Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Reduced the cost of Magical Wards from most magic items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- Renamed Counter Charge to Support Charge.
- Removed full plate armour.
- Grenade launching blunderbuss is S4, not Ponderous. Each Hit from a grenade launching blunderbuss is multiplied into D6 Hits.
- Repeater pistols, Repeater handguns and long rifles are S5, not armour piercing.
- Repeater pistols do not add extra attacks in combat.
- Black Guard of Morr upgrade is free.
- Knight Griffon has the Disciplined special rule instead of reforming.
- Knights Encarmine: The models may re-roll 1's To Hit and failed Parry saves.
- Removed the Sword of Power.
- Increased cost of most Magic Armour.
- The Silver Horn costs 35 pts.
- Imperial Banner: The bearer of this standard gains the Hold Your Ground (6) special rule. In addition, all friendly units within the bearers Hold Your Ground range gain the Disciplined special rule.
- Banner of the Knights Panther: A unit with this standard gains the Unbreakable special rule. Costs 40 pts.
- New Magic Items: Rod Of Power, Fozzrik's Folding Fortress, Orb Of Thunder, Banner Of Duty, Banner Of Valour, Standard Of Arcane Warding, Wizard's Staff.
- Cloak Of Anraheir costs 20 pts.
- Generals/Captains cost 95/55 pts.
- Wizards may take light armour.
- Battle Wizard Lord has WS4, T3, I4, A2, cost 160 pts.
- Grand/Chapter Masters cost 110/70 pts.
- Arch Lectors/Warrior Priests cost 115/85 pts.
- Arch Lectors have Magic Resistance (1).
- Witch Hunter Generals/Captain cost 80/35 pts, have Magic Resistance (1).
- Archers have longbows, cost 7 pts.
- Militia may take longbows instead of bows, cost 4 pts. Pistols cost 3 pts.
- Pistoliers cost 17 pts.
- Hunting Hounds cost 5 pts. Hunt Master cost 25 pts.
- Huntsmen have longbows and Forest Strider, cost 10 pts.
- Outriders cost 22 pts. Barding and Hochland long rifle is free.
- Skirmish upgrade for Sisters of Sigmar cost 1 pt.
- Halflings, Dwarfs and Ogres are Independent.
- Ogres cost 25 pts.
- Ogre pistols have a range of 12/24", S5, not armour piercing.
- Ogre handguns have a range of 24/48", S5, not armour piercing.
- Demigryph Knights have heavy armour, cost 50 pts.
- Helblaster Volley Gun has the Multiple Shots (Artillery Dice+D3) rule. Otherwise uses the normal profile for Organ guns, but may fire 3 times per turn.
- Solheim's Bolt of Illumination: Arcane Item. Bound Spell (Level 4, cast on 11+).
- Storm of Shemtek: Arcane Item. Bound Spell (Level 4, cast on 10+).
- Meteor Strike: All other models hit by the template suffer a Strength 4 hit.
- Steam Tanks have T7, 2+ armour save.
- Karl Franz costs 300 points.
- Kurt Helborg costs 290 pts.
- Al-kahest has a range of 6/9".
- Volkmar the Grim costs 190 pts.
- Balthasar Gelt costs 310 pts.
- Thyrus Gormann has light armour, costs 325 pts.
- Boris Todbringer has heavy armour, costs 260 pts.
- Elspeth von Draken has WS4, T3, costs 255 pts.
- Aldebrand Ludenhof has heavy armour, costs 190 pts.
- Hans von Löwenhacke has heavy armour, costs 255 pts.
- Harald Gemunsen has heavy armour, costs 175 pts.
- Luthor Huss costs 165 pts.
- Emil Valgeir has Magic Resistance (1), costs 260 pts.
- Ludwig Schwarzhelm has heavy armour, costs 160 pts.
- Theodore Bruckner has heavy armour, costs 180pts.
- Magnus the Pious costs 160 points.
- Luthor Huss costs 165 pts.
- Ghal Maraz & Armour of the Heldenhammer costs 85 pts.
- Blessed Water is not one use only.
- Removed Gotrek/Felix and Johann van Hal (will be moved to RoR expansion)
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