So after having spent most of yesterday scrounging the net for info on Fimir (not much else to do when it's -28C degrees cold outside anyway!) I think I have quite a decent base to work from. The list contains the classic Fimir units from 20+ years ago of course, as well as a couple of new ones and a lot of swamp dwelling mythological creatures from Celtic mythology to round out the force.
All in, the Fimir list will be based quite a bit around slow, heavy infantry with quite a few larger monsters. Sounds a bit like Warriors of Chaos, right? Well, the Fimir will feature a lot less armour and a lot more debilitating powers in form of magic, mist powers and using the terrain to their advantage. So WoC with more tactics, I suppose ;)
Current Bestiary:
Lords:
Meargh (wizard)
Fimm Warlord (fighter)
Fianna Mistmor (ogre)
Heroes:
Dirach (wizard)
Fimm Noble (fighter)
Fiana Flaithmor (ogre)
Core:
Fimm Warriors (2HW, GW)
- Fimm Fian
Shearl (spears, shields)
- Shearl Finn
Bog Swarms (swarms)
Moor Hounds (FC)
- Barghest
Boglars (marsh gnoblars)
- Sludgesucker
Special:
Fiana Fimm (ogres)
- Fimm Finmor
Marsh Reavers (MC, spear, shields)
- Fiarach
Fomorians ("small" mutated giants)
- Formor
Nuckelavee (centaur cavalry)
- Bog Knight
Fir Bolg (undead)
- Crypt Keeper
Fenbeast (as in Albion)
Swamp Daemons (scouts)
- Rotfiend (explodes on death)
Rare:
Daemonomaniac (daemonic giant Fimir)
Athach (3-armed giant, hurl rocks)
Eye Tyrant (hovering monster)
Eye Oculus of Balor (shrine type-thingy)