Monday, 4 May 2026

Warhammer: Beastmen 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • Gift of Chaos is a direct damage aura spell with a range of 12". Each target suffers D6 Strength 3 Hits.
  • Rot, Glorious Rot is a direct damage aura spell with a range of 18". 
  • Removed Chaos Armour.
  • Increased cost of most Magic Armour.
  • Reduced the cost of Magical Wards from magic items.
  • Staff of Darkoth costs 35 pts.
  • Pelt of the Dark Young costs 10 pts.
  • Beastlords have S4, costs 125 pts.
  • Great Bray-Shamans have S3, T4, costs 180 pts.
  • Doombulls/Gorebulls have A6/5, cost 240/180 pts. Gorebulls have S6.
  • Warhoofs have S4, T5, cost 120 pts.
  • Gor herds cannot take great weapons and polearms. Have shields by default, cost 8 pts.
  • Gor Raiders cost 9 pts.
  • Ungor Raiders cost 5 pts.
  • Warhounds cost 6 pts.
  • Harpies are Independent, cost 11 pts.
  • Khazrak One-Eye costs 235 pts.
  • Malagor costs 320 pts.
  • Kralmaw costs 295 pts.
  • Taurox has a 2+ armour save, costs 325 pts.

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