Saturday, 3 January 2026

Warhammer: High Elves 1.61 out now!

The main changes for this update have been to the Lore of High Magic, which is now much more Asur-flavoured with the spells getting their names from 6th and 7th ed back, rather than the generic games GW gave them in 8th ed so they would also work for Lizardmen and Wood Elves. It has also seen several balance changes overall, mainly the new Glamour of Teclis spell replacing Corporeal Unmaking.

Other than re-balancing the spells a bit, the second biggest changes is that of the Elven Honours, which have been tweaked seen some heavy price drops overall. Anointed of Asuryan and Lothern Sea Helm are now Honours instead of separate character choices, which felt pretty straight-forward given that they would have had the same stats as a Prince/Highborn anyway. Elven Honours also no longer count towards the Magic Item limit.  

Lastly, Storm Weavers are a new Lord choice, and both them and Mist Weavers are now Priests of Mathlann rather than Wizards, giving them prayers instead of regular spells.

Next up: Wood Elves!

 

Patch Notes:

  • Swordmaster: Models with this special rule ignore Initiative penalties from great weapons and gain the Dodge (6+) special rule against non-magical missile attacks with Strength 3 or below (except templates).
  • Renamed many High Magic spells to their original High Elf names.
  • Drain magic is 6+ to cast.
  • Coruscation of Finreir is a Lvl 3 spell and 8+ to cast, Fortune is Fickle is a Lvl 1 spell. Courage of Aenarion is a Lvl 2 spell.
  • Removed Corporeal Unmaking. Replaced by Glamour of Teclis.
  • Glamour of Teclis is a hex spell with a range of 24". While the spell is in play, the target unit must pass a Leadership test while rolling one additional dice (discarding the lowest result) at the start of each of their Movement phases. If the test is failed, the casting player may choose to move the unit instead.
  • Vaul's unmaking automatically destroys the magic item.
  • Tempest does not affect units that do not use Ballistic Skill to fire.
  • Elven Honours no longer count towards the Magic Item limit.
  • Anointed of Asuryan and Lothern Sea Helms are Elven Honours, not separate character choices.
  • Shadow Stalker can use magical bows.
  • Bladelord costs 10 pts.
  • Tiranoc Chariot Master costs 5 pts. The model may roll an additional D6 for their Impact Hits and pick the highest result. In addition, they may re-roll failed Dangerous Terrain tests.
  • Guardian of Yvresse: If this model is in a unit of Sentinels or Wardens, that unit gains the Fight in Extra Ranks (1) special rule. Costs 10 pts.
  • Ellyrian Outrider: The model and any unit of Ellyrian Reavers they join may re-roll 1's for their flee, pursuit and charge distances. Costs 5 pts.
  • The bearer of Moranion's Wayshard and one friendly Infantry unit they must deploy with has the Ambushers special rule. Instead of arriving as Reinforcements, they may choose to deploy in any non-impassable terrain feature in the turn they arrive. Costs 35 pts.
  • Standard of Balance costs 30 pts.
  • New Magic Items: Amulet Of The Tempest, Banner Of Resilience, Banner Of Lothern, Banner Of Confidence
  • Noble renamed to Highborn.
  • New Lord: Storm Weaver.
  • Mist Weavers are Priests of Mathlann, have Prayers instead of spells.
  • Rangers may take bows, great weapons and be upgraded to skirmishers.
  • War Lions are M9, S4, have Mighty Blow (1).
  • Eagle Claw Bolt Thrower may take medium armour.
  • Phoenix Guard have Immunity (Psychology), do not cause Fear.
  • Drakemasters cannot be taken in units.
  • Fixed bug with Attuned to Magic making it unable to roll the worst result. Removed the +1 Initiative result.
  • Eltharion the Grim costs 335 pts. Has Guardian of Yvresse.
  • Eltharion the Blind costs 245 pts.
  • The White Sword is a great weapon.
  • Way of the Swooping Eagle: Eltharion may re-roll failed To Wound rolls and gains the Killing Blow special rule.
  • Alith Anar has the Shadow Stalker special rule.
  • Belannaer the Wise may take light armour.
  • Aislinn has Mask of the Merlord, costs 190 pts. May take 75 pts of magic items.
  • Korhil has Mighty Blow (1), costs 180 pts.
  • Caradryan costs 180 pts.
  • New Hero: Ishaya Vess.