Second update wave here before the Main Rulebook update, this time for the official armies. Nothing major really, just bug fixes and minor consistency changes.
Beastmen 1.73:
- A character with a Mark of Chaos cannot join a unit that has a different Mark of Chaos. A character with a Mark of Chaos cannot join a unit that has already been joined by a character that has a different Mark of Chaos.
- Bloodgreed models do not suffer penalties to pursuit. However, they may never choose to Overrun. Bloodgreed has no effect against Animated Constructs, Daemons, Forest Spirits or Vampires.
- Shamans may be upgraded to Ambushers.
- Gor Herds are Unit Size 15+.
- Ungor Raiders are Unit Size 15+.
- Giants have Natural Armour (6+), costs 180 pts. Cannot take Mutant Monstrosity.
Dogs of War 1.53:
- Dwarfs have Magic Resistance (1).
- Halflings are Unit Size 10+.
The Empire 1.72:
- Hochland long rifle is Move or Fire.
- Squintsoffen’s Marvellous Magnifier: Master Engineer only. The bearer may re-roll failed rolls To Hit with missile weapons (excluding artillery). Costs 10 pts.
- The Crystal Ball costs 10 pts.
- The unit carrying the Banner of Sigismund gains the Inspiring Presence (6) and Stubborn special rules. Costs 50 pts.
- Arch Lectors/Warriors Priests has Magical Attacks
- Hunting Hounds are Movement 8.
- Dwarfs have Magic Resistance (1).
- Steam Tanks may not take Hochland long rifles if upgraded.
- Karaghul, the Wyrmslayer Blade: Magic Weapon. Felix only. The Wyrmslayer Blade gives +2 Attacks. In addition, Felix must always declare a charge against Draconids if it is possible to do so. Against Draconids, the Wyrmslayer blade allows Felix to re-roll failed rolls To Hit and To Wound.
Grand Cathay 1.72:
You now have the addition Lord Alchemists and Astromancers for more magic versatility. The Monkey King has sadly been removed, but his canon lore makes it clear he is an enemy of Cathay, not someone who fights with them. His magic weapon has now been included in the item pool using the TOW rules.
- New Magic Item: The Monkey King's Wisdom
- New Lords: Grand Alchemist and Supreme Astromancer.
- Grenadiers have light armour by default, cost 9 pts.
- Removed the Monkey King.
High Elves 1.63:
- Null Stone is a Talisman.
- Ellyrian Reaver bows cost 4 pts.
- Aislinn has two hand weapons, not shield.
Lizardmen 1.65:
- Blessed Spawning of Tlazcotl: Models with this Blessed Spawning may re-roll failed Psychology tests.
- Mage-Priest Palanquin: The Palanquin gives the Slann Mage-Priest the Inspiring Presence (6) and Strider special rule.
- Slann Mage-Priest costs 365 pts.
- Temple Guard Palanquin costs 25 pts.
- Sacred Duty: Whilst they are part of a combined unit that has been joined by a Slann, all Temple Guard models in the combined unit have the Immunity (Psychology) special rules.
- Kroxigors cost 47 pts.
- Standard of the Sacred Serpent is the army's Battle Standard.
- Giant bows and giant blowpipes are Slow to Fire.
- Giant blowpipes have Rapid Fire.
- Lord Kroak costs 525 pts.
Ogre Kingdoms 1.63:
- Frostshard Javelins cost 20 pts.
- Shrunken Priest Head costs 15 pts.
- Rimespeakers have WS4, T5, costs 185 pts.
- Rhinox Chariot costs 100 pts.
- Fixed bug with Rhinox Rider stats.
- Stonehorn costs 255 pts.
Orcs & Goblins 1.63:
- Clarified that Tusker Charge applies to the porcine models only.
- Dire Wolf renamed to Snarlfang.
- Ogres have Natural Armour (6+), costs 27 pts.
- War Paint for Giants costs 30/50 pts.
Skaven 1.93:
- Poisoned Wind Mortar has a range of 12-36".
- Krittok Foulblade has a Warplock pistol, costs 180 pts.
- Morbus Sanguis is not a Wizard, costs 90 pts.
Tomb Kings 1.63:
- Stone Shaper applies to Monstrous Creatures.
- Blessed Blade of Ptra effect applies to all lone models.
Vampire Counts 1.74:
- Skeleton Horsemen cost 9 pts.
- Skeleton Archers cost 4 pts.
- Skeleton Chariots may take shields.
Warriors of Chaos 1.63:
- A character may only join a unit with the same Mark of Chaos, and characters without a Mark of Chaos may not join units that have one.
- Daemon of Slaanesh for Daemon Prince costs 15 pts.
- Vampiric Axe costs 40 pts.
- Favour of the Gods: The bearer gains a +1 bonus when rolling on the Eye of the Gods table.
- Mark of the Destroyer: However, if the wearer fails to kill at least one model each close combat phase in which they are part of, they are automatically turned into a Spawn of Khorne at the end of that close combat phase. Remove the model as a casualty, and place a Spawn of Chaos model within 1" of their last position. This Spawn is under your control for the rest of the game, and is not worth any additional Victory Points. If no Spawn model can be placed, the model is only removed as a casualty.
- Blade of Blood costs 15 pts.
- The Fecund Flask: On the roll of a 1, the bearer gains the Stupidity special rule for the remainder of the game.
- Mirror of Knowledge costs 5 pts.
- War Chariots cost 100 pts for characters.
- Soulflayers have A2, costs 200 pts.
- Gorebeasts cause Fear.
- Ogres have Natural Armour (6+), costs 30 pts.
- Palanquin gives Inspiring Presence (6), increased cost.
- Forsaken have M4 and Fear, use the normal Marks of Chaos. Do not have Immunity (Psychology). Cost 15 pts.
- Marauder Chariots are Special Units, Unit Size 1-3.
- Skin Wolves use the normal Marks of Chaos.
- Fell Aura: Enemies targeting this model with missile weapons suffer -1 To Hit.
- Rot Knights cost 80 pts.
- Death Heads do not cause Multiple Wounds. Each Hit from a Death Head is multiplied into D6 Hits.
- Sayl the Faithless have WS5, I4, A2, costs 340 pts.
- Bloab Rotspawned has WS4, I4, A2, costs 450 pts.
- Glutos Orscollion has WS4, I4, A2, costs 660 pts.
- Festus may be mounted on Gathoblyt.
- Dechala has Swiftstride.
Wood Elves 1.64:
- You may take one unit of Eternal Guard as a Core Unit instead of a Special Unit if Araloth is included in your army.
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