Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Reduced the cost of Magical Wards from most magic items.
- Updated spell level and casting values for all bound spell items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- Elven bows are now shortbows.
- Enchanted Arrows do not have Magical Attacks.
- Shooting attacks made with Moonfire Shot have the Flaming Attacks and Magical Attacks special rule.
- Shooting attacks made with Swiftshiver Shards allow the model to fire Multiple Shots even when moving (in case of longbows) or marching (in case of shortbows) that turn.
- Unless used with a shield in combat or when using the Mighty Blow (1) special rule from the weapon, a model armed with a saerath gains +1 Attack.
- Spellweavers have WS5, I6, A2, costs 195 pts.
- New Character: Grove Guardian
- Shadowdancers cost 100 pts.
- Strangeroots have a range of 6/12".
- Merged Branchwraiths and Branchwyches into one character slot.
- Deepwood Scouts cost 12 pts.
- Glade Riders do not have equipment by default, cost 13 pts. Light armour cost 1.5 pts.
- Wild Rider light armour cost 1.5 pts.
- Orion cost 420 pts.
- Araloth costs 185 pts.
- Wychwethyl costs 110 pts.
- Skaw costs 80 pts.
- Hawk’s Talon has a range of 30/42".
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