Sunday, 25 January 2026

Warhammer: Ogre Kingdoms 1.61 out now!

Another minor update, mostly fixing a few bugs. You do get the option for new Big Names, and the Stonehorns/Thundertusks now have more build options with the choice of 1 or 2 riders, as well as more equipment options.

Next up: Beastmen! 

 

Patch Notes:

  • Harpoon Launchers are ponderous, not move or fire.
  • Blood Vultures have 24" range and the Sniper special rule.
  • If the Voracious Maw is successfully cast again, the spell ends and the template is removed.
  • Added two new Big Names.
  • Reduced cost of great weapons for S5 models.
  • The Fang of Ghur: The wielder of this weapon gains the Frenzy special rule. In addition, no Ward saves can be taken against it (except Dodge, Parry and Regeneration).
  • A Tyrant/Bruiser mounted on a Rhinox War Chariot loses the Natural Armour (6+) special rule.
  • Hunters may ride Thundertusks.
  • A Honcho may never be the Army General.
  • A Slaughtermaster with a Mawpot has a Unit Strength and Line of Sight value of 2.
  • Ironblasters are great cannons and cause D6 Wounds, not D3.
  • Stonehorns and Thundertusks start with one Beast Rider with light lance, may take additional Beast Rider with separate weapon options.
  • Added new upgrade options to Stonehorns and Thundertusks.
  • Thundertusks cost 245 points. 

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