Wednesday, 22 February 2023

Warhammer: Zombie Pirates of the Vampire Coast 1.4 out now!

This update changes the following:

  • If, at the start of any of your turns following the death of the General, there is one or more friendly Wizard Characters on the table who know spells from the Lore of Necromancy, no unit in the army needs to take this Leadership test while at least one of them remain.
  • Vampiric: Models suffer -1 To Wound against them, unless they are using Magical Attacks or Flaming Attacks.
  • Depth Guard have heavy armour, cost 22 pts.
  • Wizard levels for Vampires cost 35 pts.
  • Vampire Fleet Admiral costs 245 pts.
  • Count Noctilus costs 300 pts.
  • If Count Noctilus is your Army General, Depth Guard counts as Special Units instead of Rare Units.
  • Invocation of Nehek is an augment spell with a range of 12". Cast on 5+. The Wizard can choose to extend the range of this spell to 24". If they do so, the casting value is increased to 9+. However, Characters, Shrines, Chariots, Monsters or models with the Ethereal special rule can never regain more than D3 Wounds per successful casting.
  • New Rare Unit: Bone Hydra
  • Zombie Pirate Deckhands cost 3 pts.
  • Boosted version of Raise Dead is 15+ to cast.
  • Vampires can pick Vampiric Powers (non-exclusive Bloodline powers)
  • Animated Hulks have S4, T5.
  • Bloated Corpses are Core Units with the Expendable special rule.

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