This update changes the following:
- Blackshard armour gives a 3+ armour save and the Immunity (Flaming Attacks) special rule.
- Infernal Guard are a special unit (unless your army is led by Drazhoath the Ashen). No requirements to take Warriors. Infernal Guard cannot take great weapons. Fireglaves cost 3 pts.
- Immortals have Blackshard Armour and 2A. Cost 16 pts.
- Iron Daemon has Impact Hits (D6+1). Costs 220 pts.
- Juggernaut Siege Tower has Large Target (10).
- Earthshaker Mortar: Added "If the result is a Misfire, consult the Blackpowder Misfire chart".
- Blood of Hashut does not affect Natural Armour.
- Shar'tor the Executioner is Monstrous Cavalry, has S5, T, W5. Costs 255 pts.
- Bull Centaurs do not have shields by default, cost 18 pts. Can take shields with other weapon options.
- Kollossus has heavy armour, costs 225 pts.
- Armour of Bazherak the Cruel is a heavy armour that adds +2 to the wearers armour save.
- Lore of Hashut, Ash Storm: The target unit may not march or Fly (but can charge). Removed "Wizards cannot cast magic spells (except on their own unit) while under the effect of this spell."
- Chaos Dwarf Warriors cost 7 pts. Must pick either great weapon, shield or both.
- Palanquin has Large Target (2).
- The Petrified Sorcerer may make two supporting attacks.
- At the beginning of your turn, if the Hellcannon is not in combat, take a Leadership test. If the test is failed, the Hellcannon to is then subject to the Random Movement (3D6) special rule until the beginning of the next turn, and must move towards the nearest enemy unit.
- Animosity: Units with this special rule must roll a D6 and consult the chart below in the Charge sub-phase after all other charges have been declared, unless they have declared a charge, are already in combat, fleeing, or have less than 5 models.
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