Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Reduced the cost of Magical Wards from most magic items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- Updated all spells to account for area and aura effects.
- Updated spell level and casting values for all bound spell items.
- Updated all missile weapons with effective/long range.
- Ash Cloud is a hex aura spell with a range of 18". Until the start of the caster's next Magic phase, all affected units within range suffer -1 To Hit in close combat and with missile attacks, may not march or fly, and must re-roll successful dangerous terrain tests.
- Lava Storm is a direct damage area spell with a range of 12". Place D3 small round templates anywhere within range. All models touched by each template suffer a Strength 5 hit with the Flaming Attacks and the Multiple Wounds (D3) special rules. Lvl 4, 14+ to cast.
- Flames of Azgorh is a direct damage area spell with a range of 12" that uses the large round template.
- Removed Shadows of Hashut.
- Increased cost of most Magic Armour.
- Removed bows.
- If a unit of Daemons loses a round of close combat it must take a Daemonic Instability test. This works like a normal Break test, except that for every point they fail the test by, the Daemon suffers one additional Wound with no saves allowed. The Daemonic Instability test can use Inspiring Presence and/or Hold Your Ground as normal.
- Blackshard armour no longer gives a +1 bonus to armour.
- Fireglaives are S5, not armour piercing. Have the Ponderous special rule. Do not gain +1I.
- Naptha bombs have S4, Ignores Armour Saves. Does not cause multiple hits. Cost 10 pts.
- New Magic Item: Obsidian Blade. Removed Molten Blade.
- Sorcerer-Prophets have S3, T4, I3, Ld9, cost 195 pts.
- Overlords/Overseers cost 125/60 pts.
- Bull Centaur Taur'ruk costs 140 pts.
- Great Taurus is a Monstrous Beast, has WS4, S4, T4, W3, A. Mighty Blow (1). Costs 95 pts.
- Orc Slaves have S4, not Mighty Blow. Cost 6 pts.
- Slaves, Black Orcs and K’Daai are Independent.
- Infernal Guard cost 11 pts.
- Removed Acolytes of Hashut.
- Bazuka has a range of 12/24”. Costs 25 pts. Inferno Guns have a range of 12/24”, S5, not armour piercing. Earthshaker Mortar costs 40 pts.
- Black Orcs have A1 and medium armour by default, cost 12 pts.
- Magma Cannons have a range of 6", cost 100 pts.
- Deathshrieker Rockets follow the rules for normal rocket launchers.
- Steam cannonade has a range of 12/24", not armour piercing. Has Rapid Fire.
- Immortals cost 16 pts.
- Dreadquake Mortar costs 130 pts. Removed Slow Reload.
- Doomfire: Any unit that suffers one or more casualties from this weapon must take a Panic test. If the unit suffered Heavy Casualties, it takes the test at -1 Leadership.
- An Ogre Slave has the Fear and Natural Armour (6+) special rule. In addition, it increases the Unit Strength of the war machine by 3 rather than 1 and gives it Line of Sight (2).
- Removed Mechanical Giant rule.
- Kollossus has T7, Hellbound, Armour Piercing (1), Flaming Attacks, costs 250 pts. Can replace bane maces with Immolation Cannons. Replaced the other upgrades with new ones from AoS. Does not have Immunity (Poisoned Attacks).
- Siege Armour gives the wearer +2 armour save against missile attacks to its front.
- K'daai Destroyer has normal Frenzy, costs 265 pts.
- Astragoth Ironhand has WS5, S4, T4, A2, costs 290 pts.
- Zhatan the Black costs 275 pts.
- Drazhoath the Ashen has WS5, S3, T4, I3, A2, Ld9, costs 560 pts.
- Ironsworn have Armour Piercing (1) instead of Mighty Blow.
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