This ended up being much more than just a planned hot fix for 1.61 - instead I ended up redesigning the whole Eye of the Gods special rule to make it better balanced, avoiding such things as Spawndom, Daemon Prince ascension and crazy characteristics stacking. It now gives you access to a random tier level of Mutations & Powers (now called Gifts of the Gods like in 7th ed) depending on your roll, and you then pick one Gift of your choice from that tier level. This also means that most of the results on the old Eye of the Gods table are now purchasable as Gifts for your characters instead of just random rewards. The reason for this was because technically the old Mutations & Powers are also gifts from the Chaos Gods, hence it made little sense to have two completely different sections for them.
Will of Chaos is also changed to give you the Cold-blooded rule when taking Panic tests, making it stack together with the re-roll from the Battle Standard. Mark of Slaanesh has been buffed by allowing them to re-roll the lowest dice instead of just 1's. Lastly, Call to Glory is now a bound spell for the Warshrine, being replaced by Veil of Gloom in the Lore of Chaos.
Patch Notes:
- Will of Chaos: Models with this special rule have the Cold-blooded special rule when taking Panic tests.
- A Daemon of Tzeentch has the Hatred (Daemons of Nurgle) special rule and a 6+ Ward save. Wizards with the Daemon of Tzeentch upgrade can also re-roll channelling results of 1.
- Models with the Mark of Slaanesh have the Immunity (Psychology) special rule and may re-roll the lowest dice on their charge and pursuit distances.
- Reworked Eye of the Gods to a D6 roll with only 6 results. Each result allows the player to pick one choice from the Gifts of the Gods section between 5-30 points. A model can have several Gifts of the Gods, but can only have each Gift once. If a Gift cannot be applied, the roll has no effect.
- Moved most options from the Eye of the Gods table to the Gifts of the Gods section.
- No model may choose more than three Gifts of the Gods (excluding results from the Eye of the Gods rolls).
- Replaced Call to Glory with Veil of Gloom: Veil of Gloom is an augment spell with a range of 18". The target unit gains a 5+ Ward save against missile attacks until the start of your next Magic phase.
- Fixed bug with Fold Reality causing D6 Wounds.
- Enchanted Aura: Enemy models in base contact with the character are subject to the Always Strikes Last special rule. Costs 20 pts.
- Helm of the Oppressor: All enemy units in base contact the wearer of this helmet must roll an additional D6 when taking Leadership tests and discard the lowest result.
- Chaos Daemonsword: However, every To Wound roll of a 1 made by this character in close combat is resolved against themselves.
- Removed Rod of Torment.
- Reworked the results of the Chalice of Chaos.
- Chosen of the Dark Gods: Models with this special rule may re-roll 1's To Hit and To Wound in close combat.
- Giver of Glory: If a friendly model or unit is within 12" of one or more Warshrines when they roll on the Eye of the Gods table, you may re-roll the result. In addition, the Warshrine has an innate Bound Spell, Power Level 3. Remains in Play. This is an augment spell with a range of 12". Choose one Leader; while the spell is in effect, that model gains +1 Weapon Skill, Strength, Toughness, Wounds, Initiative, Attacks and Leadership and is treated as a Character in all aspects, though they may not leave their unit.
- Favour of Slaanesh: The unit gains the Unbreakable special rule.
- Light armour for War Mammoth costs 15 pts.
- Rot Beasts are not Daemons.
- Consort of the Blood God: If Valkia the Bloody is required to roll on the Eye of the Gods table, do not roll any dice. Instead, she always gains +1 Strength.
- Wrath of Khorne: Arbaal must always issue and accept challenges. In addition, if Arbaal flees for any reason but is not killed, he will be turned into Spawn of Khorne. Make the flee move with Arbaal as normal, and then replace the model with a Spawn of Khorne, facing the same direction.
- If Sigvald the Magnificent is required to roll on the Eye of the Gods table, do not roll any dice. Instead, he always gains +1 Attack.
- Throgg has normal Regeneration.
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