Tuesday 18 July 2017

Warhammer 9th Ed 1.053 out now!

This update changes the following:

  • Fixed bug so Stone Throwers now have correct range, 12-60".
  • Clarified that characters may fire multiple shots in a unit that fire single shots.
  • Clarified that models with the Multiple Shots rule armed with weapons that also have the multiple shots rule (such as bows) only use the highest number of shots, as well as ignore the penalty for firing Multiple Shots. This has no effect on Tomb Kings, but will affect units such as Waywatchers.

22 comments:

  1. Not really linked to this post but have you seen the new trailer about Norsca ?
    Do you think it will disturb your Update Order ? Because they may have new characters or units ^^

    Thanks for your response and good luck

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    1. I have now! Don't think I will include anything from their roster though, it's pretty much just marauder units with some Fimir (who live in swamps, not so much in Norsca) and chariots (which does not really fit Vikings at all, apart from Thor of course). Seems like a bit of a missed opportunity from CA's side not to include some more unique units from my book, especially since most of the units are canon from WFRP.

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    2. What about renaming Ice Drakes to Frost Wyrms?

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    3. That is something I might do actually :)

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    4. While you're at it, there are also Manticores and riderless Mammoths as well.

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    5. Yeah, but Manticore are clearly Chaos creatures, they don't have anything to do with Norse as such. Riderless Mammoths likewise are not needed, one is well enough for the army list.

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  2. Regarding magic I have two things to note:
    *Dark magic in the RPGs have a mechanic where you can fuel a spell with Dark Magic (dark lores must be fueled with dark magic) which makes the spell more likely to succeed but also more likely to have a chaos manifestation. Adding that as an ability of certain army books would be simple, rolling an extra dice when casting and discarding the lowest, but all dice counting towards the risk of a miscast or overwhelming force. More power but more risk.
    *I think that Quarterstaffs could be made a standard weapon in the rulebook and that many arcane items (rods, staffs, sceptres) could be made Quarterstaffs. Brettonians would have access to Quarterstaffs for Peasant Mobs, they might be used by Sellswords in the Dogs of War and Bray Shamans would be automatically equipped with one.

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    1. - That's kind of already in there though with the Power of Darkness spell in the DE book, don't think it's needed to add it to more books.
      - In most cases, a quarterstaff would really just be a hand weapon. The only time I would see it as a unique weapon in a wargaming setting is when combined with martial arts, such as the Monkey Warriors.

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  3. About the LA Nippon, I'd have a question... Did you ever think about creating a SU or RU of some type of 'Elite Samurais', some foot version of the Great Guard?

    Mostly curious about it. For having played with the options of this LA, I know such an unit isn't necessarily needed, but it felt a little odd of not having such an unit, for a siege for instance.

    I'm not sure I'm saying it right, but I guess I've got examples like the Chaos Warriors in mind. Base Units kicking and on par with Special Choices, but where there are 'Elite CWs' with the Chosen (or the Saurus and TG), there are no equivalent for Samurais. Again, I'm sorry for bringing that up, especially when Samurais can already be deadly (Uruchi GWs are murder) and with how much hard work you put in all these books, but I'm really curious about that.

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    1. In a previous version of the book I had a unit of Hatamoto, which was similar to what you mean. However, I felt their background would fit better as a character choice, which is where they are now. Unlike most other armies, I can't really think of any particular Samurai infantry rank that would be higher than the normal Samurai. Instead, they have the Red Devils and Great Guard, as mentioned.

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    2. Yes, when you put it like this, it's logic... Maybe actual Great Guards on foot, following the principe of the Reiksgard? Feels a bit odd of not being able to have them bodyguard the Empress when she's played when bodyguarding the Imperial Family is their raison d'être.

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    3. I don't think adding another unit of Great Guard would fit all that well. However, I might make it possible to upgrade a normal unit of Samurai Warriors into Great Guard if she is in the army.

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    4. That's indeed a better idea.

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  4. Ore Orc Brets

    I can see in the magic that you borrowed some from Total War Warhammer :)

    And since I am commenting it seems that from all your armies you seem to have worked over Norsca the most making them the most workable in terms of lore, even though all lore supports the fact that they can not simply exist and do what they do, because they would have died off long ago, either by killing each other or starvation.

