Tuesday, 28 April 2026

Warhammer: Dogs of War 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Reduced the cost of Magical Wards from most magic items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • An Oriental Longsword gives the wielder +1 To Wound, not armour piercing.
  • Replaced bows with shortbows.
  • Removed dwarf-crafted, added Dwarfen crossbows and pistols.
  • Ogre pistols are S5, not armour piercing.
  • Characters may take up to two Quirks of Characters each.
  • Priced Quirks individually for units.
  • Veteran (+1WS) is a Quirk, not an upgrade. Pikemen, Sellswords and Stradiots only. This Quirk may be taken once per full 1000 points in your army.
  • Wealthy is model with light or medium armour only. 
  • Deft Hands renamed to Steady Aim: The model does not suffer the normal To Hit penalty for moving & shooting.
  • Drillmaster renamed to Drilled: The model gains the Disciplined special rule. Cost 5 pts for characters.
  • Crushing Blow renamed to Hard Hitter.
  • New Quirk: Markman - The model does not suffer penalties for shooting at long range.
  • Quick Shot renamed to Quick Draw.
  • New Quirk: Precision Striker - The model gains the Armour Piercing (1) special rule.
  • Removed Cunning.
  • Added multiple new Magic Items previously available in the Main Rulebook.
  • Increased cost of most Magic Armour.
  • Shield of Stubborn Refusal: The bearer is always Steadfast in the first round of combat. Costs 15 pts. 
  • The White Sistrum: The bearer gains +1 Power Dice at the start of your Magic Phases. In addition, all enemy units within 6" suffer -1 to their Leadership.
  • Staff of Quietude: Bound Spell (Level 2, cast on 7 +). This is an aura spell with a range of 24". If successfully cast, all Remains in Play spells and spells that last more than one turn are immediately dispelled and cease to have any effect.
  • The Crucible Of Horrors is a Bound Spell (Level 3, cast on 9+). Cost 35 points.
  • Rockcharmer's Flute is a Bound Spell (Level 3, cast on 8+).
  • Ring of Life: Bound Spell (Level 1, cast on 5+). 
  • Ensign Of The Reman Legion only adds Fight in Extra Ranks, cost 15 pts.
  • Banner Of Monte Castello: The unit carrying this standard gains the Cold-blooded special rule
  • Eagle Banner costs 15 pts.
  • Removed the Epic Flail, Horn Of Ribald Tomfoolery and Trailblazer's Hauberk (will be moved to Halflings).    
  • Mercenary Generals/Captains cannot take flails.
  • Hireling Wizard Lords have WS4, T3, I4, A2, cost 160 pts.
  • Dwarf Captains cost 60 pts.
  • Orc Captains have S5, not Mighty Blow, cost 70 pts. Cannot take spears.
  • Ogre Captains have gut-plates by default, cannot take medium armour.
  • Hobgoblin Captains cannot take polearms, spears or great weapons.
  • Blood Rage: Whenever a model with this special rule makes a successful charge (including Counter-Charge, Pursuit and Overrun), they are subject to Frenzy in the following round of close combat and count each of their ranks as double for the purpose of Steadfast.
  • Dwarf crossbows have longer effective range.
  • Orcs have S4, not Mighty Blow, cost 6 pts.
  • Maneaters can take Quirks of Characters instead of separate upgrades.
  • Culverin renamed to chase gun.
  • Lucrezzia Belladonna has A2, costs 300 pts.
  • Marco Colombo costs 160 pts.
  • Lietpold the Black costs 215 pts.
  • Ghazak Khan costs 205 pts.
  • Removed Morgan Bernhardt - his sword has been moved to the Magic Item pool.
  • Removed all previous "Regiments of Renown" – they will be moved to a separate expansion and will be accessible to other armies.

No comments:

Post a Comment

Note: only a member of this blog may post a comment.