Saturday, 25 April 2026

Warhammer Wood Elves 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Reduced the cost of Magical Wards from most magic items.
  • Updated spell level and casting values for all bound spell items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • Elven bows are now shortbows.
  • Enchanted Arrows do not have Magical Attacks.
  • Shooting attacks made with Moonfire Shot have the Flaming Attacks and Magical Attacks special rule.
  • Shooting attacks made with Swiftshiver Shards allow the model to fire Multiple Shots even when moving (in case of longbows) or marching (in case of shortbows) that turn. 
  • Unless used with a shield in combat or when using the Mighty Blow (1) special rule from the weapon, a model armed with a saerath gains +1 Attack.
  • Spellweavers have WS5, I6, A2, costs 195 pts.
  • New Character: Grove Guardian
  • Shadowdancers cost 100 pts.
  • Strangeroots have a range of 6/12".
  • Merged Branchwraiths and Branchwyches into one character slot.
  • Deepwood Scouts cost 12 pts.
  • Glade Riders do not have equipment by default, cost 13 pts. Light armour cost 1.5 pts.
  • Wild Rider light armour cost 1.5 pts.
  • Orion cost 420 pts.
  • Araloth costs 185 pts.
  • Wychwethyl costs 110 pts.
  • Skaw costs 80 pts.
  • Hawk’s Talon has a range of 30/42". 

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