Sorry for the long wait folks, life/baby got in the way again; and I had 20 full pages of feedback notes to go through. There are a lot of changes here, and some I'm sure will be controversial - so consider this somewhat of a beta since I'm sure there will be another update following this one pretty soon.
First up though, you will notice the layout is completely different; it's now no longer sorted by god but rather by category only, meaning that there are a lot fewer headings to sort through. So while it makes it a bit fiddlier to create a mono-god list, it's now easier to make a mixed list, and less of a headache to read the table of contents.
As for the rules changes themselves; the biggest one is a slight nerf to their ward save. In 7th edition they had a 5+ save which was negated by magical attacks; in 8th edition they got a 5+ ward no matter what. I've chosen to give them an in-between - a 5+ ward that becomes a 6+ ward against magical attacks. This means they work more like they do in the lore, and gives their opponent a bit more counter-play.
However, on the plus side, they now have a new army special rule: Summoned from Beyond - this allows the unit to appear anywhere on the table following the rules for Ambushers, similar to Dwarf Miners and Tomb Kings units. This allows Daemon Core units to arrive anywhere on the battlefield, adding more versatile gameplay into the mix.
A third major change is the return of the Reign of Chaos table - sort of. Rather than being a random effect, it's now tied to the Daemonic Alignment of your general. This incentivizes sticking to a mono-god army a bit more, and punishes mixing daemons that hate each other. This probably won't have a huge effect on the battle, but is mainly meant to offset the detriment of not being able to use the general's Inspiring Presence rule for Daemons of other alignments.
A forth larger change is that of magic items - you can now take multiples of the same gift in your army, and the army can also take magic items from the common rulebook, just like other armies, opening a lot more combinations for your characters.
Other than that; you have the usual changes to magic items and daemonic gifts intended to improve the balance between them; as well as a few new toys to play with. Overall the goal has not been to make the army stronger, but just to balance them out a bit better and offer some new tools. Hope you enjoy the changes overall, and many thanks to my Patreons for your continued support!
Patch Notes:
- Daemonic: Models that are not mounts have a 5+ Ward save which gets reduced to a 6+ Ward save against Magical Attacks.
- Clarified that Magical Attacks apply to mounts.
- Daemons that do not have a Daemonic Alignment are not subject to Daemonic Animosity, but they may only join units that also do not have a Daemonic Alignment.
- Daemonic Instability replaces Unstable where applicable.
- New Army Special rule: Summoned from Beyond
- Daemon of Nurgle: A Daemon of Nurgle has the Hatred (Daemons of Tzeentch) and Poisoned Attacks special rules. Enemy models in base contact suffer -1 to their Weapon Skill.
- Daemon of Tzeentch: A Daemon of Tzeentch has the Hatred (Daemons of Nurgle) special rule and may re-roll failed Ward saves.
- Daemon of Slaanesh: A Daemon of Slaanesh has the Hatred (Daemons of Khorne) and Armour Piercing (1) special rules. For every regular Attack that causes an unsaved Wound, the model may may an additional Attack. These additional Attacks cannot generate further attacks.
- New Army Special Rule: Reign of Chaos
- Updated Magic Lores to be on par with Warriors of Chaos, including the Lore of Chaos.
- Fold Reality recovers/loses D3+1 Wounds.
- Each Gift may only be taken once per character, but more than one character may take the same Gift.
- Daemons may take common Magic Items, not just Weapons.
- Khorne Daemons may only take 50/100 pts of items.
- Massive Stature: The Daemon gains +1 Wound. Costs 20 pts.
- Diabolic Splendour: The Daemon may re-roll 1's when taking Ward saves.
- Daemon Prince is a Monstrous Creature, costs 250 pts. Have the Chaos Armour special rule: Models with this special rule add +1 to their armour saves if they wear light, medium or heavy armour.
- The Chromatic Tome costs 15 pts.
- Tome Of A Thousand Poxes: The bearer gains one additional spell and a +1 casting bonus. Costs 30 pts.
- New Magic Item: Doomsday Bell
- New Magic Item: Bileblade
- New Magic Item: Abhorrent Lodestone
- Bringer of the Swarm has a range of 12". The unit has the same Daemonic Alignment as the character.
