Wednesday, 25 October 2023

Kingdoms of Ind 1.1 (beta) out now!

After 6 or so years, Ind has finally received a new update! This too ended up quite a bit bigger than I had planned, with a lot of new units, some removed units and some repurposed units. The army has received several new units based on Mughal India while shifting the names to better fit any period of Indian history. They have also had several old Deva units changed to beastmen which better fits the canon GW lore, and have also received several new monsters based on Hindu mythology. Hope you enjoy the update, and many thanks to my Patreons for their support!

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This update changes the following:

  • New army special rule: Karma
  • Removed Caste System.
  • Removed Pata (replaced by two hand weapons)
  • Removed Chakram (replaced by throwing weapons).
  • All models with the Deva special rule have the Fear, Immunity (Psychology), Magical Attacks, Ward save (5+) and Unstable special rules. Deva do not take instability tests.
  • Weapons of the Devas can now be taken by all characters. Reworked pretty much all of them to be weaker but cheaper.
  • Reworked the Lore of the Devas with new Lore Attribute and new spells based on the major gods of Hinduism.
  • Throne Bearers do not add +1 armour save to the character has Unit Strength 4, Large Target (2). Costs 10 pts.
  • Guru is now called Mantrik. Does not have the Spiritual Leader special rule. Are part of the Noble Caste. Costs 165/65 pts.
  • Removed the Unswerving Loyalty special rule. Maharajah costs 90 pts, Rajah 50 pts.
  • Vishkanyas have the Dodge (5+) special rule and throwing weapons, costs 95 pts.
  • Beastmaster: The animals themselves do not award any Victory Points. May take throwing weapons. Removed the Unleash the Beasts special rule. Costs 30 pts.
  • Greater Devas may take Magic Items up to 100 pts. Do not have the Creator, Preserver or Destroyer special rules, instead have one additional spell from the Lore of the Devas.
  • Rajputs renamed to Indan Warriors. Have shields by default. Costs 4 pts. Can take spears. Make not take throwing weapons.
  • Most units can take Magic Standards.
  • Archers, Royal Chariots and War Elephants have longbows.
  • Archers cost 7 pts.
  • Urimi Swords add +2 Attacks. Urumi swordsmen may take bucklers. Urumi Swordsmen are Skirmishers, cannot take standard bearers or musicians. Cost 5 pts/model.
  • New Core Unit: Skirmishers. Can be armed with javelins, slings or throwing weapons.
  • Pindari Cavalry renamed to Raider Cavalry. May take light armour.
  • Zamindar Horsemen renamed to Noble Cavalry. Barding costs 1 pt.
  • Renamed Fakir to Snake Charmer. You must include one Snake Charmer for every 2 Snake Swarms at no additional cost. Each Snake Charmer can only control 2 Snake Swarms each. If a Snake Charmer is killed, the Snake Swarms he controlled are automatically removed as casualties as soon as the unit is out of close combat.
  • New Core Unit: Camel Riders.
  • Maiden Guard may not take additional hand weapons. Cost 8 pts.
  • Holy Warriors have Magic Resistance (1) and medium armour.
  • Shaturnals are S5. Camel Gunners cost 15 pts.
  • Royal Chariots may take up to 5 crew. Can swap bows for javelins. Have a 6+ save by default.
  • War Elephants may take up to 3 extra Mahouts.
  • Bengal Riders may take additional hand weapons.
  • Rakshashas may take great weapons.
  • Vanaras have Dodge (6+) and Obstacle Strider, I4, costs 7 pts. Blowpipes are optional.
  • Garudas, Ganeshas and Naga are Beastmen, not Deva.
  • Garudas may take additional hand weapons or bows. Have WS3, BS3, I4. Cost 12 pts.
  • Ganeshas has I2, cost 36 pts. They are now a Special Unit.
  • Maruts have medium armour and Lightning Attacks, costs 14 pts.
  • Nagas cost 43 pts. They are now a Special Unit.
  • New Special Unit: Sepoys.
  • New Special Unit: Yakshas.
  • New Rare Unit: Great Cannon
  • New Rare Unit: War Rocket
  • New Rare Unit: Temple Chariot
  • New Rare Unit: Vimana Chariot
  • New Rare Unit: Makara
  • New Rare Unit: Yali
  • New Rare Unit: Shesha
  • Removed Thugees.
  • Removed Peasant Levies.
  • Removed Basilisk.
  • Darahma may ride a Chariot. Costs 300 pts.
  • Karishna may ride a Chariot. Costs 290 pts.
  • Urjana costs 160 pts.

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