Good Yule! This is another fairly small update in terms of scope. War Fury has been changed a bit so that it does not allow re-rolling all dice when charging, but it also does not come with the drawback of suffering -1Ld on break tests.
As for magic, I decided to remove the Lore of the Truthsayers. This was something GW themselves did when they reintroduced Truthsayers in Storm of Magic and limited them to Life or Beasts. The reason being for removing the Lore is that all the spells in it are really just a slight variant of existing spells from the Winds of Magic, which are already available to them. As a result, it does not really serve much purpose to keep the lore around, and it does not really have much of a theme either. However, Elemental Power will still remain as an additional spell for Wizards, and Voice of Command is a unique spell for Dural Durak.
There are also a lot of new magic items! Most of these are from the first version of the Albion book from back in 2010 and based on items from Celtic myths, with two additional banners from the homebrew supplement in the Discord server. The remaining changes are just minor tweaks to equipment and points costs. Hope you enjoy the update, and many thanks to my Patreons for your continued support!
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Patch Notes:
- War Fury: All models with this special rule re-roll 1's on their charge distances. In addition, whenever they declare a charge or pursue a fleeing enemy, the models gain the Hatred special for the duration of the turn.
- War Cry renamed to Battle Cry: All friendly unit joined by a model with this special rule may add D3" to their charge distance.
- Removed Lore of the Truthsayers. Elemental Power is a unique spell given to Truthsayers and Wyrd Druids in addition to their other spells.
- Truthsayers and Druids can choose the lore of Heavens in addition to their previous Lores.
- Added dozens of additional magic items, and rebalanced several of the existing ones.
- Warleader costs 95 pts.
- Truthsayers cost 200 pts.
- Chieftain costs 55 pts.
- Wyrd Druids cost 75 pts.
- New Hero: Son of Ogmios
- New Mount: Elk
- Increased cost of great weapons and javelins. Reduced cost of spears.
- Tribal Warriors can take light armour.
- Woad Raiders have WS3, cost 6 pts.
- Youngbloods cost 5 pts, have javelins by default. Slings cost 1 pt.
- War Hounds are Unit Size 10+.
- Chariots have W4, costs 55 pts. May take light armour. Increased cost of armour.
- A unit of Druid Neophytes is a Level 1 Wizard that can use spells from the Lore of Life or Beasts. Cost 10 pts. Are a Rare Unit.
- Hearthguard can take javelins.
- Swordmaidens cost 9 pts.
- Hunters may not take shields, cost 8 pts. War Hawks have a range of 24" and S2, cost 1 pt.
- Pixie Swarms have the Forest Spirit special rule.
- You may only take Fenbeasts if your army includes at least one Wizard with the Elemental Power special rule.
- Centaurs do not have light lances by default, cost 20 pts.
- Half Giants have hand weapons by default, cost 31 pts. May take light armour.
- Stone Throwers have S4, cost 85 pts. Can move normally.
- Giants/Bonegrinder Giants have Natural Armour (6+). Costs 180/385 pts.
- Gwenlaen does not have javelins or light armour by default. The Blade of Ogma gives Gwenlaen +1 Strength as well as the Mighty Blow (1) and Devastating Charge special rules.
- Warrior Queen: Gwenlaen, and all friendly units within 12" of her, may re-roll failed Psychology tests, automatically pass Rally tests and may add D3" to their charge distance.
- Dural Durak has the Voice of Command spell. He does not have the Triskelse item by default. Can take 50 pts of magic items. Costs 300 pts.
- Agum the Watcher is a Hero, not a Lord. Has the Loner special rule.
- Cormac Chath has regular light armour. Does not have Frenzy. Costs 150 pts.
- Roth Mac Lyr is Infantry. Has S5, T4, W3. Costs 185 pts.
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