Wednesday 22 February 2023

Warhammer: Dwarfs 1.5 out now!

This update changes the following:

  • Removed full plate armour. Gromril armour still remains as a special rule.
  • Hammerers can take magic standards up to 50 pts.
  • Ironbreakers has heavy armour, cost 14 pts. Can re-roll failed Parry saves. Does not get 5+ Parry when charged.
  • Irondrakes have heavy armour, cost 15 pts.
  • Rune Guardians have heavy armour, cost 50 pts.
  • Master Rune of Alaric the Mad costs 25 pts.
  • Master Rune of Death costs 30 pts.
  • Master Rune of Dragon Slaying costs 30 pts.
  • Master Rune of Smiting costs 35 pts.
  • Master Rune of Skalf Blackhammer costs 20 pts.
  • Master Rune of Breaking: If a model with a weapon engraved with the Master Rune of Breaking scores one or more successful hits against a model, the foe's weapon or armour is destroyed on a D6 roll of 2+ (roll once, regardless of the number of successful hits). If the foe has more than one piece of equipment (note that two hand weapons count as one), roll a D6 to randomly determine which one is destroyed.
  • Master Rune of Kragg the Grim costs 5 pts.
  • Rune of Fire costs 5/35/55 pts.
  • Rune of Fury costs 15/25/50 pts
  • Rune of Cleaving costs 5/20/35 pts.
  • Rune of Striking costs 10/30/40 pts.
  • Rune of Might costs 25/35 pts.
  • Rune of Parrying costs 20 pts.
  • Master Rune of Adamant costs 50 pts.
  • Rune of Fortitude costs 20/50/60 pts.
  • Rune of Iron costs 15/35/45 pts.
  • Rune of Preservation costs 10 pts.
  • Rune of Shielding costs 15 pts.
  • Rune of Impact costs 5 pts, also gives Strength Bonus (1).
  • Master Rune of Kingship costs 40 pts.
  • Master Rune of Balance costs 50 pts, does no longer require a 4+ roll.
  • Master Rune of Spellbinding costs 30 pts, gives +2 to channel dispel dice.
  • Master Rune of Spite of Spite costs 30 pts. Every time a model with the Master Rune of Spite is Hit in close combat, the model that struck the blow suffers a Strength 4 hit.
  • Master Rune of Challenge: Added "The rune user (and any unit he is with) can only elect to Hold or Stand and Shoot. Any Terror tests are taken as normal."
  • Rune of Spellbreaking costs 25/35 pts.
  • Master Rune of Groth One-Eye has 12" range.
  • Master Rune of Stromni Redbeard costs 60 pts, has 12" range.
  • Master Rune of Grungni has 12" range.
  • Master Rune of Valaya costs 25 pts.
  • Master Rune of Fear costs 25 pts.
  • Rune of Slowness costs 20/30/50 pts.
  • Rune of Sanctuary costs 10/20/30.
  • Rune of Stoicism costs 50 points.
  • Rune of Determination costs 15 pts.
  • Strollaz' Rune costs 10 pts.
  • Ancestor Rune does not require a roll.
  • Master Rune of Immolation costs 20 pts.
  • Master Rune of Defence costs 20 pts.
  • Master Rune of Disguise costs 15 pts.
  • Master Rune of Skewering costs 20 pts. Always Hits on a 3+. No longer one use only.
  • Rune of Penetrating costs 30/40 pts.
  • Stalwart Rune costs 5/10 pts.
  • The Magnificent Armour of Borek Beetle is a heavy armour. Costs 35 pts.
  • Belegar Ironhammer has heavy armour, costs 290 pts.
  • Dwarf Warriors have medium armour by default. Must pick either great weapon, shield or both.
  • Longbeards have heavy armour by default, cost 13 pts.
  • Miners cannot upgrade to heavy armour. Can choose to enter the battlefield from any point on the battlefield rather than just the table edges (similar to Skaven and Tomb Kings).
  • Troll Slayers cost 10 pts. Skirmishers upgrade costs 1 pt.
  • Troll Slayers may be upgraded to Giant Slayers for 5 pts/model. Giant Slayers have WS5, S4, A2. The whole unit must be upgraded.
  • Daemon and Dragon Slayers may be the army general. They are limited to 50/100 pts of magic items/Runes/Slayer skills.
  • For each Daemon Slayer in your army, you may take one unit of Troll Slayers (but not Giant Slayers) as a Core Unit.
  • If Ungrim is chosen as the General, Troll Slayers (but not Giant Slayers) are taken as Core units rather than Special units.
  • If Ungrim is included in your army, one unit of Troll Slayers or Giant Slayers may be upgraded to the Brotherhood of Grimnir for 1 point per model. These Slayers have the Wards of Grimnir upgrade.
  • Rune Guardians may choose from 5 different upgrades.
  • Miners have medium armour by default. Cannot upgrade to heavy armour.
  • Hammerers have heavy armour by default. Cost 16 pts.
  • Shieldbearers, Thorgrim Grudgebearer and Alrik Ranulfsson have the Large Target (2) special rule.
  • Grudgebreaker costs 200 pts.

 

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