Thursday, 11 September 2025

Warhammer - Hobgoblins 1.2 out now!

Not a huge update in terms of content, but it does contain three major changes. Firstly, Hobgoblins can now pull a "Hiiyaaarrghh!" similar to a WAAAGH!, which boosts their charge distance for one turn.

Secondly is the addition of Cunning Retreat for their fast cavalry, which allows them to flee from incoming missile fire, thus increasing their resilience against enemy shooting at the cost of movement. This should have a pretty large effect on how they play on the table - hopefully for the better!

Lastly, their magic system now follows that of other Greenskins with the Lore of da Hiiyaaarrghh! (Little Waaaagh!) replacing their old spell lores, as mentioned in Tribes and Tribulations from WFRP. The Lore of da Little Waaagh! is also a good fit for them since it has a lot of "sneaky" spells fitting their playstyle, and this makes them on par with common Goblins magic-wise. I chose not to include the Lore of da Big Waaagh! as it's too geared towards brute strength and Orcs, whereas Hobgoblins are a Goblin sub-type. 

Hope you enjoy the update, and many thanks to my Patreons for your support as always! Next up will be Ind, which will be a bit of a larger update, adding a lot of new magic items and tweaking some existing parts of the army list. That one should be out in around 2-3 weeks.

  

Patch Notes:

  • New Army Special Rule: Hiiyaaarrghh!: If a model with this special rule is your Army General, then once per game he may call a Hiiyaaarrghh! The Hiiyaaarrghh! may only be called if the model first declares a charge, and must be announced immediately after making the charge declaration, before any charge reaction takes place. In the turn a Hiiyaaarrghh! is called, every friendly Hobgoblin unit within 12" add +D3" to their charge move this turn. The Army General himself, and any unit he joins, adds +D6 to their charge move instead. In addition, every friendly unit within 12" of the Army General add their rank bonus to the result rolled on the Treacherous Gits table.
  • New Army Special Rule: Cunning Retreat: When an enemy unit declares to fire at a unit with this special rule in their Shooting phase, it may choose to make a Feigned Flight move directly away from the enemy unit shooting at it. Once the unit has completed its move, the enemy unit may continue with its shooting as declared (provided they are still in range).
  • Added Lore of da Hiiyaaarrghh (Little Waaagh!)
  • Shamans cannot use Winds of Magic.
  • Laughing Skull Banner has 12" range.
  • Removed Dey Ain't Righ' in da 'Ead.
  • Dire Wolves are S4, have Mighty Blow (1). May take barding.
  • Increased cost of shortbows and bows for Wolf Raiders and Kheshig. 
  • Hobhounds are Unit Size 10+. Increased the cost of handlers.
  • Kheshig have S4 instead of Mighty Blow, cost 17 pts.
  • Wolf Chariots have W4, costs 60 pts. Does not have shortbows by default. May take scythes. May be upgraded to a standard bearer.
  • You may take 1-2 Bolt Throwas as a single Special choice.
  • Dire Wolf Riders cost 48 pts.
  • War Wagon does not have AP(1) or shortbows by default, cost 85 pts.
  • Giants have Natural Armour (6+), costs 180 pts.
  • Ghazak Khan has a bow.
  • Summon Dread Maw is a Bound Spell, Power Level 5.

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