Wednesday 14 August 2024

Warhammer - Warriors of Chaos 1.6 (beta) out now!

Phew, this was certainly a handful - clocking in at 102 pages, this is by far the longest book, almost 20 pages longer than Orcs & Goblins which held the #1 spot until now. For ease of navigation, I've listed all the "generic" units first followed by the "marked" units and lastly special characters, in the same order. This makes it easier to make an Undivided list without needing to scroll through twenty-something pages of Marked units.

As for the changes themselves, it's mostly new additions. You have a whole new Lore of Chaos to play around with for Undivided Wizards, and all the other spell lores have nearly doubled in size - giving you lots of new choices for spells that should make each lore a lot more interesting than before. There is also a whole lot of new Magic Items, both for Undivided and each god. For ease of navigation, the god-specific items are listed separately.

When it comes to new units, there are lots of new things to play around with! New Heroes, new Mounts, new Monstrous Cavalry and a bunch of new Monstrous Creatures and Monsters! I've also added two new Special Characters, while removing five of them - namely the ones that were just generic Chaos Lords with Magic Items that were originally available to all Characters. Those items are now back in the "army pool" so you can still build these characters if you wish.

Anyway, hope you enjoy this update, and many many thanks to my Patreons for your continued support as always!


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  • Daemonic: Models that are not mounts have a 5+ Ward save which gets reduced to a 6+ Ward save against non-magical attacks. Do not have Immunity (Poisoned Attacks).
  • Mark of Nurgle does not suffer Init penalties. Increased the cost of many units.
  • New Magic Lore: Lore of Chaos
  • Added 6 new spells to each magic lore, reworked most of the old spells.
  • Added dozens of new magic items.
  • Daemon Prince is a Monstrous Creature, costs 250 pts. Daemon Prince of Khorne may take up to 100 pts of items.
  • Exalted Heroes may not ride Manticore.
  • Marauder Chieftains may be BSB. Can take bows, shortbows, javelins or throwing axes.
  • Bloodfuelled Prayers: A model with this special rule knows the three Bloodfuelled Prayers listed below. They may attempt to use one at the start of each of your turns by taking a Leadership test on their own unmodified Leadership. If passed, the prayer is answered and takes immediate effect.
  • Blood Bind: The Slaughterpriest and their unit add +D6 to their charge range this turn.
  • Blood Boil: One enemy unit in base contact suffers D3 Strength 5 Hits which Ignores Armour saves.
  • Bloodhex: All enemy units in base contact with the Slaughterpriest suffer -1 to their Strength (to a minimum of 1) until the start of your next turn.
  • Slaughterpriests costs 145 points.
  • New Hero: Skullgrinder
  • New Mount: Karkadrak
  • New Mount: Rot Beast
  • New Mount: Rot Fly
  • New Mount: Serpent of Slaanesh
  • Increased cost of great weapons.
  • Chaos Warriors may only take shields with hand weapons or polearms.
  • You may upgrade one unit of Marauders or Marauder Horsemen to Marauder Champions for every Marauder Chieftain in your army.
  • Marauders may take spears.
  • Marauder Hunters cost 7 pts. Javelins/shortbows are free. Can take normal bows. Can only take shields with javelins.
  • Cultists may not take light armour or throwing weapons.
  • Chosen can take Ensorcelled weapons.
  • Chaos Knights have hand weapons by default, cost 30 pts. Can take light lances. Ensorcelled weapons cost the same as heavy lances. Chaos Armour costs 4 pts.
  • Chariots may take standard bearers. Increased cost of Chaos Armour.
  • Skin Wolves may take a Leader. Increased cost of Marks.
  • Increased cost of Marks and great weapons on Chaos Ogres. May take bucklers and Magic Standard. Cost 27 pts.
  • Troll Vomit: In addition to their normal Attacks, models with this special rule inflicts one automatic Strength 4 hit which Ignores Armour Saves after resolving all their normal Attacks. This cannot be used with supporting attacks.
  • Chaos Ogres can take Magic Standards.
  • Chaos Trolls cost 46 pts. Reduced cost of light armour.
  • Dragon Ogres are a Rare Unit. May take medium armour.
  • Storm Rage: Dragon Ogres have the Immunity (Lightning Attacks) special rule. In addition, if they are hit with a Lightning Attack, they immediately gain the Frenzy special rule.
  • You may take one unit of Dragon Ogres as a Special Unit instead of a Rare Unit for every Dragon Ogre Shaggoth in your army.
  • Varanguard have light lances by default, cost 68pts. May take a Magic Standard up to 75 pts. Increased costs of Marks.
  • Putrid Blightkings may not be upgraded to Skirmishers.
  • Skullcrushers have light lances by default, cost 75 pts.
  • A unit of Fatemasters is a Level 1 Wizard that can use spells from the Lore of Tzeentch.
  • Favour of the Ruinous Powers requires taking a Leadership test instead of being a bound spell. Have a range of 6".
  • Dragon Ogre Shaggoth have the Storm Call special rule: Innate Bound Spell, power level 5. Storm Call is a direct damage spell that targets all units within a 6" radius (friend or foe). The target units suffer D3 Strength 4 Hits with the Lightning Attacks special rule. Costs 235 pts.
  • Slaughterbrutes has Mark of Khorne, costs 220 pts.
  • Mutalith Vortex Beast has Mark of Tzeentch, costs 255 pts.
  • Aura of Mutation: At the start of each of your Magic phases, roll a D6 for each unit within 6" (friend or foe), and consult the table below to discover how many Toughness tests the target must take. Gift of Mutations affects Movement instead of Initiative. Maelstrom of Change scatters D3".
  • New Special Unit: Fomoroid Crusher
  • New Special Unit: Wilderfiend
  • New Special Unit: Mindstealer Sphiranx
  • New Rare Unit: Warpfire Dragon
  • New Rare Unit: Rot Knights
  • New Rare Unit: Toad Dragon
  • New Rare Unit: Slickblade Seekers
  • New Special Character: Abraxia, Spear of the Everchosen
  • New Special Character: Marakarr Blood-Sky
  • Vardek Crom may take 50 pts of magic items.
  • Wulfrik the Wanderer has the Sword of Torgald.
  • Atarus may take 50 pts of magic items.
  • If Kholek Suneater in in your army, you may take units of Dragon Ogres as Special Units instead of Rare Units.
  • Skarr Bloodwrath has light armour.
  • Removed Hrothgar Daemonaxe.
  • Removed Haargroth.
  • Tamurkhan is not mounted by default.
  • The Glottkin do not gain extra attacks from Otto Glott, costs 850 pts.
  • Gutrot Spume may take 50 pts of magic items.
  • Kayzk the Befouled have the Sword of Filth and Icon of Decay. Costs 315 pts.
  • Valnir the Reaper is a Hero. Costs 235 pts.
  • Removed Feytor the Tainted.
  • Plaguestrangler Vilestench may take 50 pts of magic items.
  • Removed Styrkaar.
  • Removed Melekh.

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