Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Reduced the cost of Magical Wards from most magic items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- An Oriental Longsword gives the wielder +1 To Wound, not armour piercing.
- Ogre pistols have a range of 12/24", S5, not armour piercing.
- Chaintrap has a range of 6/9".
- Harpoon launcher has a range of 28/42".
- Great throwing spear follows the rules for javelins.
- Mage-swallower: The character gains the Magical Attacks special rule. Costs 5 pts.
- Reworked Gnoblar Thiefstone table. Costs 30 pts.
- Red Stone costs 20 pts.
- Bangstick is Bound Spell (Level 3, cast on 8+).
- Tyrants have I5, A6, costs 235 pts.
- Bruisers have I4, A5, costs 235 pts.
- Slaughtermasters have T4, costs 235 pts.
- Hunters have A4, costs 145 pts.
- Leadbelcher Guns have a range of 12/24", S5, not armour piercing.
- Ironblasters have a range of 12-72".
- Greasus Goldtooth costs 365 pts.
- Ghark Ironskin costs 400 pts.
- Skrag the Slaughterer has T5, costs 440 pts.
- Groth Onefinger costs 340 pts.
- Morg Magmaborn costs 320 pts.
- Bragg the Gutsman costs 170 pts.
- Braugh Slavelord costs 215 pts.
- Removed Golgfag (will be moved to a RoR expansion).
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