up after the last updates, and as such they contain the following:

 

Araby:
  • Clarified that Abdul Alhazred knows all spells from the Lore of Death.
  • Boosted version of Curse of the Genie has 48" range.
  • Boosted version of Mirage has 48" range, cast on 10+.
  • Clarifed Dervishes and their charge movement.

 

Beastmen:

  • War Beasts, Swarms as as well as any mounts are not allowed to target the model bearing the Rune of the True Beast in close combat, although any riders may attack as normal.
  • Traitor-kin is a hex spell that targets all enemy Cavalry, Monstrous Cavalry, Chariots, ridden Monsters as well as War Beasts with the Mixed Unit special rule within 12". All affected models will suffer a number of hits equal to the Attacks characteristics of their mount(s), using their Strength. In the case of Mixed Units, only the handlers are targeted and only by models in base contact. Any armour save bonuses from the beast’s Natural Armour, barding etc, have no effect.
  • Fleshy Abundance is an augment spell with a range of 18". Until the start of the caster’s next Magic phase, the target has the Regeneration (5+) special rule. The Wizard can choose to extend the range of this spell to 36". If they do so, the casting value is increased to 14+.
  • Cacophonic Choir inflicts 3D6 Hits instead of 2D6, cast on 15+. Boosted version cast on 18+.


Bretonnia:

  • Beguilement of Blondel is a hex spell that targets all enemy units within 12". The caster can choose to increase the range of this spell to 18". If they do so, the casting value is increased to 12+.
  • Spiteful Glance is a direct damage spell. The caster can choose to increase the range of this spell to 24". If they do so, the casting value is increased to 14+.

Monday, 12 April 2021

Warhammer: Bretonnia 9th Ed 1.3 out now!

This update changes the following:

  • Clarified Lance Formation: All Knight models on the flanks of the second and third ranks of the unit are allowed to fight as if they were in the front rank. Removed requirement to reform into normal formation after first round of combat. All Knight models on the flanks of the second and third rank of the unit follow the rules for Supporting Attacks that apply to Monstrous Cavalry, and counts as being in the front rank for the for the purpose of resolving Impact Hits.
  • A Priestess of Shallya may be placed in the second rank of any Infantry unit she joins, rather than the first. Purify affects enemy units in base contact with the unit she is with.
  • Pegasus Knights costs 50 pts.
  • Favour of the Fay can only affect characters, not champions.
  • Respanse the Lyonesse costs 185 pts.
  • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items and/or a virtues up to a total 25 points.
  • Virtue of Purity: The Knight gains a +1 bonus to their Ward save from the Blessing of the Lady.
  • Bretonnian characters equipped with a normal lance and a magic weapon may use their lance when charging and then use the magic weapon in the second and subsequent turns of a close combat.  
  • Sirienne's Locket costs 55 pts.
  • Mist of Châlons is an augment spell that targets the Wizard and any unit they are with. Until the start of the caster’s next Magic phase, all enemy missile attacks targeting them suffer a -1 To Hit penalty. The Wizard can choose to extend the range of the spell to target all friendly units within 6". If they do so, the casting value is increased to 12+.
  • Doom of Dol is not a hex spell, has a range of 24". Must choose a friendly character with a Vow.
  • Beguilement of Blondel has a range of 24". Boosted version has a range of 48" rather than aura effect.
  • Wrath of Righteousness boosted version increases range to 18" instead of 2D6 hits, 15+ to cast.
  • Spiteful Glance does not requires LoS, but does not have any boosted version.
  • The Lady’s Virtue of Valour: The caster can choose to let the unit roll 2D6 and pick the highest result instead. If they do so, the casting value is increased to 18+.

Warhammer: Beastmen 9th Ed 1.4 out now!

