Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Reduced the cost of Magical Wards from most magic items.
- Updated spell level and casting values for all bound spell items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- Bows are replaced with shortbows.
- Warleaders renamed to Chieftains. Chieftains renamed to Champions.
- Truthsayers/Wyrd Druids have WS4/3, S3, T3, I3, A2/1, Ld7/8, cost 170/75 pts.
- Javelins for Warriors and Woad Raiders cost 1 pt. 2 pts for Hearth Guard.
- War Hounds cost 5 pts, handlers cost 10 pts.
- Removed requirement to take a Wizard to take Fenbeasts.
- Half Giant great weapons cost 6 pts.
- Half Giants/Centaurs are Independent, cost 35/19 pts.
- Druid Neophytes have Ld7, cost 9 pts.
- Woad Paint for Giants/Bonegrinders cost 20/35 pts.
- Dural Durak costs 285 pts.
- Morrigan has S3, costs 295 pts.
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