Wednesday, 28 January 2026

Warhammer: Beastmen 1.71 out now!

A bit of larger update here, containing a few nerfs for the army overall due to Beastmen being considered a bit too oppressive by many players.

Minotaurs are wildly considered one of the best MI units in the whole game due to having high Strength, Impact Hits, stackable Frenzy (up to 8 Attack each), the ability to take Marks and even being fieldable as Core Units, so Bloodgreed is now limited to only lasting one turn at a time, rather than the whole game - this means less stacking, less bookkeeping, and that Mark of Khorne is not worse than the other Marks. In addition, Minotaurs can no longer be taken as Core Units unless Taurox is in your army.

Thunderous Charge now follows the rules for updated Tusker Charge in the Orcs & Goblins book, which brings down the impact damage of the porcine units a bit, for which they have been compensated by lower points cost.

Chariots are now Special Units, with Razorgor Chariots being upgrades rather than standalone units. There frankly was no logical reason for Beastmen to have Chariots in Core other than it being a legacy rule. The only other armies with Core chariots are Tomb Kings and Albion who field light chariots in units. Tuskgor Chariots on the other hand are heavy chariots like Orc Boar Chariots, which are Special Units. Chariots still remain a Core option if Gorthor is leading your army, however.

As for a few other unit changes; Harpies are now Core like in Dark Elves, but still limited due to Expendable. Warhounds are now on par with WoC with Unit Size 10+ and Movement 8. Bestigors no longer have armour by default to better accommodate the new Pestigor models, but can still choose armour as normal. The Ghorgon has gained +2 Attacks to better represent its extra arms, and also compensates for it no longer being able to stack on multiple attacks from Bloodgreed.

Next up: Daemons of Chaos!

 

Patch Notes:

  • A character may only join a unit with the same Mark of Chaos, and characters without a Mark of Chaos may not join units that have one.
  • Mark of Slaanesh: Models with the Mark of Slaanesh have the Immunity (Psychology) special rule and may re-roll the lowest dice on their charge and pursuit distances.
  • Bloodgreed: Whenever a model with this special rule wins a round of close combat, it gains the Frenzy special rule until the end of the next close combat phase.
  • Thunderous Charge replaced with Tusker Charge: Mounts with this special rule have the Mighty Blow (1) special rule in any turn that they charge.
  • Updated Magic Lores to be on par with Warriors of Chaos.
  • Chaos Mutations: Each can only be chosen once per army, and no model may choose more than three.
  • Added multiple new Magic Items.
  • Reduced cost of great weapons for S5 models.
  • Doombulls and Gorebulls have Impact Hits (1).
  • Doombulls cost 230 pts, Gorebulls 155 pts.
  • Ungor Herd may take a magic standard.
  • Warhounds are Unit Size 10+, have M8, cost 7 pts.
  • Tuskgor Chariots are Special Units, costs 75 pts. Razorgor Chariots are upgrades.
  • Harpies are Core Units.
  • Bestigors do not have armour by default.
  • Minotaurs pay 3 pts for additional hand weapons. All Marks except Nurgle costs 4.5 pts. May not be taken as Core Units.
  • Centigors may take javelins.
  • Razorgors cost 42 pts.
  • Endless Malice: If the Preyton has killed one or more models that round of close combat and the enemy unit Breaks, it may not pursue.
  • Cockatrice has S5, T5.
  • Petrifying Gaze is Quick to Fire.
  • Ghorgon has A8, costs 240 pts.
  • Ramhorn costs 240 pts.
  • Bagrar the Tamer: If Gorthor is mounted on a Chariot, he may re-roll all Charge, Flee and Pursuit distance rolls.
  • Chariot Master: If Gorthor is included in your army, you may take Tuskgor Chariots as Core Units instead of Special Units.
  • Scion of the Dark Gods: At the start of each friendly Magic phase, randomly generate a spell from the Lore of Chaos up to Level 2. Gorthor may use this spell during this Magic phase as a Bound Spell, with a Power Level equal to half the casting value of the spell, rounding up.
  • The Hordes of Morghur: In addition, you may upgrade any Gor Herds or Gor Raiders to Warped Gors for +1 point per model. Warped Gors have the Chaos Mutations special rule (see Mutants).
  • Malagor may use the Lore of Chaos.
  • Taurox has Impact Hits (1), costs 320 pts.
  • Brass Body: Taurox has a 2+ armour save. However, if Taurox suffers an unsaved Wound from an attack that rolls a natural 6 To Hit and then a natural 6 To Wound then he will be slain outright.
  • Slaughterer's Call: Any friendly unit of Minotaurs that is joined by Taurox gains the Frenzy special rule. In addition, if Taurox is included in your army, you may take one unit of Minotaurs as a Core Unit instead of a Special Unit.
  • New Special Character: Kralmaw, the Prophet of Ruin 

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