Wednesday, 20 May 2026

Warhammer: Halflings 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Reduced the cost of Magical Wards from most magic items.
  • Updated spell level and casting values for all bound spell items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • When a Halfling army attempts to dispel, they have a +1 bonus to all dispel attempts. Halflings no longer lose their dispel bonus if a Wizard is included in the army.
  • Added multiple magic items previously in the Main Rulebook.
  • Added the Epic Flail, Horn Of Ribald Tomfoolery and Trailblazer's Hauberk from the Dogs of War book. 
  • Terrance Chubbly's Enchanted Arrows cost 40 pts.
  • Darcie's Magical Thingimabob costs 35 pts.
  • Black Pepper Spray is a Talisman. All enemy models in base contact with the bearer of the black pepper spray must re-roll all successful rolls to Hit in the first round of close combat.
  • Four-Leaf Clover is an Enchanted item.
  • Herbalists have A0.
  • Ogre Bodyguard has A3.
  • Merged Rabble, Swordsmen and Spearmen into one unit with hand weapon by default.
  • Fieldwardens cost 6 pts.
  • Slings for Thieves cost 3 pts.
  • Swan Riders have W2, cost 20 pts.
  • Moot Ogres are Independent, cost 25 pts.
  • Reapers/Shearers may take flails.
  • Fireworks Cart costs 60 pts.
  • You may take 1-2 Hot Pots/ Fireworks Carts/ Shearers as a single Rare choice.
  • Hisme Stoutheart costs 175 pts.
  • Nicholas Warfoot costs 175 pts.
  • Removed Lumpin Croop (will be moved to RoR expansion).

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