This update changes the following:

  • Mark of Nurgle: Models with this Mark add +1 to their Toughness but suffer -2 to their Initiative (to a minimum of 1).
  • One unit of Gors may take a Magic Standard up to 25 pts.
  • Despoilers: Each enemy standard bearer that is removed as a result of a successful pursuit move or slain in combat by a unit of Bestigors adds +1 to their future Combat Resolution. If the unit flees for any reason, they will lose this bonus.
  • Centigors have the Fast Cavalry special rule.
  • Giants: If no suitable target is in base contact, roll again on the chart until you get another result. Removed mentions of Large Target.
  • Crown of Horns: General only. The bearer of the Crown of Horns gains a Ward Save (5+). In addition, any unit he joins gains +1 to any Rally attempts they make.
  • Many-limbed Fiend gives +1 Attack, rather than being a special bonus attack.
  • Bray-Scream is a direct damage spell. It's now resolved at S4 by default, boosted version is S5. Clarified that it may be cast in close combat.
  • Traitor-kin: Clarified that all affected models will suffer a number of hits equal to the Strength and Attacks characteristics of their mount/carriage animal.
  • Blue Fire of Tzeentch boosted version cast on 9+.
  • Fleshy Abundance is an augment spell with a range of 12", cast on 13+. Until the start of the caster’s next Magic phase, the target has the Regeneration (5+) special rule. The Wizard can choose to extend the range of this spell to 24". If they do so, the casting value is increased to 16+.
  • Acquiescence boosted version is 10+ to cast.
  • Phantasmagoria boosted version has 12" range.
  • Cacophonic Choir boosted version has 24" range rather than aura effect.
  • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other Gifts of Chaos and/or magic items up to a total 25 points.

Saturday, 10 April 2021

Warhammer: Araby 9th Ed 1.3 out now!

This update changes the following:

  • Fixed bug with Pegasus Guard having I3 in the bestiary (I4 is correct)
  • Added Radiant Pegasus mount to Emirs and Sheikhs. Costs 30 pts.
  • Flying Carpets for characters costs 15 pts.
  • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total 25 points.
  • Sand Blast has a range of 18", cast on 8+.
  • Dancing Scimitar boosted version has 48", no extra hits, cast on 11+.
  • Sunstrike cast on 10+, boosted version on 13+.
  • Clarified that Sand Storm is a spell that affects all units (friend and foe) within 12" of the Wizard. Cast on 13+, boosted version has 24" range, cast on 26+.

Warhammer: Amazons 9th Ed 1.2 out now!

This update changes the following:

  • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total 25 points.
  • Added mount options to Priestesses.
  • Eagle Warriors have the Vanguard special rule instead of Swiftstride.
  • Serpent’s Strength (cast on 6+) is an augment spell that targets all units within 6" of the Wizard. The unit gains +1 Strength until the start of the caster’s next Magic phase. The Wizard can choose to extend the range of the spell to target all friendly units within 12". If they do so, the casting value is increased to 12+.
  • Singing Wind is a direct damage spell. The Wizard makes a Breath Weapon Attack. This may be cast in close combat, following the normal rules for Breath Weapons. All models Hit suffer a Strength 4 Hit. The Wizard can increase the power of the spell to Strength 5. If they do so, the casting value is increased to 8+.
  • Wendala's Maelstrom is an augment spell that targets the Wizard and any unit they are with. Until the start of the caster’s next Magic phase, all enemy missile attacks targeting them suffer a -1 To Hit penalty. The Wizard can choose to extend the range of the spell to target all friendly units within 6". If they do so, the casting value is increased to 12+.
  • Wall of Thorns is an augment spell that is cast on the Wizard and any unit they are with. Until the start of the caster’s next Magic phase, the Wizard and their unit counts as fighting behind a defended obstacle, and any enemy models in base contact that charges them must take a Dangerous Terrain test. The Wizard can choose to extend the range of the spell to cover all friendly units within 6". If they do so, the casting value is increased to 14+.
  • The Living Jungle is a magic missile with a range of 18" that causes 5D6 Strength 2 hits. The Wizard can choose to extend the range of the spell to 36". If they do so, the casting value is increased to 11+.
  • Siren's Dream is a hex spell that target all units within 12". Until the start of the caster’s next turn, the target units suffer -1 to their Movement, Strength, Initiative and Attacks characteristics (to minimum of 1). The caster can choose to extend the range of the spell to target all units within 24". If they do so, the casting value is increased to 24+.

Friday, 9 April 2021

Warhammer: Albion 9th Ed 1.3 out now!

