Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Reduced the cost of Magical Wards from most magic items.
- Updated spell level and casting values for all bound spell items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- Blood Rage: Whenever a model with this special rule makes a successful charge (including Counter-Charge, Pursuit and Overrun), they are subject to Frenzy in the following round of close combat and count each of their ranks as double for the purpose of Steadfast.
- Replaced bows with shortbows.
- Skallagrim's Banner costs 30 pts.
- Jarl/Hersir costs 95/55 pts.
- Vitki has WS4, T3, I4, A, cost 160 pts.
- Skalds are not musicians.
- Beastmaster costs 40 pts.
- Valkyries do not have equipment by default, can take fur cloak.
- Bowmen cost 5 pts.
- You may not take more units of Bowmen than you have units of Bondsmen and/or Marauders.
- Reavers cost 7 pts.
- Slings for Thralls cost 1 pt.
- War Wolves cost 6 pts.
- Hunters cost 9 pts.
- Add. hand weapons and shields for Frost Giants cost 10 pts. Armour costs 15/30 pts.
- War Mammoth light armour costs 30 pts.
- Removed Beorg Bearstruck (will be moved to RoR expansion).
- Erik Redaxe costs 265 ps.
- Flóki 'Lostson' costs 140 pts.
- Njal Troelson costs 155 pts.
- Fenrir Wolfclaw costs 235 pts.
- Styrmir Rimefrost costs 460 pts.
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