Wednesday 7 February 2024

Vampire Counts 1.6 (beta) out now!

Another huge update here; I had planned to mostly just include new units and magic items, but it ended up being a much bigger overhaul! Lots of balance changes throughout; I expect I will need to go over and adjust quite a few things before the proper 1.6 release still; mainly to sort out potential broken combos that might be a result of the new magic items/powers - though I have tried to keep most of them fairly low on the power scale. Vampire Counts now probably have the widest selection of magic items out of any of the army books! 

I have also added in a bunch of new units based on lore, 3rd edition as well as suitable models from Age of Sigmar - you now have more options than ever to customize your army. I have also removed three special characters that never had official models and whose rules were lackluster to say the least. These characters can still be created using the magic items in the list if you wish, however.

Hope you enjoy the update, and many thanks to my Patreons! Thanks to you guys I can get hold of the Highlands Miniatures Bretonnians for my collection, which I expect will be a joy to paint down the road!

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This update changes the following:

  • Added dozens of additional magic items from Age of Sigmar.
  • The Drakenhof Banner may only be taken if your army includes a von Carstein Vampire Character.
  • Royal Standard of Strigos may only be taken if your army includes a Strigoi Vampire.
  • Cursed Pendant of Mousillion may only be if your army includes is a Blood Dragon Vampire.
  • Banner of the Endless Nightmare may only be taken if your army includes a Necrarch Vampire.
  • Massive Monstrosity: Model on foot only. The model gains +1 Wound and becomes Monstrous Infantry. It should be placed on a 40x40mm base. Cost 20 pts.
  • Von Carsteins may take polearms. Increased cost of armour.
  • Lahmian Vampires have Dodge (6+), cost 245/85 pts.
  • Strigoi Vampires can take magic weapons, but do not have Armour Piercing. Cost 240/120 pts.
  • Necrarchs Vampire Lords may take the Master of the Dead upgrade.
  • Blood Dragon Vampires cost 245/110 pts.
  • Coven Thrones are a Rare Unit. Are Vampiric, not Undead. Has Ld8, Fly (7).
  • Mortis Engine has Fly (7).
  • Cairn Wraith (Hero) does not have great weapon by default. Have Ld7. Have the Soulstriders special rule. Cost 50 pts.
  • Barrow Chariot has two crew. Can take spears, bows, scythed wheels. Cost 75 pts.
  • Skeleton Warriors have Unit Size 20+. Can take great weapons. Do not have shields by default. Cost 3 pts.
  • Skeleton Archers are a separate unit.
  • Crypt Ghouls have WS3, cost 7 pts. Skirmish upgrade costs 1 pt.
  • Sylvanian Levy cannot take torches. You may only include Sylvanian Peasant Levy if your army includes a von Carstein Vampire.
  • New Core Unit: Strigany
  • New Core Unit: Skeleton Horsemen
  • New Special Character: Ushoran
  • New Special Unit: Crypt Guard
  • New Rare Unit: Morbheg Knights
  • New Special Character: Grand Justice Gormayne
  • New Hero: Crypt Ghast Courtier
  • New Special Unit: Flesh Golems
  • New Special Unit: Skeleton Chariots
  • New Rare Unit: Skeleton Catapult
  • Grave Guard may not take shields with great weapons.
  • New Special Character: Awlrach the Drowner
  • Abyssal Terror is a Monstrous Beast. Cost 75 pts.
  • New Hero: Swain
  • New Hero: Strigany Mystic
  • Corpsecart Balefire has a range of 18".
  • Spectral Steeds is an army special rule.
  • Blood Knights may only take a standard up to 50 points.
  • Lahmian Handmaidens have Dodge (6+) and Ld8. May take throwing weapons.
  • Cairn Wraiths (unit) renamed to Wraithwisps. Are a special unit. Have W1, A1. Do not have great weapons by default. Can take crossbows, great weapons, two hand weapons or polearms. Cost 13 pts.
  • Tomb Banshees are Heroes instead of Rare.
  • Black Coach may take two additional Nightmares.
  • Varghulfs are Monstrous Beasts. Cost 105 pts.
  • Mournguls are Monstrous Infantry. Has the Terror special rule. Cost 100 pts.
  • Neferata pays 9 pts for medium armour.
  • Melkhior costs 455 pts.
  • Walach Blood Chalice gives him +D3 Attacks.