This update changes the following:

  • One unit of Woad Raiders may take a magic standard worth up to 25 points.
  • Leechloam: During any turn in which a spell from the Lore of Life or Lore of the Truthsayers is successfully cast within 12", all Fenbeasts in this unit gain +1 Strength.
  • Removed mentions of Large Target from Giant tables.
  • Giants: If no suitable target is in base contact, roll again on the chart until you get another result.
  • Hero of Albion: For every unsaved wound caused by Cormac Chath in Close Combat, all friendly units in combat within 6" receive +1 to their combat resolution bonus (to a maximum of +3).
  • Agum may wear Woad Paint.
  • Woad Paint upgrade for Giants costs 20 pts, 30 pts for Bonegrinders.
  • Elemental Power: The target unit immediately regains D3 Wounds worth of models lost earlier during the battle up to their starting value, or it may choose to make a normal additional move as if it were the Remaining Moves sub-phase. Cast on 5+.
  • Boosted version of Blessing of Valour cast on 12+. Is Signature Spell rather than Elemental Power.
  • Wings of Fate boosted version is cast on 8+.
  • Gift of Life: Each unit within this range instantly recovers 1 Wound worth of models slain earlier in the battle. Cast on 6+. Boosted version raises D3 Wounds per unit rather than increasing the range.
  • Shield of Light has a range of 18", cast on 10+. Boosted version increases range to 36" rather than affecting all units within 12", cast on 13+.
  • Boon of Courage cast on 12+. Boosted version on 24+.
  • Voice of Command can be cast on units with Immunity (Psychology). Cast on 13+. Boosted version doubles range rather than aura effect, cast on 16+.
  • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total 25 points.

Thursday, 8 April 2021

Warhammer 9th Edition 2.0 out now!

Don't be worried by the 2.0 number; it's not a whole new version of the game, just an easier way to keep track of which version you are playing than calling it 1.91. For this update, I have divided the changes into 2 different categories: "changes" and "clarifications" so you can get an easier overlook at was is actually different, and what is actually just made more clear within the existing rules. 

Also note that most of these changes are about rebalancing/tweaking several of the spells so they are more consistent with other lores in terms of range and casting values. So while some of these things might seem like nerfs or buffs, a lot of them are just making the boosted versions of the spells work in a different way, which should limit some extreme results as well as making it much easier to balance the army book lores for upcoming updates.

Lastly, I'm hoping this will be the last main rulebook update for quite a while (last one was over 6 months ago) other than adding some new picture examples to the book. I will still update it as needed, but hopefully that won't be for another year or so.

 

Changes:

  • Remains in Play spells can only be ended at the start of any Magic phase, not any time.
  • If your unit has more Unit Strength of your enemy, add +1 to the combat result. No longer requires double Unit Strength.
  • Breath Weapon Attacks are measured from any point of the model's front arc, not the mouth of the model.
  • A character model that joins a unit of Fast Cavalry gains the Fast Cavalry special rule as long as they stay with the unit. Characters may only join Fast Cavalry with the same Troop Type (explained in the Troop Types chapter) as them.
  • Fear: Units in base contact with one or more models that have the Fear special rule suffer -1 to their Combat Resolution. If the Unit Strength of all Fear-causing models in base contact is double or more, the Combat Resolution penalty is increased to -2.
  • Parry cannot be used against attacks that are made at +3 Strength over the model's own Strength value.
  • Skirmishers can disrupt as normal units.
  • Terror: Terror follows the rules for Fear. Terror does not give an additional Ld penalty.
  • Chariots in the second rank add +D3 Impact Hits to the chariots in the first rank.
  • Arcane Ruins: Any wizard within 6" of an arcane ruin may re-roll failed attempts to channel power and dispel dice.
  • Characters that cannot fit into the front rank of the unit may be placed in the second rank.
  • Cascading Fire-Cloak has a range of 12", no longer limited to just cast on the Wizard. Added boosted version with 24" range.
  • Boosted version of Glittering Robe increases range to 24" (for one unit) rather than all units within 12", 12+ to cast.
  • Boosted version of Pann's Impenetrable Pelt has a 24" range rather than aura effect.
  • The Curse of Anraheir has a range of 24", cast on 9+. Boosted version has a range of 48".
  • Boosted version of Savage Beast of Horros has 24" range rather than aura effect.
  • Transformation of Khadon is no longer remains in play (so cannot be dispelled once cast).
  • Earth Blood: the Wizard can choose to target one unit within 12". If they do so, the target gains Regeneration (6+) instead of Regeneration (5+).
  • Awakening of Wood: If the target is within 3" a forest, the number of hits is increased to 2D6.
  • Throne of Vines only ignores Miscasts on a 4+. It makes Awakening of Wood S5 instead of S6. Flesh to Stone is +3T rather than +4. Adds +1 to the Regeneration save of Earth Blood.
  • Boosted version of Speed of Light is cast on 16+ (bug fix).
  • Boosted version of Light of Battle has 24" range rather than aura effect.
  • Birona's Timewarp has 18" range, cast on 14+. Boosted version has 36" range rather than aura effect.
  • Windblast pushes the unit 2D3 rather than D3+1. Boosted version is 2D6 rather than D6+2.
  • Smoke and Mirrors: The Wizard may not march with their Fly move, is limited to 10".
  • Melkoth's Mystifying Miasma has a range of 24".
  • Boosted version of Caress of Laniph cast on 9+.
  • Soulblight is 10+ to cast 18" range. Boosted version of has 36" range rather than aura effect.



