Thursday, 7 May 2026

Warhammer: Warriors of Chaos 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Increased the cost of most magic armours.
  • Reduced the cost of Magical Wards from magic items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • Updated all spells to account for area and aura effects.
  • Updated spell level and casting values for all bound spell items.
  • Chaos Armour: Models with this rule cannot have their armour save reduced below a 6+ save from non-magical Attacks.
  • Daemonic: Models with this rule have the Fear, Magical Attacks, and Magical Ward (5+) special rules.
  • Ensorcelled weapons: Models with this rule gain the Armour Piercing (1) and Magical Attacks special rules when using hand weapons.
  • A Daemon of Slaanesh has the Hatred (Daemons of Khorne) and Armour Piercing (1) special rules. For every close combat Attack that causes an unsaved Wound, the model may may an additional Attack. These additional Attacks cannot generate further attacks.
  • Unless your Army General has the same Mark of Chaos, any Core Unit with Mark of Chaos counts as Special Units, Special Units counts as Rare Units, and Rare Units may not be included.
  • In addition, models with a different Mark of Chaos treat each other as Suspicious Allies. However, models with the Mark of Khorne and Slaanesh, or Tzeentch and Nurgle, treat each other as Desperate Allies, respectively. 
  • Characters without a Mark of Chaos may not join units that have one.
  • Flames of Chaos cost 5 pts.
  • Spelleater Shield costs 30 pts.
  • Warlord costs 165 pts. Exalted Champion has T5. Removed option for spears.
  • Added rules for Aspiring Champions.
  • Reduced cost of Daemon Prince armour.
  • Soulflayers have WS6, I5, costs 210 pts. Maledictors have A1, cost 95 pts.
  • Sorcerers have limited mount options compared to Champions.
  • Warriors have A1, cost 13 pts. Reduced cost of weapon options.
  • Warhounds cost 6 pts.
  • Cultists cost 4 pts.
  • Chosen cost 16 pts. Ensorcelled weapons cost 1.5 pts.
  • Forsaken are Independent, cost 15 pts.
  • Knights have A1, cost 28 pts. Reduced cost of weapon options.
  • Flayerkin are not Scouts, cost 5 pts.
  • Ogres cost 27 pts.
  • Trolls cost 43 pts.
  • Varanguard have ensorcelled weapons by default.
  • Dragon Ogres are Monstrous Beasts.
  • Storm Call: Bound Spell (Level 1, cast on 6+). Storm Call is a direct damage aura spell with a range of 6". The target units suffer D3 Strength 4 Hits with the Lightning Attacks special rule.
  • Warpfire Dragons have Magic Resistance (3), do not have Ward saves against magical attacks or require re-rolling casting results.
  • War Mammoth light armour costs 30 pts.
  • Slaughterpriests cost 140 pts.
  • Skullcrushers have hand weapons by default.
  • Rot Knights do not have shields by default, cost 65 pts.
  • Pusgoyle Blightlords cost 75 pts.
  • Hellstriders cost 22 pts.
  • Insensible to Agony: All successful To Wound rolls against the unit must be re-rolled.
  • Slickblade Seekers cost 50 pts. Shortbows & Poisoned Attacks cost 1 pt.
  • Fatemasters cost 70 pts.
  • Archaon has Magic Resistance (1), costs 570 pts.
  • Abraxia coists 420 pts, have a normal 4+ Magical Ward.
  • Harald Hammerstorm is an Exalted Champion, costs 210 pts.
  • Wulfrik costs 205 pts.
  • Frydaal costs 215 pts.
  • Sayl the Faithless has WS6, I5, costs 295 pts. Nightmaw costs 45 pts.
  • Traitor's Mist: Level 1, cast on 5+. Traitor's Mist is a conveyance spell that targets Sayl himself. Sayl may immediately make a move using the Fly (10) special rule as if it were the Remaining Moves sub-phase, even if engaged in close combat. In addition, any model (friend or foe) in base contact at the start of the move suffers an automatic Strength 3 hit which Ignores Armour saves.
  • Marakarr Blood-Sky costs 180 pts.
  • Arbaal is an Exalted Champion, costs 280 pts.
  • Khorgos Khul costs 375 pts.
  • Vorgaroth has WS7, A4, costs 770 pts.
  • Scyla Anfingrimm costs 140 pts.
  • Glottkin cost 820 pts. Ethrac Glott has WS6, A2.
  • Bloab Rotspawned has WS6, I5, costs 460 pts.
  • Crippling Famishment has a range of 24".
  • Styrkaar costs 220 pts.
  • Vilitch the Curseling has WS6, T5, costs 385 pts.
  • New Special Character: Gelgus Pust

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