Wednesday 22 February 2023

Warhammer: Wood Elves 1.5 out now!

This update changes the following:

  • New Lord: Warsong Revenant.
  • New Rare Unit: Gossamid Archers.
  • New Rare Unit: Spiterider Revenants.
  • All friendly units with the Forest Spirit special rule within 6" of the Arch-Revenant are subject to the Frenzy special rule as long as they remain within range.
  • A Lamentation of Despairs is a direct damage spell with a range of 12" which can be used to target enemy Characters or Monsters, even within a unit.
  • Warhawk Riders are Fast Cavalry.
  • Spite Revenants are Ambushers.
  • If Drycha is reduced to 1 Wound, she gains the Frenzy special rule. She automatically loses Frenzy if she is healed back to her starting number of Wounds. She costs 170 pts.
  • Level 1 Wizard upgrade for Branchwraith and Shadowdancer costs 35 pts.
  • The Spirit Sword costs 50 pts.
  • Naieth the Prophetess costs 155 pts.
  • Dryads cost 11 pts. Skirmish upgrade costs 1 pt.
  • Waywatcher Traps costs 15 pts for the whole unit.
  • Gruarth has M8.
  • Whenever a spell from the Lore of Athel Loren is cast on a friendly unit, that unit immediately recovers 1 Wound worth of models (rounding up to 2 for Cavalry), as described for the Regrowth spell in the Lore of Life.
  • Banner of the Eternal Queen: Declare you are using this ability at the start of any phase.
  • Gruarth has the Fear special rule.
  • Light armour for Glade Riders cost 1 pt.
  • Shields and light armour for Wild Riders cost 1 pts each.
  • Wardancers and Shadowdancers have Talismanic Tattoos which gives them Magic Resistance (1) and Ward save (6+).
  • Drycha, Branchwraiths, Dryads, Arch-Revenants, Tree-Revenants and Spite Revenants have Natural Armour (6+).
  • Arch-Revenant may be BSB.
  • The unit carrying the Banner of the Hunter King add +D6" to their charge range.
  • Tree Revenants may take a magic standard up to 50 pts.
  • A Befuddlement of Mischiefs is a hex spell with a range of 18". The targeted unit must take a Stupidity test using 3D6 in their next Movement phase.
  • Ariel costs 520 pts.
  • Branchwraith costs 85 pts.
  • Shooting attacks made with Trueflight Arrows ignore all Shooting Modifiers that are not caused by magic items or spells. Cost 2 pts per model.
  • Shooting attacks made with Starfire Shafts forces enemies to take a Panic test if they suffer any casualties. Cost 2 pts per model.
  • Great Eagles cost 45 pts.
  • Thalandor costs 235 pts.
  • All shots from the Bow of Loren are resolved at Strength 4 with Multiple Shots (A) special rule. Multiple Shots (A) means the bow fires a number of shots equal to wielder’s Attacks characteristic. Cost 20 pts.
  • Wardancers has A2, cost 14 pts.
  • Shadowdancer has A4, cost 110 pts.
  • Treeman Ancient costs 235 pts. May not be upgraded to a Lvl 3 Wizard.
  • Durthu costs 320 pts.
  • Tree Revenants have S4, cost 15 pts. May not take polearms.
  • Spite Revenants have S4, costs 14 pts.
  • Ariel does not have Asrai Archery.
  • Shadow's Coil: While performing this dance, all close combat attacks against the model suffer -1 To Hit.
  • Martial Memories: Models with this special rule may re-roll 1's when rolling To Hit and To Wound in close combat.

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