Friday 30 April 2021

Warhammer: Lizardmen 9th Ed 1.3 out now!

This update changes the following:

  • Drain Magic has a range of 24". Boosted version has a range of 12".
  • Boosted version of Soul Quench inflicts 3D6 hits, is cast on 12+.
  • Deliverance of Itza is cast on 12+.
  • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total 25 points.
  • Skink Chiefs can choose both a close combat and a missile weapon.
  • Fixed bug with Skink Horned One Riders missing their BS and having Natural Armour (5+).
  • A Razordon can Shoot Barbs if it moves, but not if it marches or charges.
  • If your army includes Tehenhauin, you may upgrade any units of Skink Cohorts, Skink Skirmishers, Horned One Riders, Terradon Riders or Ripperdactyl Riders in your army so that the Skinks have +1 Weapon Skill, as well as the Devastating Charge, Hatred (Skaven) and Immunity (Poisoned Attacks) special rule for 2 points per model. They may not take any Sacred Spawning.
  • Dread Saurian has S8, T7, W10. Costs 365 pts. Tepok's Crystalline Eye costs 60 pts. Quetzl's Flawless Heartstone gives it T8.
  • Fixed bug with Razordon/Salamander Hunting packs being Special Units in Summary.
  • Clarified that Nakai always appears using the Ambushers special rule.
  • Kroq-Gar has a 1+ Natural Armour save.
  • Coatl costs 200 pts.

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