Thursday 16 January 2020

Warhammer Expansion: Regiments of Renown 9th Ed 1.1 out now!

With this update I have mostly just tried to streamline a few of the RoR's a bit, as well as making most of them a bit cheaper to be more worth taking. The For Hire table now states what type of Ally each unit is for each army, and includes all armies, not just the official ones. I also added headings to the PDF for easier navigation and reorganised the RoR's in an order more similar to a regular bestiary.

Updated to 1.11:
  • Fixed bug with Alcatani Pikemen having A2 and BS3. Have medium armour, cost 6 pts each, 145 pts by default.
  • Fixed but with weapon profiles saying "missile" instead of "strength".
  • Galloper Guns Have a range of 48" and may march move, but suffer -1 to their Movement
  • value instead. Can flee with the swiftstride special rule. 
  • Bronzino allows re-rolling the first artillery dice rather than the bounce. In addition, as long as Bronzino is within 3" of a Galloper Gun, he is allowed to take a "Look Out Sir!" roll just as if he was within 3" of a unit of five or more models of the same troop type as himself. Bronzino has heavy armour.
  • Added Zealotry to Desert Dogs: Models with this special rule deduct -D3 from their
  • Leadership modifier when taking Break tests (this will be updated in the Araby book later on as well). Fixed bug with their horses having M8 instead of M9.
  • Fixed bug with pts costs for Marksmen and Besiegers.
  • Fixed bug with Lost Legion having Unit Size 20+. Clarified upgrade to Crossbowmen.
  • The Bearmen of Urslo are Bound by Blood allies with WoC.
  • Giants of Albion have Immunity (Psychology).
  • Clarified race types for multiple regiments.
  • Clarified that the Witch Hunters' items work against Vampiric models.
  • Gotrek's Axe may re-roll failed rolls To Wound against enemies with T5 or more.

This update changes the following:

  • All RoR Captains follow the "Follow Me!" rules for unit Champions.
  • Alcatani Fellowship cost 135 pts by default (20 models).
  • The Lost Legion cost 125 pts by default. Have pikes by default for 6 pts, can upgrade any number of models to crossbowmen. Pirazzo does not have a crossbow.
  • Leopard Company costs 220 pts by default (20 models).
  • Republican Guard costs 260 pts by default (20 models).
  • Marksmen of Miragliano cost 155 pts by default. 10 pts per Marksman.
  • Al Muktar's Desert Dogs no longer has Ambushers or Daemons or Horseback special rules. Ibn has WS0, BS0, A0. Have Arabian Steeds (M9). Cost 170 pts by default (5 models).
  • Asarnil cost 520 pts, no longer re-rolls armour saves.
  • Bearmen costs 305 pts by default. Cost 9 pts each.
  • Birdmen cost 14 pts each, no longer ignore penalties for moving and shooting, do not have the Ambushers rule. Cost 85 pts by default.
  • Braganza's Besiegers cost 175 pts by default.
  • Galloper Guns do not have Vanguard. Cost 135 pts by default. Extra Galloper Guns cost 80 pts.
  • Cursed Company costs 175 pts by default. Richter Kreuger has I4.
  • Manann's Blades cost 160 pts by default.
  • Vespero's Vendetta cost 110 pts by default. May re-roll failed Parry saves. Cost 7 pts each.
  • Voland's Venators cost 190 pts by default. Do not have the Drunken Cavalry special rule.
  • Long Drong's Slayer Pirates have WS4. No no longer has the Festooned with Pistols special rule (both to the models themselves not really having more than 2 pistols, as well as issues with bonuses/penalties that would affect their close combat attack Strength when they were technically shooting while in close combat). Dwarf Rum causes enemies in base contact to suffer -1 WS. Cost 195 pts by default.
  • Fighting Cocks cost 140 pts by default (10 models). Have T3 and the Forest Strider special rule. Lumpin does not have light armour.
  • Golgfag's Ogres cost 285 pts by default (5 models). Ogres cost 31 pts per model. Golgfag has medium armour.
  • Armoured Orcs cost 170 pts by default. Fixed bugged Weapon Skill of Maggot.
  • Wolfboyz cost 145 pts by default.
  • Tichi-Huichi no longer has the On a Mission from the Gods rule, costs 150 pts by default.
  • Manflayers have Armour Piercing (1) on their crossbows. Have Elven Grace. Cost 155 by default, 19 pts per Manflayer.
  • Goblin-hewer have two crew. Cost 175 pts.
  • Giants of Albion have S6, cost 200 pts. Hengus cost 110 pts.
  • The Witch Hunters are no longer Skirmishers. Clarified that Wilhelm channels dice like a lvl 1 wizard.
  • Gotrek has the Dragon Slayer and Daemon Slayer rules from the Dwarf book. His axe may re-roll failed rolls To Wound against models with T5 or more. Clarified that the Wyrmslayer Blade works against Drakes as well as Dragons. Cost 360 pts.

9 comments:

  1. Fellowship Pikemen have 2A?

    Besiegers Pavise could just be hard cover on front? They've Full Plate so 3+ save and maximum is 1+ so they don't do anything with over +2/5+

    Every missile weapon say Missile: instead of Strenght:

    ReplyDelete
    Replies
    1. Will fix those bugs, thanks!

      The pavise needs to follow the same rules in both books. Hard cover does not really work since that would them harder to hit with say, a bolt thrower, when the bolt thrower would really just go straight through the pavise.

      Delete
  2. -The Special Characters of each regiment are the equivalent of heroes or lords. How does that interact with the fact that only heroes and lords can issue and accept challenges. Do the special characters count as unit champions or characters that can only be part of a single unit?
    -Why doesn't Hengus the Druid of the Albion Giants have the statline of a Druid from Albion?
    -Is Gotrek's Axe meant to reroll failed rolls to Wound against Toughness 5 or better? It seems odd that it only rerolls failed rolls To Wound against Toughness 5 but not higher.
    -Asarnil the Dragonlord is rare instead of a hero for Araby.
    -Shouldn't the Pikemen of the Alcatani Fellowship have WS3 BS2 rather than the other way around since they are melee troops?
    -The Arabian Steeds of the Desert Dogs are not M 9.

    ReplyDelete
    Replies
    1. - The rule is that characters can issue and accept challenges, and as these characters are special characters, they can issuea/accept challenges as well.
      - He is more old and frail.
      - T5 or better.
      - Will fix.
      - They should be WS and BS2 actually.
      - Will fix.

      Delete
  3. Hey Mathias
    When will the Empire update come out?
    Thanks
    Omar Guzman

    ReplyDelete
    Replies
    1. After the Dwarf update, probably late February.

      Delete
  4. PIrazzo's Lost Legion has a minimum unit size of 20+ but the base cost unit only contains Pirazzo and 9 Legionnaires.
    Also, it says upgrade any to a Crossbowman but weapons list says pike or crossbow. Does this replace the pike or is this in addition to having a pike?

    ReplyDelete
  5. I get that you are basing the rules for Golgfag's Maneaters from the old Regiment of Renown box of 5 but they seem very under par compared to maneaters from either OK or DoW. No been there done that, motley crew, weapon options and lower stats. While I dont expect them to have the full range of options from OK or even DoW and even if you leave them locked to one loadout, for continuity shouldn't they at least have the same statline (WS4 S5 etc) and maybe even stubborn/Immune to Psychology? Drop them to unit of 3 if the base costs are too high?

    ReplyDelete
    Replies
    1. These rules are intended for being a younger golgfag, where his ogres are just regular ogres rather than Maneaters. That's why they are called Golgfag's Mercenary Ogres instead Golgfag's Maneaters.

      Delete

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