- Radiance of Dark Glory affects all friendly units.
- Crushing Mass costs 20 pts.
- Dark Insanity costs 30 pts.
- Twin Heads costs 40 pts.
- Power Vortex: Once per Magic phase, the Daemon may add an additional 'free' Power dice to the casting attempt. This can cause Ultimate Power as normal, and can cause the Daemon to roll more dice than normally allowed.
- Aspect of Tzeentch costs 40 pts.
- All-seeing eye costs 10 pts.
- The Portalglyph: All friendly units attempting to deploy using the Summoned from Beyond special rule within 12" bearer of this item may re-roll the dice to determine if they arrive this turn.
- Great Standard of Sundering: All enemy Wizards targeting friendly units within 12" of this standard suffer a -1 casting penalty, and will miscast on the roll of both double 1's and 2's.
- Banner of Infernal Flame costs 25 pts.
- Blade of Blood: Attacks made with the Blade of Blood are resolved at +1 Strength and may re-roll failed rolls To Wound. Costs 25 pts.
- Harvester of Skulls: This weapon makes the model's Killing Blow special rule take effect on a 4+. Costs 25 pts.
- Crimson Soulstone costs 5 pts.
- Staff of Change affects all multiple-Wound models. Costs 25 pts.
- Pyrofyre Stave: The wielder of this weapon gains the Flaming Attacks special rule, and may re-roll any To Wound rolls of 1 when casting magic missiles. Costs 15 pts. Previous affect remain.
- Daemonic Robes: The Daemon can never be wounded on better than a 4+. Costs 25 pts.
- Plague Flail: This weapon gives the wielder the Mighty Blow (1) special rule. Any model that suffers one or more unsaved Wounds from the Plague Flail must immediately pass a Toughness test or suffer another Wound with the Ignores Armour Saves special rule. Costs 15 pts.
- Nurgle’s Nail: The wielder of this weapon will automatically Wound on the to Hit roll of a 5+. At the end of each round of close combat, roll 2D6 for each enemy model that has suffered one or more unsaved Wounds from this weapon. If the result is exactly 7, that model is slain with no saves of any kind allowed.
- Standard of Seeping Decay: The unit carrying the Standard of Seeping Decay re-roll failed To Wound rolls of 1.
- Witstealer Sword is unique to N'Kari.
- Mask of Spiteful Beauty costs 20 pts.
- Girdle of the Realm Racer gives Fly (10).
- Banner of Change is a hex spell.
- Aura of Fury is a Daemonic Gift, costs 50 pts.
- Relentless Hunter and Hellfire are Daemonic Gifts.
- Barrage of Knowledge is a Daemonic Gift: All enemy Wizards within 18" of the Daemon suffer a -1 casting penalty. Costs 25 pts.
- Extreme Contagion is a Daemonic Gift, costs 30 pts.
- Sensual Barrage is a Daemonic Gift, costs 50 pts. All enemy units within 6" of the Daemon are subject to the Always Strikes Last special rule. This has no effect on Daemons of Slaanesh.
- Locus of Virulence: This model, and all models in his unit, may re-roll failed rolls To Wound.
- Locus of Fury costs 30 pts.
- Locus of Wrath costs 30 pts.
- Locus of Virulence costs 30 pts.
- Locus of Fecundity costs 30 pts.
- Locus of Contagion costs 30 pts.
- Locus of Beguilement costs 30 pts.
- Locus of Swiftness costs 35 pts.
- Locus of Grace costs 15 pts.
- Locus of Change costs 15 pts.
- Locus of Transmogrification costs 15 pts.
- Locus of Conjuration costs 25 pts.
- Exalted Daemons have Chaos Armour.
- Keeper of Secrets may take bucklers, not shields.
- Exalted Flamers are Special Units and Monstrous Infantry.
- Bloodmasters and Bloodletters make take great weapons.
- Poxbringer has WS6.
- Viceleader costs 95 pts.
- Bloodletters cost 14 pts.
- Plaguebearers (including Pox Riders, and Plague Drones) have WS4, costs 13 pts.
- Daemonettes cost 13 pts.
- Pink Horrors cost 14 pts.