Clarifications:

  • Clarified that units that have 25% or less of its starting models left have their Leadership halved (rounded up).
  • Clarified that a rallied unit can cast spells as normal.
  • You must distribute any duplicate spells out as evenly as possibly between your wizards.
  • Clarified magical attacks and non-physical spells in the magic section.
  • Clarified targeting restrictions further for various spell types.
  • Spell Resolution: Note that if a spell is cast but cannot reach the target for any reason, the spell still counts as being cast, but won't have any effect.
  • Ultimate Power: Note that any 6's rolled on these additional dice counts towards Ultimate Power as well.
  • Duplicate Spells: Note that for whatever reason, a single unit may never be targeted by remains in play spells or spells that lasts more than one player turn more than once per Magic phase.
  • Moved Ward Saves to Saving Throws heading under Shooting chapter.
  • Added example on how to resolve multiple combats and break tests.
  • Added "special rules" under shooting modifiers with examples of the most common ones.
  • Moved Ignores Armour Saves, Dodge, Hover, and Parry to their own special rules headings.
  • Ice Attacks only affect enemy models.
  • Immunity and non-physical attacks: Note that the model only ignores the effects of the rule itself unless the attack is also listed as being non-physical. The physical attack still causes damage as normal.
  • Unless specified, Killing Blow only applies to the model's normal Close Combat attacks.
  • Added Movement table to Swiftstride rule to get a better overlook of it.
  • Clarified that you need to take a Psychology test in order to try and charge a terror causing unit.
  • Clarified Shrines joining units: Unlike most other units, a shrine may join other units of Infantry (except Skirmishers) following the rules for Characters and Units in the Characters chapter.
  • Clarified that Multiple Shots from Bows cannot be used as a charge reaction.
  • Barding and -1 Movement: Applies to model's Movement characteristics. When charging, pursuing or fleeing, deduct an additional -1 from the result of the distance rolled.
  • Clarified further how targeting works with both cannons and stone throwers.
  • Mentioned chariots under Lone Models and Movement.
  • Characters in challenges may still be affected various special rules and abilities that normally affect models in base contact.
  • Fungus Forest applies to Forest Goblins.
  • Abandoning Buildings: Note that no model may be placed more than double their movement value away from the building.
  • Minimum Units: An army must always include at least one Core, Special or Rare unit per 500 points and above played in addition to any Lords and Heroes. So, at 750 points you need two units, at 1250 points you need three units, at 2500 points you need 5 units and so on.
  • Warrior Familiar does not benefit from any weapon used by the character.
  • Clarified that Kindleflame causes an additional D6 hits on the unit, not per model.
  • Piercing Bolts of Burning: causes D3 Strength 4 hits for each complete rank in the target unit (rather than 5 or more models).
  • Regrowth: Models are added to the front or rear of the unit as you wish as long as the unit keeps a legal formation.