Another minor update, mostly fixing a few bugs. You do get the option for new Big Names, and the Stonehorns/Thundertusks now have more build options with the choice of 1 or 2 riders, as well as more equipment options.
Next up: Beastmen!
Patch Notes:
- Harpoon Launchers are ponderous, not move or fire.
- Blood Vultures have 24" range and the Sniper special rule.
- If the Voracious Maw is successfully cast again, the spell ends and the template is removed.
- Added two new Big Names.
- Reduced cost of great weapons for S5 models.
- The Fang of Ghur: The wielder of this weapon gains the Frenzy special rule. In addition, no Ward saves can be taken against it (except Dodge, Parry and Regeneration).
- A Tyrant/Bruiser mounted on a Rhinox War Chariot loses the Natural Armour (6+) special rule.
- Hunters may ride Thundertusks.
- A Honcho may never be the Army General.
- A Slaughtermaster with a Mawpot has a Unit Strength and Line of Sight value of 2.
- Ironblasters are great cannons and cause D6 Wounds, not D3.
- Stonehorns and Thundertusks start with one Beast Rider with light lance, may take additional Beast Rider with separate weapon options.
- Added new upgrade options to Stonehorns and Thundertusks.
- Thundertusks cost 245 points.
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