    Just wanted to say that.

    Not that your lore is bad just that the official lore would mean death long ago, and of all the armies you have remade you seem to have modified Norsca the most, maybe because you are Swedish ;)

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    1. Which magic are you referring to?

      I would say I've reworked Nippon and DoW the most, Norse only have had 20 updates compared to the 30+ updates of the former books.

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    2. Actually Norse's Book is greatly inspired by official WFRP V2 stuff. Matthias did have improved the "Nordic Mythology" flavour tho to stand it apart from Chaos, I guess.

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    3. That's correct, it's a mix of Tome of Corruption, Citadel Journals Norse army list as well as real Norse legends. Very little of it is made up by non-canon material.

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    4. Orc Ore Brets

      I am very into warhammer lore so it is the lore that interests me

      About the Norsca

      As they are described in the "official lore" they can not exist, their lifestyles does not support their existence, their "food production" comes no where near to meet the requirements of the society. The way they rule and govern would mean complete extinction of themselves. Their birth rates would have to be in the 100s per woman to meet their demand requirements.

      Yes you have worked over it a bit, that is why I wrote a comment about it :)

      About magic it seems the guys at total war took the spells from the 8th edition rulebook and put them into the game :)

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  5. Same with skavens dude, we had some furious arguments about rats demographic back in the WFRP V2 aka Golden Age on french forum.

    For Norse, they were pretty realistic in V1 and V2 lore (still the table top rpg) and were not crazed-blood barbarians, beside northerns tribes. You can straight-up play a Norse Berserk character adventuring in the Empire in both editions and several (but rare) NPC were Norses in the official scenarii. Marienburg and Nordland rpg lore were detailing a relationship with the norses that is fairly similar to historical vikings back in the day : a balance between sea raiding and trading.

    The lore became less realistic (but all the Warhammer licence did gradually after 6th WFB honestly) and the norses was the main symptom : from interesting buffer between civilisation and chaos, still barbaric compared to Kislev and Empire, and with a devotion to Chaos Gods in their "mundane" aspects without falling in the "champions of darkness" trope, to naked bearded dudes living only for fanatism. I loved the first version of Norses and that's why I love Matthias armies books : that's the Warhammer I love, Historical fantasy (even if I prefer my Warhammer FRP a lot darker and grimmer, like you know Solomon Kane, Captain Alatriste and the like).

    Anyway, back in the days, the norses would have match your expectations about consistency.

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    1. Actually I love both of Matthias'books and "Tribes of Norsca". The latter gives two armies lists for southern tribes (Nordic-Myths inspired) and northern tribes (malveolent chaos and the like). When I'm playing Norsca -I dont play to the rpg anymore but I play "minatures" replacing actual minatures by wargaming token- I use both of the books to represent different tribes, from southern (Tribes of Norsca 1), to medium tainted tribe (Matthias') to true chaos whorshipers (Tribes of Norsca 2 and Chaos Warriors Book).

      We ended a Nippon vs Cathay game yesterday, thx for the fun Matthias, wouldn't have be possible without you :) lot of tense, Cathay won (I was Cathay, Monkey King did wery well ;) )

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  6. Love your books, but have a general comment from some friends and I who've been using it - some of the rule changes like rider sharing mount's T/W is really great, because it makes sense and streamlines things. Others, like shields providing different armor saves to different attacks at different angles, makes sense, but are hard to remember and bog things down. There are other rules like it - e.g. stand and shoot AND stand and fire, stomp being dodgeable, parry saves being different in different situations - all of those are minor yet hard to remember things that lead to either missing the rule or having to flip through the book, slowing down the game. If you are still making edits, streamlining could be something to consider. I think the changes where you've streamlined the rules are generally the best changes. Thanks again for your work!

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    1. Thanks for your feedback! I think you might be right about some of these things, I've been playtesting it myself and it would probably be good to "cut some of the fat" so to speak. I have some other ideas based on the 9th age that I would also like to implement, so you can look forward to an update about this in the near future.

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