Tuesday 1 February 2022

Warhammer: The Empire 1.4 out now!

This update changes the following:

  • War Altar has Large Target (5).
  • Arcane Battle Altar has Large Target (5).
  • War Wagon has Large Target (5).
  • Steam Tank has Large Target (4).
  • Helstorm Rocket Battery has a minimum range of 12".
  • Fixed bugs with Ludwig Schwarzhelm and Markus Wulfhart having W3 instead of W2.
  • Addition to Master Engineer: You must nominate which weapon, if any, will be using this special rule at the start of each Shooting phase, before any such weapons within 3" of the Master Engineer are fired.
  • Pegasi have Fly (9)
  • Griffons have Fly (8).
  • The Jade Griffon makes the bearer regain 1 Wound suffered earlier in the game at the start of each turn, up to their starting value.
  • Knightly Orders may take a magic banner up to 50 pts.
  • Halberdiers, Spearmen, Swordsmen, Handgunners, Crossbowmen and Archers may take a magic banner up to 25 pts.
  • Generals of the Empire no longer allow for Magic Standards.
  • Helstorm Rocket Battery always fire 3 templates.
  • Bucklers costs ½ pt for Sisters of Sigmar.
  • One war machine that is within 3" of a Master Engineer can use his Ballistic Skill OR re-roll one artillery dice or scatter dice during each Shooting phase.
  • The Helblaster may fire up to three Artillery dice worth of shots in each of your Shooting phases. Roll one dice at a time. If a Misfire is rolled, roll immediately on the Black Powder War Machine Misfire chart before rolling the next Artillery dice. If a May not Shoot result is rolled, this only applies to the current Artillery dice rolled. If a Malfunction result is rolled, this only applies to the current and the next Artillery dice rolled (if this is the third Artillery dice rolled this turn, the first Artillery dice the next turn is wasted). If a Destroyed! result is rolled, all previously Artillery dice shots this turn are still resolved before the war machine is removed. After all Artillery dice are rolled, resolve the number of shots as normal. Costs 100 pts.
  • Ogre Pistols costs 3/6 points.
  • Shields for Halberdiers cost 1 pt.
  • Dwarfs pay 2 pts for polearms.
  • Reiksguard are 0-1 choices. This restriction does not apply if Karl Franz or Kurt Helborg is leading the army.
  • Steam Tanks are a 0-8 choice.
  • Free Company Fighters cost 3,5 pts. Bows 2 pts, crossbows costs 4 pts.
  • Thyrus Gormann has light armour, costs 370 pts.
  • Valmir von Raukov has heavy armour, costs 220 pts.

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