Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- Gift of Chaos is a direct damage aura spell with a range of 12". Each target suffers D6 Strength 3 Hits.
- Rot, Glorious Rot is a direct damage aura spell with a range of 18".
- Removed Chaos Armour.
- Increased cost of most Magic Armour.
- Reduced the cost of Magical Wards from magic items.
- Staff of Darkoth costs 35 pts.
- Pelt of the Dark Young costs 10 pts.
- Beastlords have S4, costs 125 pts.
- Great Bray-Shamans have S3, T4, costs 180 pts.
- Doombulls/Gorebulls have A6/5, cost 240/180 pts. Gorebulls have S6.
- Warhoofs have S4, T5, cost 120 pts.
- Gor herds cannot take great weapons and polearms. Have shields by default, cost 8 pts.
- Gor Raiders cost 9 pts.
- Ungor Raiders cost 5 pts.
- Warhounds cost 6 pts.
- Harpies are Independent, cost 11 pts.
- Khazrak One-Eye costs 235 pts.
- Malagor costs 320 pts.
- Kralmaw costs 295 pts.
- Taurox has a 2+ armour save, costs 325 pts.
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