Tuesday 1 February 2022

Warhammer: Ogre Kingdoms 1.4 out now!

This update changes the following:

  • To determine in which direction the Giant falls, roll a scatter dice. Place the small template in base contact with the Giant in the direction of the scatter dice, measured from the centre of the Giant's base. A model hit by a falling Giant suffer a Strength 6 Hits with the Multiple Wounds (D3) special rule.
  • Butcher's Cauldron renamed to Great Mawpot, have W5. Counts as Unit Strength 5, Line of Sight value 2.
  • Removed mention of Move and Fire for Ironblaster, added slow to fire.
  • A character mounted on a Mournfang counts as Unit Strength 6, a Rhinox counts as Unit Strength 7, a Stonehorn counts as Unit Strength 9 and a counts as Thundertusk Unit Strength 12.
  • Bulls may take a magic banner up to 25 pts.
  • Ironguts may take a magic banner up to 50 pts.
  • Ice Mammoth has Large Target (10).
  • Buckler. If a model with an ironfist rolls a natural 6 when making a Parry save, it automatically inflicts an extra Hit back onto the model or unit that struck the blow. In addition, ironfists have been specifically developed to allow the Ogre as much freedom as possible in a fight. As such, a model using an ironfist benefits from the Parry special rule even while mounted.
  • Ogre Bulls cost 27 pts, start with hand weapon. Can upgrade to two hand weapons or ironfists for 3 pts.
  • Stonehorn, Thunderrusk and Ice Mammoth crew have light armour.
  • Slavegiant costs 150 pts.
  • At least one units of Ironguts must be included in an army led by Greasus.
  • The Skewerslinger does not suffer To Hit penalties for moving and shooting or for firing multiple shots.
  • Bicker: Roll a D6 at the beginning of each of your turns for each unit with this special rule that is not in combat or fleeing and has a Unit Strength of 5 or more. If a unit rolls a 1 it may not move in the Movement phase or shoot in the Shooting phase this turn.
  • Yhetees treat all undefended obstacles, cliffs, rocks, boulders, scree and woods as clear ground. Note that they may still not end their Movement over Impassable Terrain.
  • Rimespeakers have a Strength 3 Breath Weapon with the Ice Attacks and Magical Attacks special rules. No longer ignores Regen.

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