This update changes the following:
- Drain Magic has a range of 24". Boosted version has a range of 12".
- Boosted version of Soul Quench inflicts 3D6 hits, is cast on 12+.
- Deliverance of Itza is cast on 12+.
- The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total 25 points.
- Skink Chiefs can choose both a close combat and a missile weapon.
- Fixed bug with Skink Horned One Riders missing their BS and having Natural Armour (5+).
- A Razordon can Shoot Barbs if it moves, but not if it marches or charges.
- If your army includes Tehenhauin, you may upgrade any units of Skink Cohorts, Skink Skirmishers, Horned One Riders, Terradon Riders or Ripperdactyl Riders in your army so that the Skinks have +1 Weapon Skill, as well as the Devastating Charge, Hatred (Skaven) and Immunity (Poisoned Attacks) special rule for 2 points per model. They may not take any Sacred Spawning.
- Dread Saurian has S8, T7, W10. Costs 365 pts. Tepok's Crystalline Eye costs 60 pts. Quetzl's Flawless Heartstone gives it T8.
- Fixed bug with Razordon/Salamander Hunting packs being Special Units in Summary.
- Clarified that Nakai always appears using the Ambushers special rule.
- Kroq-Gar has a 1+ Natural Armour save.
- Coatl costs 200 pts.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.