Wednesday, 22 February 2023

Warhammer: Warriors of Chaos 1.5 out now!

This update changes the following:

  • Removed full plate armour. Units that previously had full plate has heavy armour. Instead included Chaos Armour as a special rule (+1 save to any other armour).
  • All characters except Marauder Chieftains have Chaos Armour.
  • Chaos Warriors have heavy armour. Cost 14 pts.
  • Chaos Knights have heavy armour, cost 34 pts. Can upgrade to Chaos Armour for 2 pts.
  • Chaos Chariot has heavy armour, cost 105 pts. Can upgrade to Chaos Armour for 5 pts.
  • Gorebeast Chariot has heavy armour, cost 130 pts. Can upgrade to Chaos Armour for 5 pts.
  • Skullreapers have medium armour and Chaos Armour.
  • Putrid Blightkings have Chaos Armour, cost 34 pts.
  • Wrathmongers have medium armour and Chaos Armour.
  • Fatemasters have medium armour and Chaos Armour.
  • Pusgoyle Blightlords have Chaos Armour, cost 66 pts.
  • Vilitch the Curseling costs 360 pts.
  • Chaos Lord cost 185 pts.
  • Daemon Prince light armour costs 10 pts, medium armour cost 15 pts.
  • Increased cost of armour for Sorcerers.
  • Exalted Hero costs 110 pts.
  • Slaughterpriest costs 120 pts.
  • Elite Marauders can upgrade to medium armour for 2 pts.
  • Palanquin has the Large Target (2) special rule.
  • Fixed bug with Bloodcurdling Roar causing 2D6 Hits instead of D6.
  • Disc of Tzeentch costs 40 pts.
  • Removed: For the purpose of the Marks of Chaos special rule, treat "Daemon of" the same as "Mark of" at all times.
  • Chaos Mutations and Powers: Each can only be chosen once per army (excluding Special Characters).
  • At the beginning of your turn, if the Hellcannon is not in combat, take a Leadership test. If the test is failed, the Hellcannon to is then subject to the Random Movement (3D6) special rule until the beginning of the next turn, and must move towards the nearest enemy unit.
  • Lord of the Storm: On the roll of a 1, the attack has no effect.
  • Mammoth Trample: A single enemy unit in base contact suffers D6 Strength 7 hits, plus an additional D3 Hits for each rank of five or more models it has.
  • Dragon Ogres are MC.
  • Forsaken cost 15 pts.
  • Serpent Body: The Champion gains +2 Movement, +1 Initiative and the Swiftstride special rule.
  • Crimson Armour of Dargan costs 35 pts.
  • Removed Collar of Khorne (already in Magic Items Expansion).
  • Skullcrushers have Chaos Armour.
  • Varanguard have Chaos Armour.
  • Chosen have Chaos Armour.
  • Blood Bind is an augment or a hex spell with a range of 18". The target must immediately move forwards using the Random Movement (D6) special rule if possible. In addition, the unit becomes subject to Frenzy. Units that are already Frenzied gain +1 Attack. This has no effect on models with the Animated Construct special rule.
  • Chaos Spawn have unit size 1-3. You may take 1-2 lone Chaos Spawn as a single Special choice.
  • Fixed bug with Flayerkin having I3 instead of I4.

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