A medium sized update here, featuring a lot of bug fixes. I’ve trimmed a few units by merging them instead, so Kossars and City Guard are now the same unit, just like in Total War. Likewise, Ungols and Kossivites are also merged, starting with a hand weapon with options for other two hand weapons or shortbows.
Streltsi have seen a bump in both BS and I, marking them out more as an elite unit. Bears now only has a 6+ Natural Armour like most other similar creatures. Lastly, there is a new lord choice in the form of Supreme Patriarch.
Next up: Zombie Pirates
Patch Notes:
- Steady in the Ranks does not allow models to fire within the charging unit's Movement characteristics.
- By Our Blood: A unit with this special rule is Steadfast in the first round of close combat (including Skirmishers) even if it has fewer ranks than the enemy. If the unit has more ranks than all individual enemy units in base contact, it instead becomes Stubborn in the first round of close combat. If the unit is already Stubborn, it instead becomes Unbreakable in the first round of close combat.
- Heart of Winter, Stormcall and Cursed Cauldron scatter D3".
- Crystal Sanctuary is remains in play, lvl 4 spell. 12+ to cast.
- New Magic Item: Dazh's Flint
- Father Niklas Mantle: The unit carrying this standard may re-roll Dangerous Terrain tests. Costs 10 pts.
- Increased the cost of great weapons.
- Boyars/Atamans can take polearms.
- New Lord: Supreme Patriarch.
- Patriarchs cost 90 pts. Have Magical Attacks.
- Ice Witch has A1 (bug fix).
- Droyaska has A4 (bug fix).
- Merged Kossars and City Guard into one unit. May take additional hand weapons and pistols.
- Merged Ungols and Kossovites into one unit entry, starts with hand weapon at 10 pts.
- Bows for Ice Guard costs 4 pts.
- Streltsi have BS4, I4, cost 13 pts.
- Gryphon Legionnaires are S4 (bug fix). Barding costs 1 pt.
- Removed handguns from Sibyrian Hunters.
- Light War Sleds may be taken in units of 1-3.
- Heavy War Sled has Natural Armour (6+)
- Snow Leopards have M9 and Natural Armour (6+), cost 22 pts.
- War Bears have Natural Armour (6+), cost 37 pts.
- Bear Tamers cost 10 pts.
- War Bear Riders have S4 and Natural Armour (6+).
- Elemental Bear has Natural Armour (5+), costs 220 pts.
- Clarified that the Tzar Cannon uses the small round template.
- Kostaltyn has Frenzy.
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