Friday 5 July 2019

Warhammer Beastmen 9th Ed 1.3(1) out now!

Updated to 1.33 8/7:
  • Mark of Khorne no longer stacks with other Frenzy (unless specified).
  • Savage Dominion cast on 15+, Wizard can now keep casting spells while controlling the monster. Only one monster may be summoned at any one time.
  • Added Forest Strider to special characters.
  • Added more lore to Minotaurs.
  • Added back throwing axes to the Beastlord and Wargor (had some extra space on the page for it)
  • Bray-Shamans cannot ride Ramhorns.
  • Ramhorn crew have great weapons.
  • Malagor allows Beastmen to re-roll failed Primal Fury rolls.


Based on some good feedback, I went back to the Beastmen book for another round, and have made the following changes:

  • New Rare Unit: Manticore
  • New Lores of Magic: Lore of Nurgle, Tzeentch and Slaanesh. 
  • New Army Special Rule: Beastmen Ambush - Beastmen add +1 to any rolls to determine whether or not they enter the table using the Ambushers special rule.
  • New Army Special Rule: Unruly - All models with this special rule follow the Berserk Rage rules from Frenzy. In addition, if they are forced to charge as a result of a failed Berserk Rage test, they may re-roll failed charge distance results.
  • Primal Fury gives Frenzy on the roll of any successful double.
  • Marks of Chaos follow the same rules as in Warriors of Chaos.
  • Fixed bug with Tuskgor Chariot having wrong Ld.
  • Fixed bug with Shaggoth having wrong BS.
  • Bestigors start with shields, may swap them for halberds, additional hand weapons, or great weapons. Mark of Tzeentch cost 1,5 pts, Mark of Nurgle 2,5 pts. Have Devastating Charge.
  • Gors may skirmish.
  • Ungors Raiders swapping to javelins get shields as well for +1 pt. May not Scout (thus avoiding situations where the whole army could deploy as scouts). Have Ambushers by default.
  • Mutants and Harpies are expendable.
  • Trolls have Ld6.
  • Minotaurs 36 pts, may take Marks of Chaos.
  • Chaos Giant 200 pts.
  • Hag Trees 200 pts.
  • Gorthor may ride a Razorgor chariot, must be Army General. Has Immunity (Multiple Wounds) if mounted on a chariot. Has a Ward save equal to the strength of the attack. Any unit joined by him re-rolls Psychology and Break tests. Cost 300 pts.
  • Khazrak has the Packmaster rule, giving any Warhounds +1 Ld and the Ambushers special rule.
  • Morghur has all his special rules from 6th ed returned (with some streamlined changes).
  • Ghorros's Centigor unit has +1WS.
  • Reworked Drunken for Centigors, it's now rolled at the start of every turn rather than once per game like in 6th ed, giving them results like stupidity, frenzy or stubborn.
  • You may take 1-2 Chaos Spawn as a single Special choice. Spawns can take "Marks".
  • Preyton may take upgrades from Monstrous Arcanum, cost 80 pts.
  • Mantle of Ghorok inflicts a S5 Hit, rather than a Wound, on the roll of a 6.
  • Slugskin 20 pts.
  • Gifts of Chaos and Magic Items are now chosen from the same "pool", so you may have a maximum of 100/50 in total.
  • When making their Primal Fury tests, all friendly units within 6" of Malagor may roll 3D6 for their Primal Fury tests, discarding the highest dice result. 
  • Beastlords and Wargors cannot take throwing axes.
  • Fixed some spelling and grammar errors.
  • Extended lore for Brayshamans.

2 comments:

  1. -Why do Bestigors get Devastating Charge while Wargors and Beastlords do not? Maybe you could replace it with LD 8 since Bestigors are described as more likely to hold their nerve in battle.
    -I think that Tuskgor chariots should be S5 or 4, T4, W3 like other core chariot units. If a chariot is pulled by the stronger Razorgor, it can be built heavier. Consider making them able to form multi-model units.
    -Razorgor Chariots have contradictory rules. The Army List says they have Impact Hits (D6+2), their page describing fluff says they have Impact Hits (D6+D3)
    -The Jabberslythes bursting bile-blood should cause S5 hits against every hit that strikes it in close combat. A hit that fails to wound doesn't necessarily fail to harm the creature, it just fails to deal significant damage to kill or significantly harm a creature.
    -The Skull of Mugrar on Gorthor's chariot doesn't specify which dice is re-rolled when determining its number of Impact hits.
    -I think you should give back the Throwing Axes option to Beastlords and Wargors.
    -Gifts of Chaos should be separate from Magic Items. Why would the rarity of one affect the other?
    -Standard Bray-Shamans can ride Ramhorns even though it should be limited to Lords.
    -Dragon Ogres neither heal nor gain Frenzy when struck by lightning, disregard if you intend to remove that from the Warriors of Chaos version as well. Shaggoths also don't have access to Halberds unlike their lesser brethren.
    -Why such an uneven points cost for the Mutant Monstrosity option for Chaos Giants? Why not make it 10 or 15 for a multiple of 5?
    -Ramhorn Riders are Bestigors, they should carry spears or halberds since Bestigors are melee combatants.

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    Replies
    1. - I think Ld8 is too high for the Beastmen, they had always had Ld7 at best. You are right that devastating charge probably doe snot fit though since the hero and lord does not have it.
      - They are a bit sturdier than that I'd think, it's also pretty difficult to run chariots in units through the forest.
      - A Hit could also be saved by armour, in which case they would also not get hurt.
      - There is only one dice rolled for the chariot's impact hits normally. Razorgor should be D6+2.
      - Can do, got some more space on the page for it.
      - I've standardised them to work the same as most other army books. VC and WoC will work similarly.
      - Will fix.
      - They only have Immunity Lightning Attacks in the WoC book as well. Shaggoths never had access to halberds, don't think it's really needed either.
      - It costs 12 pts because that's what it's worth. Otherwise I would have to make it over or underpriced.
      - Will fix.

      I would also recommend to join the discord server, then it's easier to discuss every change before they are posted :)

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