- Pink Horrors and Brimstone Horrors have Lesser Flames of Tzeentch (Range 12", Strength 3, Flaming Attacks, Multiple Shots (2), Quick to Fire).
- Pink Horrors: The unit receives an additional +1 casting bonus for every 5 five models in the unit, to a maximum of +3. If the unit has 20+ models with this special rule, it counts as a Level 2 Wizard and gains access to the Pink Fire of Tzeentch spell from the Lore of Tzeentch.
- All Flames of Tzeentch are Quick to Fire.
- Blue Horror crew for Burning Chariot costs 12 pts.
- Bloodletters have BS3.
- Brutes cost 40 pts.
- Soul Grinders have WS/BS 4 and A5. Costs 275 pts.
- Blood and Plague Chariots may take standards.
- Gaunt Summoners cost 240 pts. Removed Warptongue blade.
- Screamers have Multiple Wounds (2).
- Brimstone Horrors are Infantry. They have a Line of Sight value of 0.
- Slashing Attack: If a unit of Screamers moves over one or more unengaged enemy units in the Remaining Moves sub-phase, each of those units suffer one Strength 4 Hit per Screamer, distributed as shooting attacks.
- Burning Chariot costs 120 pts.
- Plague Chariot costs 130 pts.
- Death Heads cost 5 pts.
- Seekers cost 20 pts.
- Soulscent: If a Hellflayer causes one or more unsaved Wounds with its Impact Hits, all crew members receive a number of bonus Attacks equal to the number of unsaved Wounds caused. This bonus lasts until the end of the turn.
- You may take 1-2 Hellflayers as a single Rare choice.
- Be'lakor uses the Lore of Shadow instead of his own spells. He is a Monstrous Creature.
- Mazarall the Butcher is a Monstrous Creature.
- Azazel is a Monstrous Creature.
- Syll'Esske is a Monstrous Creature.
- Masque of Slaanesh has Unnatural Reflexes: The Masque of Slaanesh has the Dodge (6+) special rule, and may re-roll failed Dodge saves. This replaces the 3+ ward save.
- The Hellforged Host: If Skarbrand is included in your army, you may upgrade one unit of Bloodletters to the Hellforged Host for a cost of +1 point per model. This unit has the Armour Piercing (6+) special rule.
- Festering Stooges: If Ku'gath Plaguefather is included in your army, you may upgrade one unit of Plaguebearers to the Festering Stooges for a cost of +1 point per model. This unit has the Regeneration (6+) special rule.
- Bringers of Beguilement: If N'Kari is included in your army, you may upgrade one unit of Daemonettes to the Bringers of Beguilement for a cost of +1 point per model. All models in this unit have +1 Movement and may re-roll failed charge and pursuit distances.
- The Blazing Squealers: If Kairos Fateweaver is included in your army, you may upgrade one unit of Pink Horrors to the Blazing Squealers for a cost of +2 points per model. The Lesser Flames of Tzeentch from this unit are resolved at Strength 4 instead of Strength 3.
- Hounds of the Blood Hunt: If Karanak is included in your army, you may upgrade one unit of Flesh Hounds to the Hounds of the Blood Hunt Host for a cost of +2 points per model. For every unsaved Wound caused by this unit in close combat, they regain 1 Wound's worth of models, just like a summoning spell.
- Karanak costs 150 pts.
- Scaarac costs 325 pts.
- Scrolls of Sorcery roll 2D6.
- The Changeling costs 145 pts.
- Horticulous costs 260 pts.
- N'Kari has the Siren Song gift and Hatred (High Elves), costs 655 pts.
- Syll'Esske has a Line of Sight value of 4 and a Unit Strength of 5.
- Dexcessa and Syness are Monstrous Creatures. Costs 390/480 pts.
- Redolence of Violence: During any turn in which Dexcessa makes a successful charge, all friendly Daemon of Slaanesh unit within 12" gain +1 Attack for the duration of this turn.
- Whispers of Doubt: Innate Bound Spell, power level 3. Whispers of Doubt is a hex spell with a range of 24". The target unit must take a Leadership test using an additional D6; if failed, all close combat attacks targeting that unit gain +1 To Hit until the start of your next Magic phase.