Sunday 12 April 2020

Warhammer 9th Edition 1.8 out now!

This update changes the following, mostly clarifications:
  • Removed mentions of page numbers that referred to older versions.
  • For one model to have line of sight to another, you must be able to trace an unblocked line from the front arc of its base to the base of the target. However, models with a larger Unit Strength can be seen behind models with a lower Unit Strength.
  • Fixed minor bugs with the Magic summary table that referred to an earlier version of the game.
  • A Wizard cannot dispel a spell where the total of the natural dice scores is less than 3. A dice total of 1 or 2 is always considered to be a failure, despite the level of the Wizard. This is true regardless of any bonuses, from any source. 
  • If the total of the natural dice scores is 1 or 2, not only is the spell not dispelled, but the Wizard is so preoccupied by their collapsing dispel that they are unable to dispel spells for the rest of the Magic phase. Note that the army can always attempt to dispel, regardless of previous failures.
  • Added Lone Model shooting modifier: Any shots taken at a single model with Unit Strength 2 or less suffer a -1 to hit shooting modifier.
  • If the majority of the models in the target unit are within Line of Sight, but behind other models (friend or enemy) or terrain then an additional To Hit modifier is applied.
  • The Break test modifier for each unit on the losing side is to be calculated separately and compared to the combined combat resolution score of only the enemy units they are in base contact with, not any other friendly units involved in the combat.
  • Animated Constructs cannot choose Flee as a charge reaction (though they may use Fire and Flee as described under Fast Cavalry as normal).
  • Armour Piercing is cumulative with other sources of Armour Piercing.
  • Clarified in the Special Rules section that for every Core unit with the Expendable special rule in your army, you are required to include at least one other Core Unit without the Expendable rule. 
  • Handlers for Mixed Units are not forced to be placed in the rear rank.
  • Large Targets cannot claim cover modifiers for obstacles, and can see and be seen even if you cannot draw a direct Line of Sight to/from their base.
  • Infantry have an approved base size of 20x20mm, 25x25mm, 25x50mm, 30x30mm and 40x40mm.
  • Included rules for chariot ranks.
  • Chariots have an approved base size of 40x40mm, 50x50mm, 50x100mm and 60x100mm.
  • Added note: Great weapons give +2 Strength in the first round of close combat, and +1 Strength in following rounds.
  • Clarified how pistols/brace of pistols work in combat.
  • No Troop Type gains any armour saves from shields against missile attacks to their rear.
  • Removed Last Stand rule from standard bearers.
  • When refusing a challenge, the character is moved to the back ranks, just like in 8th ed.
  • Clarified that obstacles do not block Line of Sight.
  • You can spend up to 25% of your points on Lords and/or 35% on Heroes, but no more than 35% in total over both categories.
  • You score an additional 25 victory points for every enemy standard bearer that was removed as a result of a successful pursuit move or slain in combat.
  • Clarified that Enchanted Blades of Aiban gives Armour Piercing (1).
  • Unless otherwise stated, a magic weapon is treated as a hand weapon (replacing the model's regular hand weapon), and follows the rules for such.

19 comments:

  1. hey mathias, please clarify:

    " However, models with a larger Unit Strength can be seen behind models with a lower Unit Strength. "

    does that mean, i can see a troll of unit strength 3 behind 10 infantry with US 1 or does that mean i can see 20 intantry behind 10 infantry?

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    1. "models with a larger unit strength", not "units with a larger unit strength". This has been asked on the Discord, that's how I know :)

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    2. Like Ed said, MODELS, not UNITS. It's the first option.

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    3. However, doesn't this mean I can see a single base US3 swarm behind a block of US1 infantry?

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    4. No, Swarms do not block Line of Sight. It's explained in their troop type.

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    5. Sorry, I meant for example - If I had a unit of bowmen and wished to shoot at a single base of Scarabs behind a unit of 30 tomb guard, the Scarabs are US3, the Tomb Guard are only US1. RAW I can see the US3 Swarm behind the Tomb Guard as their individual US is higher. They would count the same as if I wanted to target a US3 Ushabti behind the Tomb Guard.
      Make them count as US0 for LoS purposes or something?

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    6. Ah, I see what you mean. Yes, that would probably be the easiest way to solve it.

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  2. This comment has been removed by the author.

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  3. Quick question, why does using a hand weapon and pistol or a brace of pistols not provide a 6+ parry save?

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    1. You cannot really parry with a pistol the same way you can with a dagger, it also means that a hand weapon and pistol are not always a better option than two hand weapons.

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  4. Hi Mathias, so now the big weapons have +3 in strength the first round (because of the strenght bonus) and only +1 in the following ones? but why did you add a note for great weapons, It wasn't enough to modify it like this: Strenght Bonus (2)?

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    1. No, the rule is the same as before. But a lot of people had trouble understanding the rule and thought that +1 Strength and Strength Bonus (1) was the same thing, so that great weapoons only gave +1 Strength total. So I added a note trying to make it more clear... which now seems to confuse people who got the rule right in the first place. Sigh...

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    2. I'm Sorry, is my fault :) thanks for your explanation

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  5. About the To hit modifier of units behind other units or terrains... Is it
    -2? Like an hard cover? This means that units that can't see at least half of the target unit, cannot shoot at it?

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    1. Yes, the same as before (8th ed). If you can still see the unit, you may fire at it as normal. But if more than half the unit is in cover, you suffer -2 to hit.

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  6. You are a beast. I will take a look. Would like to see orc bosses (champions) have +1 strength like Matthew Ward wrote it. Coming from Space Orks feels so much more at home. I see you are still providing War Bosses +1 strength. Job's a gud'un. I have been playing a lot of Total War. Would like to see shooting into rear and flanks of fights regardless of range. Thanks for all the good work. Keep it up.

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    1. I streamlined it a bit so it's quicker to resolve their attacks. Big Uns get +1 S instead.

      Allowing firing into combat from a too large distance would likely make missile troops too good, especially if it would not make it more likely to hit friendly troops.

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  7. I have in mind a question for Skavens Army Book depending on the duel's rule here : When refusing a challenge, the character is moved to the back ranks, just like in 8th ed. ==> Ok but why Skavens can't always go to the back ranks once in close combat ? I mean, your opponent just need to not ask for challenge in close combat to keep in place the little squishy rat in first line and burst him. Or is it too powerfull to be able to keep safe all skavens hero/lord by placing them back when needed and so this kind of rule would be unfair (even if it's skavens habits to cheat) ? Thanks for your answer because I'm always thinking to this part of fluff rule that miss in my opimion (or I missed where it was mention to that). Keep going on your good job ! =)

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  8. ciao Mathias, you did a great job and the rulebook is going very well. please don't make too many changes and versions like ninth age did...we can't spend too much money in print ;P
    waiting for norse general on ice drake!
    For the mighty hammer of Thor!!!!!

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