Wednesday 22 February 2023

Warhammer: The Empire 1.5 out now!

This update changes the following:

  • Full plate armour is limited to Inner Circle Knights, Reiksguard and Demigryph Knights, as well as Generals, Grandmasters and Captains.
  • Empire Knights have heavy armour, cost 20 pts. Inner Circle upgrade costs 5 pts.
  • Free Company Militia can take light armour for ½ pt/model.
  • Pistoliers cost 19 pts.
  • Reiksguard foot knights cannot take great weapons.
  • Heavy armour for greatswords costs 3 pts.
  • Barding for Outriders costs 1 pt.
  • War Wagon has a 4+ save, crew has light armour (2+ save total as before).
  • Huntsmen cost 9 pts.
  • If the Steam Tank is in base contact with an enemy unit, it cannot move but can instead expend Steam Points in the Steam Engine to grind foes beneath its wheels in the close combat phase. Select one enemy unit in base contact – it immediately suffers D3 Impact Hits for each steam point expended in this way.
  • Witch Hunter Accusation: Every hit he inflicts on that model with close combat or shooting attacks also has the Killing Blow special rule.
  • Marienburg Landship has Larget Target (10).
  • Imperial Ogres can choose polearms instead of brace of ogre pistols.
  • Additional crew for war machines cost 6 pts.

No comments:

Post a Comment

Note: only a member of this blog may post a comment.