Wednesday 21 April 2021

Warhammer: Chaos Dwarfs 9th Ed 1.3 out now!

This update changes the following:

  • Fixed bug with Iron Daemon only having M5 in the bestiary.
  • Added Darkforged weapon option for prophet.
  • Prophets and Daemonsmiths may take any weapon option, rather than just one.
  • Infernal Engineer can be used on Hellcannons.
  • You may not have more units of Infernal Guard than you have units of Chaos Dwarf Warriors in your army.
  • You may not have more units of Sneaky Gits than you have units of Hobgoblin Warriors in your army.
  • Unit Size for Sneaky Gits is limited to 20 models.
  • Iron Daemon has Grind Attack: At the beginning of each round of combat in which it did not charge, the Iron Daemon inflicts D6 Impact Hits to reflect it grinding over its victims with its bulk and power. 
  • Siege Giants: If no suitable target is in base contact, roll again on the chart until you get another result. Removed mention of Large Target.
  • Altar of Hashut: A Daemonsmith with an Altar of Hashut gains the Ward Save (4+) and Unbreakable special  rules. In addition, his troop type changes to War Machine and he counts as being part of the crew. Randomise any missile hits between the Daemonsmith and the crew. The Daemonsmith can never choose to leave the Altar during the game. If the Daemonsmith is killed, the whole Altar is also removed as a casualty. Costs 120 pts.
  • The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total 25 points.
  • Daemonsmiths may take Naptha Bombs in addition to another weapon.
  • Killing Fire: Once a spell from the Lore of Hashut has been cast on an enemy unit, that unit counts as being Flammable for the remainder of the Magic phase.
  • Hell Hammer has the Flaming Attacks special rule. Boosted version is cast on 16+.

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