Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Reduced the cost of Magical Wards from most magic items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- Updated all spells to account for area and aura effects.
- Updated spell level and casting values for all bound spell items.
- Vampiric models treat all rivers as Deadly Terrain unless they are mounted.
- Clarified which spells/items that target undead includes and excludes mounts.
- Deathly Cabal is a Level 2 spell, 8+ to cast. Until the start of the caster's next Magic phase, the target gains the Magical Ward (6+) and Fear special rules.
- Raise Dead is a Level 3 spell.
- Wind of Undeath is a direct damage aura spell with a range of 12". Each unit within range suffer 2D6 Strength 3 Hits which Ignores Armour Saves. Does not summon Spirit Hosts. Cast on 13+.
- Iron Sinews: The model may re-roll failed To Wound roll.
- Increased the cost of most magic armours.
- Armour of Night: This item causes any missile attacks targeted at the wearer or any unit they are with to suffer -1 To Hit.
- Vampire Lords (except Necrarchs) are not Wizards by default.
- Von Carstein Lords renamed to Counts, have S6, cost 190 pts. Heroes renamed to Scions.
- Necrarch Lords renamed to Masters, Heroes renamed to Acolytes, have S4, cost 70 pts.
- Lahmian Lords cost 175 pts. Lahmian Heroes renamed to Courtesans, have S4, cost 70 pts.
- Blood Dragon Lords have S6, cost 215 pts. Blood Dragon Heroes renamed to Kastellans, cost 100 pts.
- Strigoi Lords renamed to Ghoul Kings, have S6, cost 220 pts. Heroes renamed to Ghoul Princes.
- Master Necromancer has WS4, T3, I4, A2 costs 160 pts.
- Separated Wight Kings into Kings and Lords. Wight Kings have WS6, S5, W4, A4, cost 140 pts. Wight Lords have WS5, S5, costs 100 pts.
- Skeleton Archer have shortbows, can take longbows.
- Crypt Ghoul skirmish upgrade costs 1 pt.
- Sylvanian Levy can take longbows.
- Dire Wolves cost 5 pts.
- Mournguls have a Magical Ward (4+).
- Lahmian Handmaidens have S4, costs 18 pts. Throwing weapons cost 3 pts. Can take poisoned attacks.
- Vlad von Carstein has S6, costs 450 pts.
- Mannfred von Carstein has S6.
- Removed the Devils of Swartzhafen.
- Zacharias the Everliving costs 720 pts.
- Walach Harkon has S6, costs 490 pts. Cannot take a Zombie Dragon.
- Prince Vhordrai has S6, costs 615 pts.
- Ushoran has S7, T7, costs 590 pts.
- Heinrich Kemmler has S3, T3 costs 325 pts. Tomb Blade gives +1S.
- Dieter Helsnicht has S3, T3, costs 310 pts.
- Gormayne costs 170 pts. Pronounce Judgement now works on a D6 roll with a table, effects re-roll only 1’s.
- Removed The Red Duke (Amour of Blood has been moved to the item pool), Dieter Helsnicht (Rod of Flaming Death has been moved to the item pool), Belladamma Volga, Radukar the Wolf, Lady Olynder, Kurdoss Valentian, Ivya Volga, Lady Annika, Kritza, Cado Ezechiar, Reikenor, Awlrach. The AoS models will be brought back in a separate expansion later on.
- Krell has WS6, S5, W4, costs 235 pts.
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