Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased WS, I and A for Wizard Lords.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Reduced the cost of Magical Wards from most magic items.
- Updated spell level and casting values for all bound spell items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- Updated spell level and casting values for all bound spell items.
- Updated all missile weapons with effective/long range.
- Bows are replaced with shortbows.
- Crystalline Armour is a light armour, costs 30 pts.
- Serpent High Priestess has S3, T3, Ld8, costs 160 pts. Priestess has WS3, BS3, S3, I3, Ld7, costs 65 pts.
- Archers cost 5 pts.
- Blowpipes are free for skirmishers. Poison upgrade for javelins cost 2 pts.
- Jaguars cost 7 pts, beastmistress cost 10 pts.
- Gorol and Ancient Sentinel great weapons cost 6 pts.
- Giant Bow is Cumbersome, not Poisoned.
- Lwaxana costs 305 pts.
- Azura costs 185 pts.
- Removed Anakonda (will be moved to RoR expansion).
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