Thursday, 11 June 2015

New Albion update out now!

*New update 1/7*

This update contains the following changes:
  • Woad Raiders can take spears, and have shields as default, 7 pts.
  • Warband Warriors have shields per default, 5 pts. Great weapons can replace shields for 2 pts.
  • Spears are optional for Clansmen Cavalry, not mandatory.
  • Oathsworn may exchange shields for great weapons.
  • Centaurs are now Cavalry, may have shields, bows, javelins and throwing axes as well their previous weapon options. 19 pts. (Light Armour option was not included due to keep them as Light Cavalry).
  • Half Giants added as a special choice. These are an MI unit armed with 2 hand weapons or halberds.
  • Warriors of Danu added as a special choice. These are an Infantry unit armed with great weapons that can transform into wild beasts, increasing their damage output.
  • Sword Maidens 10 pts each.
  • Hunters have BS4, can swap bows for javelins. 9 pts per model.
  • Gael Tribes renamed after the Slaine Tribes they are based on.
  • Gael Fury renamed War Fury.

21 comments:

  1. The centaurs still being war beast without bows.

    The albion half giants are the little ones and the norse half giants their big brothers? :P

    And with HP4 the albion hunters are undercosted. Compare them with imperial archers, norse hunters or syberian hunters. 40 points for 5 scout skirmishers with javelins (the most op ranged weapon for skirmishers or cavalry) with a normal leadership of 7 is too cheap in my opinion.

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    1. Seems to have been a problem syncing the books with my other computer since those changes are not there. Centaurs have bows now, and Hunters should be 9 pts each (they lack the long bows and extra special rules of the Syberian Hunters).

      They are both Half Giants, but different kinds, much like there are different kinds of Ogres and Trolls ;)
      The Norse ones have more T, but the Albion ones have higher S.

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  2. Thank you so much for the update, Mathias. I know I have been pestering you with questions and suggestions over the last few weeks but I am so grateful for the update. Thank you again.

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  3. Today i was testing Albion and my skaven rework.

    I have seen a bug with Cormac and Connor, the first has light armour+morrigan mail and the second doesn't has any kind of armour, when even the poor chieftains has one. Cormac only has 4+ armour save, right? He don't need be more OP. He did 6 wounds against stormvermins and broke all fights.
    The army it seems cool, with everyone with parry 5+ at 6 points per model, ward save 3+ vs magic (Woad+triskele) or 3+ ward save with the characters, including Connor. The half giant are cheap, squishy but hit hard with 4 attacks with S5 and hatred.

    But 2 sugestions.
    The woad raiders need can take aditional hand weapon. You talk in the lore about double weilding but they dont has that choice. And their shields are useless because with Frenzy they can't use the much appreciated parry save 5+. What about 6 points each with shield and 7 points with additional hand weapon instead shield?
    And the centaurs. They're a good unit, versatile. But they has throwing axes in the lore but they dont has the choice. Maybe spear 1 point/additional hand weapon 2 points/great weapon 3 points AND bow 2 points/throwing axes 2 points(or 3 maybe, but the low range hurts).

    Ty for keep doing updates!

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    1. I look into Cormac, his special rule would mean that he can rack up the combat resolution a bit too much, I think. On average, he should not cause more than 4 wounds each combat though.

      I will reconsider the Wood Raiders as well, just need to find a good balance between the weapon options.

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    3. Also, I think that Bull Centaurs from the Chaos Dwarf army book should count as Monstrous Cavalry when charging with spears just like how Centaurs count as Cavalry when charging with spears.

      Maybe Centaurs from Albion should have the Scaly Skin (6+) rule as well to go with how Centigors and Bull Centaurs both have a +1 and +2 bonus (I figure that Bull Centaurs are like a Heavy Cavalry version of Centigors) to their armor save that comes from their unique body shape.

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  4. The Slaine tribes are a heavily war based culture like the Amazons and Norse so shouldn't they have the same combat stats as them? There's no need to create new units, just make it that Warband Warriors and Woad Raiders can be upgraded to WS and I 4. Clansmen cavalry should also be I4 due to being lightly armored (for example the justification I've heard for empire knights being I3 despite being just as skilled as empire swordsmen is cumbersome armor) like norse marauders or amazon cavalry which also wear light armor at best. To prevent Sword Maidens and Oathsworn from being obsolete, Sword Maidens should gain WS5 and Oathsworn should have two base attacks.

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    1. Both the Amazon Warriors and Bondsmen are WS3 though, the more "elite" of the core have WS4 (so Clansmen Cavalry and Charioteers). Woad Raiders used to be WS4, but I think their frenzy is enough, so I lowered it to 3.

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    2. Aren't the amazon Koka-Kalim WS and I 4? Why isn't it the same thing for them?

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    3. Well, I dont see the woad raiders as an "elite warrior", I see them just as crazy tropes, like plague monks. But then more reason to buy them aditional hand weapons, or great weapons, or javelins, anything but a shield. Or ok, the shield is fine, but then they should be cheaper, at least the same cost than the normal warrior. The frenzy usually isnt the best rule, but is far worse when you're losing a 5+ parry save.

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    4. The Koka Kalim has the same thing going for them as the Eagle Warriors - they are more elite than the standard warrior. They also have access to High Age Artefacts which sets them apart further,

      The shields for the Woad Raiders is mostly due to model availability. All Woad Raider models that I have come upon have shields. But in case people want to model their own, I can revise the weapon options.

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    5. We know, the woad raiders are depicted without shirt (or even trousers XD) and with oval shields. But ingame the shields+frenzy are a bad choice, so the only solution is make him cheaper. So you can choice, a warband warrior with woad+shield or a woad raider. Are the some but one has parry 5+ and the other one has frenzy. Equal options as core unit, but slightly diferent, difetent enought to have 2 opposite playstyles.

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  5. This is considerably better but doesn't it usually cost 1pt to replace shields with great weapons. Also, why have centaurs had the option to take shields and light armor removed?

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    1. It depends on the models' basic cost. Warriors of Albion are so cheap that allowing GW's for only +1 pt would most likely result that people will just spam them in great numbers, due to supporting attacks. Making them +2 pts means there is a great incentive to use shields or spears as well.

      Regarding the Centaurs, I don't know when those options were removed, but I can add them back, no problem.

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    2. I see where you're going with that. Make it slightly over-costed so that players only give the Great Weapons to a warband unit that is an important part of their strategy. Going back to my suggestion of being able to upgrade Warband Warriors and Woad Raiders to WS4, maybe it should cost 2pts. Slightly over-costed so that players only give the upgrade to an important unit instead of their whole army.

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    4. I don't think they need that option, since then they are practically Clansmen Cavalry on foot. I'd prefer to keep the basic core just that; basic, which is more on par with the rest of the army books.

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  6. Hi Mathias.
    Great job as always. Your books are about to become more important than anything done by GW.

    Have you considered adding the Incarnate Elemental of Beasts to the Albion army?
    I think it would fit perfectly with the celtic background.

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    1. Had a look at the rules and background, and I think Albion might not be the best fit for it. Albion's magic is more along the Lore of Life than beasts, which is more Beastmen territory (which fits with its fluff as well), so I'd rather have it be part of their army, similar to the Thing in the Woods.

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