Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Reduced the cost of Magical Wards from most magic items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- An Oriental Longsword gives the wielder +1 To Wound, not armour piercing.
- Replaced bows with shortbows.
- Removed dwarf-crafted, added Dwarfen crossbows and pistols.
- Ogre pistols are S5, not armour piercing.
- Characters may take up to two Quirks of Characters each.
- Priced Quirks individually for units.
- Veteran (+1WS) is a Quirk, not an upgrade. Pikemen, Sellswords and Stradiots only. This Quirk may be taken once per full 1000 points in your army.
- Wealthy is model with light or medium armour only.
- Deft Hands renamed to Steady Aim: The model does not suffer the normal To Hit penalty for moving & shooting.
- Drillmaster renamed to Drilled: The model gains the Disciplined special rule. Cost 5 pts for characters.
- Crushing Blow renamed to Hard Hitter.
- New Quirk: Markman - The model does not suffer penalties for shooting at long range.
- Quick Shot renamed to Quick Draw.
- New Quirk: Precision Striker - The model gains the Armour Piercing (1) special rule.
- Removed Cunning.
- Added multiple new Magic Items previously available in the Main Rulebook.
- Increased cost of most Magic Armour.
- Shield of Stubborn Refusal: The bearer is always Steadfast in the first round of combat. Costs 15 pts.
- The White Sistrum: The bearer gains +1 Power Dice at the start of your Magic Phases. In addition, all enemy units within 6" suffer -1 to their Leadership.
- Staff of Quietude: Bound Spell (Level 2, cast on 7 +). This is an aura spell with a range of 24". If successfully cast, all Remains in Play spells and spells that last more than one turn are immediately dispelled and cease to have any effect.
- The Crucible Of Horrors is a Bound Spell (Level 3, cast on 9+). Cost 35 points.
- Rockcharmer's Flute is a Bound Spell (Level 3, cast on 8+).
- Ring of Life: Bound Spell (Level 1, cast on 5+).
- Ensign Of The Reman Legion only adds Fight in Extra Ranks, cost 15 pts.
- Banner Of Monte Castello: The unit carrying this standard gains the Cold-blooded special rule
- Eagle Banner costs 15 pts.
- Removed the Epic Flail, Horn Of Ribald Tomfoolery and Trailblazer's Hauberk (will be moved to Halflings).
- Mercenary Generals/Captains cannot take flails.
- Hireling Wizard Lords have WS4, T3, I4, A2, cost 160 pts.
- Dwarf Captains cost 60 pts.
- Orc Captains have S5, not Mighty Blow, cost 70 pts. Cannot take spears.
- Ogre Captains have gut-plates by default, cannot take medium armour.
- Hobgoblin Captains cannot take polearms, spears or great weapons.
- Blood Rage: Whenever a model with this special rule makes a successful charge (including Counter-Charge, Pursuit and Overrun), they are subject to Frenzy in the following round of close combat and count each of their ranks as double for the purpose of Steadfast.
- Dwarf crossbows have longer effective range.
- Orcs have S4, not Mighty Blow, cost 6 pts.
- Maneaters can take Quirks of Characters instead of separate upgrades.
- Culverin renamed to chase gun.
- Lucrezzia Belladonna has A2, costs 300 pts.
- Marco Colombo costs 160 pts.
- Lietpold the Black costs 215 pts.
- Ghazak Khan costs 205 pts.
- Removed Morgan Bernhardt - his sword has been moved to the Magic Item pool.
- Removed all previous "Regiments of Renown" – they will be moved to a separate expansion and will be accessible to other armies.
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