Monday, 16 February 2026

Warhammer: Chaos Dwarfs 1.72 out now!

Pretty small update overall - you have the addition of several new magic items from AoS to play around with as the main addition. Heavy armour for Warriors is now restricted similarly to the Dwarf book, rather than being essentially a default upgrade. This was done both to better represent them as common warriors rather than elites, as well as limiting the amount of heavy armour generally available in most army books. Warriors can also take spears like in AoS.

The Blunderbussers are now called “Razers” like in AoS, since the old name really does not match their other weapon options (as well as just not being a very good name for a unit to begin with).

Lastly, the Dreadquake Mortar now uses the large template to make it stand out more compared to the Hellfire Cannon since they both otherwise used S5 round templates, and is more in line with how other large mortars work.

Next up: Kislev

 

Patch Notes: 

  • Updated Treacherous Gits to be on par with the Hobgoblin book.
  • Added several new Magic Items.
  • Magma Armour costs 35 pts.
  • Talisman of Obsidian costs 35 pts.
  • Spell-Wrought Sceptre costs 35 pts.
  • Overlords have Infernal Cohort: You may upgrade one unit of Warriors or Razers with heavy armour for +1.5 points/model for each model with this special rule in your army.
  • Daemonsmiths can take blunderbusses.
  • Palanquin gives Inspiring Presence (6), costs 25 pts.
  • Warriors may take spears. May not take heavy armour by default.
  • Blunderbusses renamed to Razers. May take Flamehurlers. May not take heavy armour by default.
  • You may not take 1-2 Devastators as a single Special choice.
  • Merged Cutthroats and Archers into a single unit choice.
  • Updated Black Orcs to be on par with the Orcs & Goblins book.
  • Doomfire is a Flaming Attack.
  • Dreadquake Mortars are S4, uses the large round template.

Monday, 9 February 2026

Warhammer: Tomb Kings 1.61 out now!

Another fairly small update, though it adds a few important things. First up is "Indomitable" which is the same rule as "Animated Construct" in 8th ed, except that it only affects characters and lone models for balance purposes. In short, it means that your lone models now won't crumble as easily if they lose combat.

Other than that, I've done a few adjustments to the archers and cavalry - the former was a bit overpriced due to complaints, and the latter was underpriced also due to complaints - despite the math not really supporting it. They should now hopefully be priced a bit more accurately for what they bring to the table when compared to other units.

Tomb Scorpions are now Monstrous Creatures which fits how it worked back in 6th ed, which makes it more useful as a lone model. The Tomb Barque has been moved to Rare Units which is more in line with similar units in other armies, and Necroserpents are now S4, also in line with most other Monstrous Cavalry mounts.

Next up: Chaos Dwarfs!


Patch Notes:

  • New Army Special rule: Indomitable: Models with this special rule suffer 1 Wound less than they normally would due to the Unstable special rule, or following the death of the army's Hierophant. Applies to most characters, MB, MCr and Mo.
  • The unit carrying the Icon of Rakaph may attempt to make a Swift Reform at the start of their Movement phase instead of the Remaining Moves sub-phase.
  • Skeleton Warriors are Unit Size 20+.
  • Skeleton Archers cost 7 pts.
  • Skeleton Horsemen have WS2, cost 11 pts.
  • Horse Archers cost 11 pts.
  • Transmogrifying Gaze is Quick to Fire.
  • Tomb Scorpion is a Monstrous Creature, has W4, costs 100 pts.
  • Tomb Barque is a Rare Unit.
  • Necroserpents have S4. Necropolis Knights cost 50 pts.
  • Casket of Souls does not have a Ward save. Costs 125 pts. Clarified Light of Death is a Magical Attack.
  • Vortex of Souls: The Casket of Souls can use one of the following abilities at the start of your Shooting phase as long as the Keeper of the Casket model is alive, is not engaged in close combat, and has not moved this turn.
  • Light of Death only works on unengaged units. 

Wednesday, 4 February 2026

Warhammer: Daemons of Chaos 1.72 out now!

Minor update here, mostly serving to make the rules up to par with WoC and Beastmen in terms of Magic and stats, as well as some minor balance changes.

Next up: Tomb Kings

 

Patch Notes: 

  • Updated spell lores to be on par with Warriors of Chaos and Beastmen.
  • Staff of Change only affects enemy models.
  • Chromatic Tome costs 10 pts.
  • Daemon of Slaanesh for Daemon Prince costs 15 pts.
  • Juggernauts have Strength 4.
  • Palanquin gives Inspiring Presence (6), costs 30 pts.
  • Brimstone Horrors costs 10 pts.
  • Bloodcrushers costs 55 pts.
  • Blood Chariot costs 145 pts.
  • Death Heads have range 6". Do not cause Multiple Wounds. Each Hit from a Death Head is multiplied into D6 Hits.
  • Epidemius costs 190 pts.
  • Scrolls of Sorcery only roll a D6.