This update sees the inclusion of a new unit: Blood Hags, elite Witch Elves armed with polarms, throwing weapons and medium armour. Conversely, regular Witch Elves are now a Core Unit like in 8th ed, without the requirement of a Death Hag. Statswise, they are on par with other core, and their offensive bonuses are offset by their lack of armour.
Next up: High Elves!
Patch Notes:
- Merged all Lords and Heroes into a single character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Reduced the cost of Magical Wards from most magic items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- Deathrain crossbows have a range of 16/24".
- Repeater handbows have a range of 8/12".
- Oblivion targets unit in close combat.
- Rending stars have a range of 6/9".
- Black Lotus costs 20 pts.
- Attacks made with the Sword of Ruin have the Ignores Armour Saves special rule.
- Attacks made with Soulrender have the Armour Piercing (1) special rule. Costs 20 pts.
- Increased cost of most Magic Armour.
- The Armour of Darkness gives the wearer a 3+ armour save and the Immunity (Armour Piercing) special rule.
- Crown of Black Iron costs 45 pts.
- Cloak of Twilight: Enemy units cannot charge or target the bearer with missile attacks or spells if they are more than 12" away from them. Within 12", they can only be charged or targeted by first rolling a 4+. If the test is failed, the unit may choose a new target as normal. Costs 30 pts.
- The model carrying the Null Talisman, and any unit they are with, gains a +3 dispel bonus against enemy spells targeting them directly.
- Rubric Of Dark Dimensions costs 35 pts. Bound spell (Level 2, cast on 7+).
- Decanter of Egos: All friendly units within 6" of the bearer gain +1 to their Movement characteristic. Costs 30 pts.
- Gem of Nightmares causes Terror, cost 10 pts.
- The Banner of Nagarythe costs 75 pts.
- New Magic Item: Dread Banner.
- Sorceresses may take light armour.
- Fleetmasters do not have equipment by default. Cost 70 pts.
- A High Gladiatrix may never be the Army General.
- A Melusai Ironscale may never be the Army General.
- Melusai Ironscale costs 180 pts.
- Deathrain Crossbows cost 3 pts for Dark Riders.
- Witch Elves are Core Units.
- Harpies are Independent, cost 11 pts.
- New Special Unit: Blood Hags.
- Cold Ones Knights cannot take barding.
- Shades are Independent, costs 15 pts.
- Ravager Harpoon has a range of 24/36”.
- Melusai cost 26 pts, have light armour by default.
- Heartseeker Bows are longbows. Are a free upgrade.
- Cauldron of Blood costs 130 pts.
- Bloodwrack Medusae are Independent, cost 55 pts.
- Spit Fire has a range of 8/12”.
- Avatar of Khaine has T7, costs 265 pts.
- Morathi costs 335 pts.
- Krethusa knows the knows the Flock of Doom spell from the Lore of Beasts in addition to her other spells.
- Tullaris has Frenzy, costs 130 pts.
- Removed Mengil.
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