  • Rod of Flaming Death is limited to Dieter Helsnicht.
  • Dieter Helsnicht is a Monstrous Beast. Costs 335 pts.
  • Vlad von Carstein costs 435 pts.
  • Mannfred von Carstein costs 565 pts.
  • Walach Harkon costs 475 pts.
  • The Red Duke costs 375 pts.
  • Isabella von Carstein has medium armour.
  • Konrad von Carstein costs 215 pts.
  • Added multiple new Vampiric Powers for all bloodlines.
  • Curse of the Revenant: The model gains a 3+ Ward save once they are reduced to a single Wound.
  • Summon Ghouls: The model allows one unit Crypt Ghouls to deploy as Ambushers.
  • Unholy Cynosure works once per turn. Costs 25 pts.
  • Nehekhara's Noble Blood: The model adds +6" to the range of all their spells.
  • Crimson Gem of Lahmia adds +D3 Power dice.
  • Prince Vhordrai costs 600 pts.
  • Removed Gunther Spengler.
  • Removed Sethep.
  • Removed Gashnag.
  • Neferata has Dodge (6+), costs 510 pts.
  • New Special Character: Sekhar, The Fang of Lahmia
  • Aura of Dark Majesty costs 30 pts.
  • Nightshroud offer no armour save. Is a Talisman instead of armour.
  • Ghostly Howl renamed to Death Shriek. Death Shriek for Terrorgheist works the same as a Banshee. Terrorgheist cost 240 pts.
  • Pestilential Breath: A Zombie Dragon has a Breath Weapon. Any model hit suffers a Strength 2 Hit with the Ignores Armour saves special rule.
  • The Red Thirst: Whenever a model with this special rule kills a model in close combat, roll a D6 at the end of the Close Combat phase. On the roll of a 6+, the model recovers a single Wound lost earlier in the battle.
  • Warrior Pride: Infantry or Cavalry only. The model can re-roll failed armour saves. Cost 25 pts.
  • Master Strike costs 15 pts.
  • All enemy models (to a maximum of 3) in base contact with the bearer of the Talon of Death suffer a Strength 5 Hit at the start of each round of close combat.
  • Undead they may make march moves if they are within Army General's Inspiring Presence range or are joined by a character with the Lore of Necromancy.
  • Unholy Lodestone has a range of 12", cost 20 pts.
  • Cloud of Horror: An enemy unit that is attacked in the flank or rear by one or more Bat Swarms is automatically Disrupted.
  • Resurrecting Fallen Warriors: Any characters in the unit can only be healed if targeted separately from the rest of the unit, in which case only they are healed.
  • Black Coach costs 150 pts.
  • Evocation of Death: Immediately after the total number of power dice is determined in each player's turn, roll 2D6 for each Black Coach on the battlefield, and then roll a number of dice equal to the result. For every natural 6 rolled, discard one dice from the magic pool. Each discard dice increases that Black Coach's abilities for the rest of the game
  • Liche Lords may take light or medium armour.
  • Barrow Chariot costs 50 pts.
  • Doomrider costs 20 pts.
  • Swiftness: The model gains Movement 10 and the Swiftstride special rule. Cost 10 pts.
  • Frostblade: The wielder gains the Ice Attacks special rule. Cost 55 pts.
  • Wailing Helm costs 20 pts.
  • Casket of Ages is no longer one use only.
  • Wristbands of Black Gold costs 20 pts.
  • Ring of the Night costs 20 pts.
  • Banner of Endless Nightmare costs 10 pts.
  • Icon of Vengeance costs 5 pts.
  • Curse of Undeath heals D3 Wounds.
  • Invocation of Nehek: Infantry and Warbeasts gain D6 plus the caster's Wizard level in Wounds.
  • Red Fury gives a maximum of +3 Attacks. Costs 30 pts.
  • Walking Death costs 25 pts.
  • Black Periapt costs 30 pts.
  • Staff of Damnation: If cast successfully, this item casts an augment spell. All friendly units containing Undead models within 6" of the bearer gain +1 Attack until the start of the bearer's next Magic phase.
  • The Cursed Book only requires one power dice.
  • The Balefire Spike: This item gives the wielder the Devastating Charge and Flaming Attacks special rules. Cost 15 pts.
  • The Sceptre de Noirot makes the bearer roll an additional D6 when determining the number of Zombies or Skeletons raised with the Invocation of Nehek and Raise Dead spells from the Lore of Necromancy.
  • Krell costs 200 pts.
  • New Core Unit: Glooms
  • Standard of Everlasting Death costs 10 pts.

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